Users Online Now: 632  |  January 9, 2009

BenGerman's Heisman SL

This is a discussion on BenGerman's Heisman SL within the NCAA Football Sliders forums.

Go Back   Operation Sports Forums > Football > NCAA Football > NCAA Football Sliders


Reply
 
LinkBack Thread Tools Display Modes
Old 10-08-2008, 03:52 PM   #1 (permalink)
Rookie
 
BenGerman's Arena
 
OVR: 1
Join Date: Sep 2008
Posts: 9
BenGerman's Heisman SL

Hey, I'm fairly new to the thread, but I have been following many a Slider Log. After testing a bunch, and finding both positives and negatives from them, I've concocted my own set.

Some things to know before you read any further...

*I am currently testing using the Florida Gators, I am in the year 2009, but will be posting stats from games in the 2008 season.

*I use a free safety, or in this case Major Wright, and control him throughout the play. I have found this helps with interceptions, CPU running game, and the overall flow of my defense.

*I try not to roll out of the pocket but this is a preference, by no means should this change the way the sliders work for you.

*I do play on Heisman, as mentioned. I play with seven minute Quarters, but once again, I believe this is a preference. I have found this set of sliders tend to work well with the range of 7-8 minutes, other than that I have no idea.

*I use a set of Sub in/Sub out's that is completely parallel to Florida's depth chart. I have no set that would work with every team.

*I switch the CPU's Offensive Playbook pre-game. This is by no means my idea, and I wish I could give credit where it is deserved, but I couldn't find the user who gave me this idea on the thread. But if you would let me know, I would be happy to give you full credit for the idea.


Heisman, 7 minute Quarters

Human

Offense

QB Acc- 40

I have found that at 40, if you are a smart player with the ball, and your QB has good Throw ACC, then you will have a nice consistent game. Also, you will be able to take shots down the field, although once again, if your QB lacks in either TP or TA, this may be risky.

Pass Blocking- 30

I've gone back and forth with this, but have found that's it's practically irrelevant. At 30, it seems like you have time to let the WR to run their routes, but if you don't make a quick decision it's gonna be a sack or a pressured throw resulting in a INT or bad incompletion.

WR Catching- 0

This helps greatly with the Incompletion %. Also, you can't throw a ball into double coverage, because there is a 90% chance your guy is gonna get smashed, resulted in at best, an Incompletion.

RB Ability- 50

This is a tricky one for both the Human and the CPU. I've found the best compromise for HUM, is right at 50.

Run Blocking- 60

You will see your running back consistently being blown up if you don't have a decent O-line here.

Human

Defense

Awareness- 45

I have played with this more than anything because in truth, I have no Idea to what it does for the overall Gameplay of the HUM. 45 seems to have made a nice mix of good coverage, and occasionally letting up the play however.

Knockdowns- 100

This is an easy one for me. I have found that the best way to lower INT's is to both, control only one player on Defense, and to turn KD's up to 100. With awareness at a mere 45, you won't see many miraculous jumps by your LB's batting the ball down.

INT- 0

Once again, this doesn't really even need to be explained. The only thing I dislike about this is the ball constantly being strait in your players hands only to be dropped for an Incompletion. But that's just something about Ncaa 09 I'll have to live with .

Break Block-0

This is really what's needed to propel the CPU running game, it doesn't actually change the outcome of the Pass Rush, but it does make it more difficult to put the pressure on the QB if your only rushing your 3 or 4 D-linemen.
Tackling- 30

This helps the CPU running game greatly. You will see nice gang tackles in the back field, but also some break out runs for 20 yards. In my first year I had 5 CPU backs carry the ball for over 100 yards.

CPU

Offense

QB Acc- 35

This is a hard one, because as much as I would love for the CPU to have the same advantage throwing wise as I do, 35 seems to be the most Anti-Robo I'm gonna get with the CPU still able to throw an occasional deep ball.

Pass Blocking- 0

I get about 3-4 sacks a game. Normally 2 of them are coverage sacks, which is great. This is really a no brainer.

WR Catching- 0

On the contrary to the HUM WR Catching, I put this at 0 for the sole purpose of lowering Pass Completion %. I notice the CPU will still have less drops than the HUM (not sure why), resulting in maybe 4 or 5 a game.

RB ability- 55

I hate this one, because I know how ridiculous it is that the CPU gets a boost in speed here, but really it's the only way to get a consistent running game out of them. As I fiddle with the sliders my goal is to get this down to 50.

Run Blocking- 100

This may be the saving grace for the Run Game. Ever since I boosted this up from 80 to 100, I have been seeing great results.

CPU

Defense

Awareness- 90

This really helps out the pass defense for the CPU. I'm not sure why but it does, and the great thing about it is you will rarely see a player doing absolutely nothing on the field!

