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Not for the faint of heart Heisman sliders. (360)

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Old 11-21-2008, 12:11 AM   #121 (permalink)
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Re: Not for the faint of heart Heisman sliders. (360)

When I see all of these teams scoring 30+ pts per week on 5 minute quarters and some teams who are under 65 OVR and will be going to good bowl games... I don't think offense is the problem.

The errant passes are a bit crazy at times and most of it seems to be tied to momentum (thank you EA for a terrible job implementing that one).

Having said that, I still can throw the deep ball and the ridiculous super burst by WR's to get to balls helps even the worst QB's.

I'm ready to throw my controller through the screen sometimes with these passes as well, but I need a challenge so I can deal with it. I doubt anyone would be having problems with an elite QB, but we're playing with bad teams and average QB's so it should feel that way.

If the game gets much easier for the human vs cpu, then this will end up just like most other cupcake dynasties with Mid Tenn State going 12-0 and in the Natl Champ Game against Buffalo.

What kind of completion percentages are you getting so far?
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Old 11-21-2008, 12:54 AM   #122 (permalink)
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Re: Not for the faint of heart Heisman sliders. (360)

Quote:
Originally Posted by z Revis
Hey Mood, what teams would you suggest to use when testing sliders? Should I use Florida and play against Ohio St? Or should I use a team like Troy and then play USC? Basically would you suggest using two great teams, two mediocre teams, two poor teams, or 1 mediocre team against a powerhouse team? Or whatever.. Thanks in advance.
I only use top teams to create the sliders. Using mediocre teams tends to make me create sliders that are too easy.

If you want to have a dynasty with a very long life try this.
Edit Army's roster before you begin a "slider test dynasty". Edit every player on the team making them 90+ overall, a total juggernaut team. Then start the test dynasty using this team. Schedule all top teams and create your sliders while playing these games.

Then start your real dynasty and input your sliders.
Then your road to glory will be a long and sometimes painful journey! ahah
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Old 11-21-2008, 01:20 AM   #123 (permalink)
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Re: Not for the faint of heart Heisman sliders. (360)

Quote:
Originally Posted by youALREADYknow
When I see all of these teams scoring 30+ pts per week on 5 minute quarters and some teams who are under 65 OVR and will be going to good bowl games... I don't think offense is the problem.

The errant passes are a bit crazy at times and most of it seems to be tied to momentum (thank you EA for a terrible job implementing that one).

Having said that, I still can throw the deep ball and the ridiculous super burst by WR's to get to balls helps even the worst QB's.

I'm ready to throw my controller through the screen sometimes with these passes as well, but I need a challenge so I can deal with it. I doubt anyone would be having problems with an elite QB, but we're playing with bad teams and average QB's so it should feel that way.

If the game gets much easier for the human vs cpu, then this will end up just like most other cupcake dynasties with Mid Tenn State going 12-0 and in the Natl Champ Game against Buffalo.

What kind of completion percentages are you getting so far?
I agree that the errant passes do seem to be because of momentum. I've had a lot of bad passes, and I mean very bad passes and most of the time it's because of momentum. And right now, I'm beating Washington State 35-7 at halftime and my QB is 14-19, 113 yards and 3 TD's, no interceptions. So I have the momentum right now and I'm shredding their secondary.

Granted, I've played pretty conservative, which is unlike my play style. I like to air it out. But these sliders have forced me to run the ball more to set up the pass. I haven't really attempted to go deep that much either. I've went deep twice, the 1st pass was incomplete and the 2nd pass was actually complete where my receiver just outjumped the defender.

And with human QBA at 25, I've seen more receptions by receivers that I didn't even throw to. And what I mean by that is, my QB throws such a bad pass sometimes that one of my other receivers catches it. haha. But I don't have that great of a QB, rated 80 overall, 90 throw power, and 84 throw accuracy. So I really can't complain right now as my QB isn't that great anyways.
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Old 11-21-2008, 05:11 AM   #124 (permalink)
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Re: Not for the faint of heart Heisman sliders. (360)

Yea, momentum will take 20 yards off my qb's throwing power... It's overdone but not much we can do about that I don't guess...

