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NJPapis Post Patch Heisman Sliders for Xbox 360 and PS3

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Old 08-29-2008, 08:57 PM   #1 (permalink)
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Exclamation NJPapis Post Patch Heisman Sliders for Xbox 360 and PS3

***NJPapi's Post Patch Heisman Sliders for Xbox 360 and PS3***



I decided to not release this set until now because I wanted to break down the game after the patch and work on the sliders for a couple of weeks in order to get the best and most consisten results on Heisman.

As we all know the patch has improved the gameplay from the stand point that you can now get the cpu sliders to work. This was huge for me and now I have gotten the balance from the cpu that I have wanted since release day.

The return game was not totaly improved therefore I still suggest that you only select punt return normal and never use punt block unless you are in a desperate need to block a punt late in games.




Sub In and Out:

QB Out 0
Qb In 1
RB Out 50
RB In 100
WR Out 60
WR In 80
FB/TE 60
FB/TE 80
OL Out 0
OL In 1

DT Out 50
DT In 100
DE Out 50
DE In 100
LB Out 60
LB In 80
CB Out 60
CB In 80
S Out 60
S In 80




NJPapi's Heisman Sliders:

Injuries On or Off
Fatigue On
Quarter Lenght 8 minutes (Or your preference)
Playclock On
HFAE On
Ice Kicker On
Quiz QB Off


Penalties:

All maxed out except for roughing the passer which is set at 40 and Facemask which is set at 80

Gameplay Options:

Quater Length: 8 minutes

Skill: Heisman

Fatigue: On

Injuries: On

Play Clock: On

Home Field Advantage Effects: On

Ice the kicker: On

Quiz the QB: Off



Human Offense:


QB Accuracy: 45 (This will make throwing perfect a task when being flushed)

Pass Blocking: 0 (This will allow pressure to build if taken to long to throw)

WR Catching: 15 (This will keep drops at a realistic rate)

RB Ability: 45 (This will make juking and trucking harder to do)

Run Blocking: 55 (This works just fine at this set after patch)



CPU Offense:


QB Accuracy: 45 (This will make the cpu throw bad passes when flushed)

Pass Blocking: 0 (This will allow human d-line to get pressure)

WR Catching: 20 (This will keep drops at a realistic rate for cpu)

RB Ability: 75 (This will help the cpu run game but don't go higher)

Run Blocking: 100 (This will help the weak cpu run game even after patch)



Human Defense:


Awareness: 65 (This will help make your defensive backs smarter)

Knockdowns: 65 (This will help knockdown passes but not all of them)

Interceptions: 0 (This will remain at this level since user picks are to easy)

Break Block: 0 (This will help the cpu run game and still get qb pressure)

Tackling: 5 (This will make the cpu run game a bit) (No hit sticking)



CPU Defense:


Awareness: 85 (This will help the cpu defense react better to the passes)

Knockdowns: 75 (This will help stop the incredible swats by linebackers)

Interceptions: 0 (This will help the picks but not that much if you force it)

Break Block: 95 (This will help the cpu get pressure and help against the run)

Tackling: 20 (This will help your backs get more yards after contact)



Human and CPU Special Teams:


FG Power: 15 (This will make 50 yard kicks near impossible with most kickers)

FG Accuracy: 5 (This will make those long power kicks harder to make)

Punt Power: 45 (This will help stop long punt returns)

Punt Accuracy: 55 (This will help the punt coverage which still sucks)

Kickoff Power: 70 (This will make some kicks go into endzone and some not)


Enjoy them

NJPapi1977

Last edited by SimBaller22; 08-29-2008 at 09:05 PM.
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Old 08-30-2008, 12:04 AM   #2 (permalink)
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Re: NJPapis Post Patch Heisman Sliders for Xbox 360 and PS3

WOO! About time baby, i was just looking for his last night actually. Ill try these out asap
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Old 08-30-2008, 10:08 AM   #3 (permalink)
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Re: NJPapis Post Patch Heisman Sliders for Xbox 360 and PS3

I used Papi's pre-patch and they worked great....however the same sliders post patch was horrible.6 picks a game, getting beat 41-7 at halftime by an equal team.

If these are as good as his first ones, we are in for a treat.
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Old 08-30-2008, 04:28 PM   #4 (permalink)
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Re: NJPapis Post Patch Heisman Sliders for Xbox 360 and PS3

I will try these out. Ya'll already know all pre post slider sets are garbage now. I appreciate the effort on these NJ. I travel quite a bit and I don't have time to spend hours testing sliders, I just want to get a good competitive "real college football style" game. I will post my thoughts when I play tonight, too many football games on right now!
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Old 08-30-2008, 11:40 PM   #5 (permalink)
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Re: NJPapis Post Patch Heisman Sliders for Xbox 360 and PS3

Do auto subs work for both the user and the CPU? I never figured that out.
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Old 08-31-2008, 12:33 AM   #6 (permalink)
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Re: NJPapis Post Patch Heisman Sliders for Xbox 360 and PS3

If you have tried these can you please post some feedback and results..

Thank You
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Old 08-31-2008, 01:08 AM   #7 (permalink)
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Re: NJPapis Post Patch Heisman Sliders for Xbox 360 and PS3

Through one half...

Michigan 10 (me) at Wisconsin 0

I have one fumble, they have two interceptions.

Everything seems to be in order...I'm overall 7-8 points better than the Badgers (I'm in 2009).

I'll keep you posted.
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Old 08-31-2008, 02:03 AM   #8 (permalink)
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Re: NJPapis Post Patch Heisman Sliders for Xbox 360 and PS3

Final from Madison...

Michigan 20, Wisconsin 7.

I had two turnovers, they had three.

Good job with these NJ.
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Old 08-31-2008, 02:56 AM   #9 (permalink)
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Re: NJPapis Post Patch Heisman Sliders for Xbox 360 and PS3

It seems like the game is 2 easy now. I'm playing on AA and I've had two back to back shut outs and be pickin balls off left and right now with Notre Dame.
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Old 08-31-2008, 03:44 AM   #10 (permalink)
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Re: NJPapis Post Patch Heisman Sliders for Xbox 360 and PS3

Quote:
Originally Posted by GOOCHAVELI
It seems like the game is 2 easy now. I'm playing on AA and I've had two back to back shut outs and be pickin balls off left and right now with Notre Dame.

ummm these are heisman sliders...not aa...aa is to easy before patch and after patch
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