KD- 100

Even with this at 100, I find myself getting some good passing games out of Tebow. He'll normally have about 60-70 % completion (last year he had 66.9%).

INT- 0

Once again, sort of a no brainer. The CPU averages about a pick every other game on me, Tebow had 6 last year- (Note these are real life stats).

Break Block- 70

I've been messing with this one for awhile. I've kept it high because if you have an awful O-line, than your Run is bound to get dominated.

Tackling- 50

This keeps it so that power backs can break tackles, and speed backs get wrapped up more often than not.

HUM/CPU

Special Teams

FG Power- 5/5

FG ACC- 0/0

Punt Power- 25/30

Punt Acc- 0/45

KOP- 60/65

Thank you for taking the time to check out my set, I would very much appreciate it if people tried and came back with results, both positive and negative.

I'll be posting the stats from 2 of my best SEC wins from the 2008 season, and stats from both of the losses in the 2008 season, later on today.

Last edited by BenGerman; 10-08-2008 at 10:38 PM.
BenGerman is offline   Reply With Quote
Sponsors (you can remove these ads by registering or logging in)

Register or login to remove these ads and many more.
Old 10-08-2008, 04:42 PM   #2 (permalink)
Uncharted Goodness
 
rudyjuly2's Arena
 
OVR: 66
Join Date: Aug 2002
Location: Kingsville, ON
Posts: 7,779
Re: BenGerman's Heisman SL

I like looking at slider sets and the only thing I don't agree with (in terms of reasoning) is having your knockdown slider at 100. I personally think the knockdown slider should be reduced from default rather than raised. At 100 you actually increase the chance for interceptions as you give LBs super leaping ability and defenders will close on the ball faster as well. Of course if you dropped it you would have to raise human defensive awareness to compensate a little. But you certainly boost the verticals for defensive players with it at 100.
rudyjuly2 is online now   Reply With Quote
Old 10-08-2008, 04:56 PM   #3 (permalink)
All Star
 
fistofrage's Arena
 
OVR: 31
Join Date: Aug 2002
Location: Hail to the Victors?
Posts: 7,988
Re: BenGerman's Heisman SL

Quote:
Originally Posted by rudyjuly2
I like looking at slider sets and the only thing I don't agree with (in terms of reasoning) is having your knockdown slider at 100. I personally think the knockdown slider should be reduced from default rather than raised. At 100 you actually increase the chance for interceptions as you give LBs super leaping ability and defenders will close on the ball faster as well. Of course if you dropped it you would have to raise human defensive awareness to compensate a little. But you certainly boost the verticals for defensive players with it at 100.
I have seen little evidence that the knockdown slider helps interceptions. Its awareness. Human defensive awareness should be no higher than 20 or you'll see too many intercetpions regardless of the knockdown slider.

I used to have my knockdowns at 50 and had considerably more INT's than I did with it at 85+
__________________
Chalepa Ta Kala.....
fistofrage is offline   Reply With Quote
Old 10-08-2008, 07:22 PM   #4 (permalink)
Rookie
 
BenGerman's Arena
 
OVR: 1
Join Date: Sep 2008
Posts: 9
Re: BenGerman's Heisman SL

I sort of see both sides of the story.

While increasing this certainly doesn't help decrease INT's by any means, it does help with CPU pass completion %. So as much as I would love to have a game where both could be lowered, I really think you have to trade one off for the other.
BenGerman is offline   Reply With Quote
Old 10-08-2008, 09:11 PM   #5 (permalink)
Rookie
 
zodiac52's Arena
 
OVR: 8
Join Date: Sep 2008
Location: Cookeville, TN
Posts: 284
Re: BenGerman's Heisman SL

im gonna try these out

you forgot to add the Human Break Block slider in there
__________________
NFL
AFC- Tennessee Titans
NFC- Dallas Cowboys

NCAA Football and Basketball
Tennessee Volunteers

A very fun football MMORPG - \/\/\/\/\/\/
http://goallineblitz.com/game/signup.pl?ref=23627433


Last edited by zodiac52; 10-08-2008 at 09:18 PM.
zodiac52 is offline   Reply With Quote
Old 10-08-2008, 10:39 PM   #6 (permalink)
Rookie
 
BenGerman's Arena
 
OVR: 1
Join Date: Sep 2008
Posts: 9
Re: BenGerman's Heisman SL

Thanks, I don't know why I forgot to put in in there. It's in there now.
BenGerman is offline   Reply With Quote
Old 10-08-2008, 10:50 PM   #7 (permalink)
Rookie
 
zodiac52's Arena
 
OVR: 8
Join Date: Sep 2008
Location: Cookeville, TN
Posts: 284
Re: BenGerman's Heisman SL

using your sliders just messing around a little bit in the game, i really like what im seeing so far, probly gonna go ahead and start up a dynasty using them, ill post some reports when i play a few dynasty games, probly be tomorrow though..
__________________
NFL
AFC- Tennessee Titans
NFC- Dallas Cowboys