Ok guys... I want to try this for one week to see how it works. I made these in my test dynasty and love them. I fear they will be much too easy for the guys in the dynasty who are great at passing but I could be wrong. The running game is absolutely stellar with these sliders. The passing game is perfect for me but I'm not a very good passer so they may be too easy. Anyway, no one will complain about these as running is easier as well as passing, just don't throw a bad pass! Take the sack or throw the ball away.... They are more offensive overall for both the cpu and human. Worth a shot since the run game is so good with them. But yall great passing guys may be able to score at will. We shall see... If they flunk out I'll put us back to this weeks sliders.

The run game is a absolute thing of beauty... I'm just hoping the break block/ints/knock downs will slow down the passing guys since the cpu d awr is so much lower. These freaking feel like college football to me where anything can happen.

Code:
   
Slider          HUMAN       CPU

Offense

QBA             25           75
PASS BLK        0            0
WR CATCH        0            0
RB ABLTY        25           85
RUN BLK         85           95

Defense

AWR              0           35
KNDWS            0           95
INT              0           95
BRK BLK          0           95
TKL              0           0

Special Teams

FG Power        5            5
FGA             0            0
PUNT Power      0            0
PUNT Acc        50           50
KO Power        50           50
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Old 11-21-2008, 07:25 AM   #125 (permalink)
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Re: Not for the faint of heart Heisman sliders. (360)

Quote:
Originally Posted by youALREADYknow
When I see all of these teams scoring 30+ pts per week on 5 minute quarters and some teams who are under 65 OVR and will be going to good bowl games... I don't think offense is the problem.

The errant passes are a bit crazy at times and most of it seems to be tied to momentum (thank you EA for a terrible job implementing that one).

Having said that, I still can throw the deep ball and the ridiculous super burst by WR's to get to balls helps even the worst QB's.

I'm ready to throw my controller through the screen sometimes with these passes as well, but I need a challenge so I can deal with it. I doubt anyone would be having problems with an elite QB, but we're playing with bad teams and average QB's so it should feel that way.

If the game gets much easier for the human vs cpu, then this will end up just like most other cupcake dynasties with Mid Tenn State going 12-0 and in the Natl Champ Game against Buffalo.

What kind of completion percentages are you getting so far?
You are exactly right... I've been struggling with this since July.

I've tried all sorts of slider sets to slow down the human offense, found the bare bones minimum human qb acc rating, and even tried human RBA at zero! Shesh, this game is so offensive it may just be impossible to slow it down while maintaining a realistic feel to the game play.

So....

Screw it... If it's impossible to slow down the human offense then there is only one choice, boost cpu offense.

So lets just make the human offense feel realistic while raising the cpu offense to insane levels, all while keeping human defense at a big fat zero.

I'll try these for one or two weeks, I like um since the human O feels realistic. With a high cpu D awr the dayum cpu LB's close so fast the running game feels like 3 yards and a brick wall every play . With a low cpu d awr things feel more natural... But I'm sure its gonna be easier for MTSU to beat USC...
But maybe not ...

Shew, too many brews... Crash time... GL in yer games guys...
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Last edited by m00d; 11-21-2008 at 07:31 AM.
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Old 11-21-2008, 10:17 AM   #126 (permalink)
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Re: Not for the faint of heart Heisman sliders. (360)

Crap... couldn't wait until after week 8 to bring the pain? I hope I can pull out a win for the guys visiting campus.

I think the sliders were much better this week... don't know if the CPU needed that much of a boost, but should be interesting to see the stats next week.

Last edited by youALREADYknow; 11-21-2008 at 10:19 AM.
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Old 11-21-2008, 03:31 PM   #127 (permalink)
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Re: Not for the faint of heart Heisman sliders. (360)

Quote:
Originally Posted by m00d
Yea, momentum will take 20 yards off my qb's throwing power... It's overdone but not much we can do about that I don't guess...

