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Heisman pass rush, robo, cpu running,total game fix just by changing one slider!

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Old 10-01-2008, 04:20 PM   #1 (permalink)
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Heisman pass rush, robo, cpu running,total game fix just by changing one slider!

10-01-2008, 10:52 AM #1 (permalink) dontez
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Heisman pass rush, robo, cpu running,total game fix just by changing one slider!
I have been playing Ncaa since Bill walsh college football. I was very dissapointed in this years unreal game play. I always play on heisman and this year was not very sim at all. Long story short i found a sim fix with just changing one slider. The break block slider for user and computer needs to be at zero. Dont Worry!, u will see a much better pass rush and challenge from the computer. I have played several games with this but my favoriate was me Clemson, vs oklahoma(cpu) i loss 34 to 14, and i am a very good NCaa player. Before this change i have been blowing out the computer on heisman throwing hailmary passes whenever i wanted. With this slider change u will notice right away the pressure u can get on the cpu and the cpu will run and juke only when nessesary. I am new to posting so bear with me guys. Leave every thing at default, turn break block sliders for cpu and user to zero. Also u can set special teams sliders to your liking. In the clemson, okla game even though i loss i had 4 sacks and the cpu running back had two running backs get over 70 yards in first half. It was realalistic. I beleive the entire cpu ai is some how tied to the break block sliders. Havent tried on any other level but heisman. please give it a try, We all know ea gave us some bull**** this year for a sim game but with this fix the game plays very similar to madden 09 ai.
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Old 10-01-2008, 04:24 PM   #2 (permalink)
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Re: Heisman pass rush, robo, cpu running,total game fix just by changing one slider!

Do this for 5 games and report back. I think you just came accross an anomoly. You'll see that the AI needs a little more boost in other areas.
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Old 10-01-2008, 04:31 PM   #3 (permalink)
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Re: Heisman pass rush, robo, cpu running,total game fix just by changing one slider!

Quote:
Originally Posted by fistofrage
Do this for 5 games and report back. I think you just came accross an anomoly. You'll see that the AI needs a little more boost in other areas.
u r so right about the ai. but im on my 10 game and im getting good results. Its still not perfect but its as close as we r gonna get until college football 2k15.lol I tried them with good teams bad teams etc. please post results
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Old 10-01-2008, 04:38 PM   #4 (permalink)
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Re: Heisman pass rush, robo, cpu running,total game fix just by changing one slider!

Quote:
Originally Posted by dontez
u r so right about the ai. but im on my 10 game and im getting good results. Its still not perfect but its as close as we r gonna get until college football 2k15.lol I tried them with good teams bad teams etc. please post results
Well I don't even want to venture how many games I have played, but I tested pretty much what every slider does ad nauseum. Sometimes the AI calls a decent game, sometimes it calls a terrible game.

I'm done testing sliders because I found the ones I need and thats all that is important. I think you'll find that you'll be seeing too many human picks and the passing and running game will be too easy for you if you are a good gamer like you say.

If you get a chance pop in my sliders and tell me what you see.
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Old 10-01-2008, 04:44 PM   #5 (permalink)
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Re: Heisman pass rush, robo, cpu running,total game fix just by changing one slider!

I have tried yours, and they were very good, but i think mine r better. i tried yours so if u could, try mine. running game is def. not easy. use your favoriate running back and go against a team with a good defense and let me know what happens.
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Old 10-01-2008, 04:48 PM   #6 (permalink)
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Re: Heisman pass rush, robo, cpu running,total game fix just by changing one slider!

the break block on heisman has something to do with the robo qb. whenever he feels the block is broke he gets rid of the ball. with the break block on zero for both user and cpu, it seems like the pressure is much much better and i have seen the cpu do alot of things that i havent since i purchase the game in july. i have worked on sliders for this 09 for at least 5 hours a day since july because the broken game drove me nuts. try them before u decline them
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Old 10-01-2008, 04:58 PM   #7 (permalink)
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Re: Heisman pass rush, robo, cpu running,total game fix just by changing one slider!

I agree 100% in the break block 0 method. I just returned to this about 2 weeks ago and it definitely makes the game more realstic. I had to make one change, cpu RBK 60 everything else at 0. The cpu will never be able to run the ball against at default or 0 but the pass rush is a thing of beauty! Give this a try guys you will like it.
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Old 10-01-2008, 05:42 PM   #8 (permalink)
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Re: Heisman pass rush, robo, cpu running,total game fix just by changing one slider!

Before I got RRODed again I tested this in practice and I saw the complete opposite. The pass blocking was better with it at 0. Nobody was getting off any blocks. Maybe I was seeing an analomy but I doubt it.

Also I am just curious if this was true why do you think it would matter if it was on Heisman or not? The sliders work on all levels.

Even though if you read the slider it does say break blocks performed by human or cpu not break blocks successfully performed. The only thing I can think of is having it lower may make d-line rush up field faster instead of getting sucked into to blocks.
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Old 10-02-2008, 10:26 AM   #9 (permalink)
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Re: Heisman pass rush, robo, cpu running,total game fix just by changing one slider!

Tried this and as suspected the running game was too easy for me. I plyed MSU @ PSU. Ringer ran for 265 yards on 32 carries. The crossing routes were open over the middle all day long. I did like how PSU moved the ball, but I was able to shut them down for the most part.
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Old 10-02-2008, 03:21 PM   #10 (permalink)
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Re: Heisman pass rush, robo, cpu running,total game fix just by changing one slider!

You also got to remember that when you've been challenged by your own sliders and developed a way to play, taking a "step back" with setting the sliders to default can end up with the exact results you got. Your used to playing with your sliders, running your plays and schemes that match up well with your sliders. Taking the sliders back to default basically is like playing an easy match up. Before you kill the sliders though, try the Clemson vs. Oklahoma game that he talked about. See what you come up with on that.
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