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Accurate Run/Pass ratios for Dynasty Mode

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Old 07-27-2008, 11:26 PM   #11 (permalink)
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Re: Accurate Run/Pass ratios for Dynasty Mode

Quote:
Originally Posted by marino13882
i think if you use jukeman's stick with jukeman's, thats who im using and they give me realistic games and stats but i believe same can come from these
Ohh definently, Im not switching, it was more a question of why there was a difference, more curiosity then anything.
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Old 07-28-2008, 12:18 AM   #12 (permalink)
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Re: Accurate Run/Pass ratios for Dynasty Mode

Im confused by Hookem's ratios... what do the numbers mean? Like Wisconsin next to them is has 35 what does that mean? Do I put 35 for pass or run?... And how are the other teams set up?
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Old 07-28-2008, 12:24 AM   #13 (permalink)
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Re: Accurate Run/Pass ratios for Dynasty Mode

Yes put it to 35. A lower number means more run.

Easily confirmed by looking at Navy's default value of 25. Moving the slider to the left = more run plays.
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Old 07-28-2008, 03:16 PM   #14 (permalink)
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Re: Accurate Run/Pass ratios for Dynasty Mode

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Originally Posted by Pimping219
Ohh definently, Im not switching, it was more a question of why there was a difference, more curiosity then anything.
I'm getting the impression that these are for accurate sim stats rather than accurate in-game gameplay. I'd stick to juke's for in-game.
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Old 07-28-2008, 03:37 PM   #15 (permalink)
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Re: Accurate Run/Pass ratios for Dynasty Mode

Can you change these at any time in ur offline dynasty?
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Old 07-28-2008, 03:49 PM   #16 (permalink)
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Re: Accurate Run/Pass ratios for Dynasty Mode

yes
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Old 07-28-2008, 08:51 PM   #17 (permalink)
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Re: Accurate Run/Pass ratios for Dynasty Mode

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Originally Posted by LanteriX
I'm getting the impression that these are for accurate sim stats rather than accurate in-game gameplay. I'd stick to juke's for in-game.
I've actually enjoyed then for in-game as well.
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Old 07-28-2008, 08:53 PM   #18 (permalink)
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Re: Accurate Run/Pass ratios for Dynasty Mode

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Originally Posted by NoleFan
I've actually enjoyed then for in-game as well.
Same here.
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Old 07-30-2008, 10:21 AM   #19 (permalink)
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Re: Accurate Run/Pass ratios for Dynasty Mode

Let me see if I can explain this:

Jukeman felt that the CPU passed way too much in this game and he wanted to make the CPU run more. He made his sliders so that when playing the CPU it will run more often. The draw back to this is that if you change the stats for every team and leave them, theoretically the stats for those teams will be that they run a lot more than normal at the end of the season. The only way around this is to only change the team you are playing that week and then change it back after your game.

HookemHorns sliders are to get the same run/pass ratio that the team had in the 2007 season. Theoretically, with these sliders if the team ran 40% of the time last year then they will run close to that no matter if you are playing that game or simming it. You just change every team once and save your dynasty and then forget it.

He says that it his simulated dynasty that almost every team is within 3% of their ratios for 2007.

The only problem with both of these is that they do not help the CPU run well. They just help them run more. I was a little disappointed to see that when I played WV last night Pat White could only average 1.2 yards a carry against me.
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Old 08-01-2008, 03:29 PM   #20 (permalink)
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Re: Accurate Run/Pass ratios for Dynasty Mode

Question, since I remember doing this last year and it was a pain. Can someone (for the 360) put up a dynasty save right at the beginning after they change this. You can pick any team at this point, since the point would be to immediately step down and pick a different team.
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