NCAA Football and Basketball
Tennessee Volunteers

A very fun football MMORPG - \/\/\/\/\/\/
http://goallineblitz.com/game/signup.pl?ref=23627433

zodiac52 is offline   Reply With Quote
Old 10-09-2008, 09:42 AM   #8 (permalink)
Uncharted Goodness
 
rudyjuly2's Arena
 
OVR: 66
Join Date: Aug 2002
Location: Kingsville, ON
Posts: 7,779
Re: BenGerman's Heisman SL

Quote:
Originally Posted by fistofrage
I have seen little evidence that the knockdown slider helps interceptions. Its awareness. Human defensive awareness should be no higher than 20 or you'll see too many intercetpions regardless of the knockdown slider.

I used to have my knockdowns at 50 and had considerably more INT's than I did with it at 85+
I agree that defensive awareness is easily the most important slider for INTs. I just find that a lot of guys seem to boost the knockdown slider to 100 thinking that it will reduce INTs when it doesn't and may in fact make it worse (along with other goofy things like super leaping LBs).
rudyjuly2 is online now   Reply With Quote
Old 10-11-2008, 01:01 AM   #9 (permalink)
Rookie
 
BenGerman's Arena
 
OVR: 1
Join Date: Sep 2008
Posts: 9
Re: BenGerman's Heisman SL

Alright heres some stats from one of my two losses in the 2008 season- dynasty with the Florida Gators...

LSU Tigers(5-1) @ Florida Gators(6-0)

Final Score

27-23 LSU

Passing

A. Hatch- 15/31 (48% completion percentage) 232 yards passing 2 Touchdowns 1 Interception
Long 36 yards


T. Tebow- 17-28 (61% completion) 211 yards passing 1 Touchdown 0 interceptions
Long 49 yards


Rushing

LSU 32(attempts)-127(Yards)-3.9(Yards a Carry)

K. Williams 19-111-5.8

Charles Scott 6-29-4.8 1 Touchdown

A. Hatch 7-(-13)-(1.8)


Florida 36-176-4.8

T. Tebow 11-24-2.2 2 Touchdowns

E. Moody 15-71-4.7

P. Harvin 3-49-16.3 (Long 36)


Summary- This was a great game. I was up 20-23 with about 3 minutes to go, when they put on a great drive to clinch the game. The score was me (17) LSU (0) after half so they really put in a nice comeback. I had 3 TD's, and 42 Yard Field Goal, and a missed Extra Point. LSU had 3 TD's and a pair of 35+ field goals.

Positives- LSU's backs put on a good showing, Charles Scott, doing the damage in the Fourth Quarter. Andrew Hatch had a really rough game until the last drive where he went 4-5 for 39 yards. His one INT came on a next to last drive with about 5 Minutes left on the clock.

Negatives- I saw some pretty crazy stuff, like LB's leaping 6 feet in the air, CPU running West, North, South, and East on the same play. I saw Tim Tebow game blasted to the ground about 5 times (This has no significance other than a Gator Fan having to watch that when I know it won't happen tomorrow).

Overall- I saw some really good things stat wise. I really believe the CPU is putting enough of a challenge through a balanced attack, that the game can be played without many house rules. Good game overall, just hated to see the Gators go down in The Swamp.
BenGerman is offline   Reply With Quote
Old 10-17-2008, 04:52 AM   #10 (permalink)
Rookie
 
zodiac52's Arena
 
OVR: 8
Join Date: Sep 2008
Location: Cookeville, TN
Posts: 284
Re: BenGerman's Heisman SL

sorry never got around to posting any reports, but i have been using these sliders with very slight modifications, i love these sliders though, i have been having very realistic games... i would recommend these sliders... defense seems much much better now, i have actual realistic scoring at the end of games now instead of scores like 45-40 every game... CPU run game is also much better, i have to actually call run blitzes to stop the run instead of having 3 down lineman break thru everyone and get the tackle lol... lets see what else, o i did have to bump my WR catching up to 10 i think, there were just too many drops for my taste, i left CPU catching at 0 though, QB accuracy sliders seem to be just about perfect, you cant throw perfect deep balls at will now which is great, also cant throw extremely accurate on the run anymore which is also great, i also saw a big improvement in the User run game... there is alot more but im pretty tired and about to go to bed, but all in all these sliders basically saved me from shelving this game... thanks bro
__________________
NFL
AFC- Tennessee Titans
NFC- Dallas Cowboys

NCAA Football and Basketball
Tennessee Volunteers

A very fun football MMORPG - \/\/\/\/\/\/
http://goallineblitz.com/game/signup.pl?ref=23627433

zodiac52 is offline   Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > NCAA Football > NCAA Football Sliders »


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 08:53 PM.

Archive - Top -