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Originally Posted by Anti Honor |
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I didn't want to use an entire thread for this, but it's starting to become an issue for me. Can any of you link me to the thread/post that gives a detailed description of what each slider does? From what I recall, and I could be mistaken, the throw accuracy slider is based more on the quarterbacks throw power (Saw this in a thread, so I'm not sure it's accurate) - and if this is the case, it has to be jacked up (For the CPU.) I've been using every slider set on this forum, and all of the makers have the CPU throw accuracy set on 40-45 vs. Human Awr which is 50 or higher, and it's simply not working out. The CPU QB has absolutely no zip on any pass that's not over the middle. This is causing too many CPU interceptions, and I'm not controlling any player on defense.
So, if any of you can set me straight on what that slider actually does - I can feel more comfortable adjusting some of these sliders, to make the CPU actually play better.
I currently have the CPU Accuracy set on 65, and I'm not seeing them become any more accurate, but I really haven't tested enough. If the slider is indeed based around throw power. I plan on raising it to at least 70, because I don't see how I can make every throw in the game, yet the CPU can only make a couple, with little zip.
Thanks.
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I don't know if anyone but a dev can say for sure but in NCAA- qba clearly effects throwing power more anything in my experience. Whether the accuracy is changing is harder to say since almost every event is a drop, catch or bat down.