Ok guys... I want to try this for one week to see how it works. I made these in my test dynasty and love them. I fear they will be much too easy for the guys in the dynasty who are great at passing but I could be wrong. The running game is absolutely stellar with these sliders. The passing game is perfect for me but I'm not a very good passer so they may be too easy. Anyway, no one will complain about these as running is easier as well as passing, just don't throw a bad pass! Take the sack or throw the ball away.... They are more offensive overall for both the cpu and human. Worth a shot since the run game is so good with them. But yall great passing guys may be able to score at will. We shall see... If they flunk out I'll put us back to this weeks sliders.

The run game is a absolute thing of beauty... I'm just hoping the break block/ints/knock downs will slow down the passing guys since the cpu d awr is so much lower. These freaking feel like college football to me where anything can happen.

Code:
   
Slider          HUMAN       CPU

Offense

QBA             25           75
PASS BLK        0            0
WR CATCH        0            0
RB ABLTY        25           85
RUN BLK         85           95

Defense

AWR              0           35
KNDWS            0           95
INT              0           95
BRK BLK          0           95
TKL              0           0

Special Teams

FG Power        5            5
FGA             0            0
PUNT Power      0            0
PUNT Acc        50           50
KO Power        50           50
Will these work right for offline?
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Old 11-21-2008, 07:17 PM   #128 (permalink)
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Re: Not for the faint of heart Heisman sliders. (360)

Quote:
Originally Posted by z Revis
Will these work right for offline?
Yea I tested these in my test OD as well as offline. They are just a bit easier offline, especially the human running game.

Well after watching two games today these are working so far. I'm going to make one change before tomorrow which is raising cpu qb acc 10 more points.

It appears the high powered offensive guys are going to have some serious shoot outs on their hands. Both guys I watched won but not by much. One was playing a equal team and the other a slightly better team, hence the 10 point raise to cpu qb acc.


Tomorrow's sliders:

Code:
   
Slider          HUMAN       CPU

Offense

QBA             25           85
PASS BLK        0            0
WR CATCH        0            0
RB ABLTY        25           85
RUN BLK         85           95

Defense

AWR              0           35
KNDWS            0           95
INT              0           95
BRK BLK          0           95
TKL              0           0

Special Teams

FG Power        5            5
FGA             0            0
PUNT Power      0            0
PUNT Acc        50           50
KO Power        50           50
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Old 11-22-2008, 01:44 AM   #129 (permalink)
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Re: Not for the faint of heart Heisman sliders. (360)

Ok, I've come to the conclusion that I just s*ck @$$ on defense. Can you guys please give me some tips on how to play defense? Seriously!!!! I'm awful. What do you guys do on defense? What kind of plays do you guys usually run and what formation? Or do you guys ask Corso?
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Old 11-22-2008, 03:00 AM   #130 (permalink)
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Re: Not for the faint of heart Heisman sliders. (360)

Quote:
Originally Posted by auburn387
Ok, I've come to the conclusion that I just s*ck @$$ on defense. Can you guys please give me some tips on how to play defense? Seriously!!!! I'm awful. What do you guys do on defense? What kind of plays do you guys usually run and what formation? Or do you guys ask Corso?

The most important thing is matching up the personnel correctly.
Before you call a D you will see how many WR's the cpu or human is bringing on the field.
The basic way to match up correctly is by calling the following:

2 WR sets call a 4-3 ( 2 CB's on the field to cover the 2 WR's)
3 WR sets call a nickle ( 3 CB's on the field to cover the 3 WR's)
4 WR sets call a Dime ( 4 CB's on the field to cover the 4 WR's)


Now this isn't the only way to go by any stretch of the imagination, but its a good place to start.
Using this approach you shouldn't find yourself trying to cover a WR with a LB, etc...

Using other defenses such as the 3-3-5 requires you to know how the personnel will match up. For example 3-3-5 Dog Gold works for 3 WR sets but will get burnt against 4 WR sets. It's all about how the safeties, CB's, and LB's match up against the WR's, RB,'s TE's, etc...

So the easiest way to match up personnel correctly is by using the 4-3, nickle, dime situations I mentioned above.

I apologize if my answer was too basic.
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Last edited by m00d; 11-22-2008 at 03:07 AM.
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