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FistofRage's Heisman sliders...

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Old 08-22-2008, 05:01 PM   #81 (permalink)
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Re: FistofRage's Heisman sliders...

Quote:
Originally Posted by stewaat
I only got a half in and here are my thoughts so far:

CPU QB was on point. The problem was the delay in my DBs. The CPU would break and my DBs would wait a second then break. That resulted in wide open passes for the CPU.

Need to move CPU run block up to 100 IMHO. They had 9 runs for 57 yards...but one was a 55 yarder. That run was a good call and two broken tackles. Basically all or nothing. I like more holes and less broken tackles...so I am gonna bump tackle up to 25 or 30.

HUM passing & rushing was awesome. The CPU defenders didn't let me get wide open and when I caught the ball they were on me. Offense felt good. Personally I found it EXTREMELY easy to move the ball pre-patch and this was a welcomed challenge. Definitely wasn't HARD though...but not easy.

Here's what I'm thinking for my next game:

Offense:
40/40
0/0
0/0
45/45
20/100

Defense:
60/85 (Hopefully my DBs won't act like they just smoked up...CPU could be a little harder)
100/100
0/0
100/100
30/30
Good feedback. I'm alright with bumping some things up, but be careful with human awareness. It can turn into a pick 6 festival. Also, you aren't going to outrun with AI Def awareness at 85.

Try playing ND against USC or Ohio State with my original sliders before changing. I do agree with the CPU Run Block I may move that up as well.
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Old 08-22-2008, 05:27 PM   #82 (permalink)
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Re: FistofRage's Heisman sliders...

yeah, good feedback stewaat... the cpu run game HEAVILY depends on play calling it seems. play a team like wisconsin that brings the run in your face and doesn't do any option crap and I find they run the ball well. however, since most playbooks have all kinds of bad plays for their personnel (hell some plays are just bad regardless) then it becomes an issue. if you jack sliders so that even teams with bad plays get good yards, teams like wisconsin can become completely unstoppable.

as for HUMAN awareness I think 45 is the max you can go unless you like to occassionally get 5 and 6 pick games and guarantee that your entire secondary will be 1-4 in every statistic around and win every award. (hell the do that pretty much anyways)

I will be on all night tonight and tomorrow and I will report back here. stewaat, one thing you might want to consider is dropping everyone's speed on offense to a max value of 90. I know that sux azz but it makes offense harder and makes HUM vs HUM way more defensive since the D will be significantly faster then the O.
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Old 08-22-2008, 06:12 PM   #83 (permalink)
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Re: FistofRage's Heisman sliders...

i gave up 3 tuchdowns 71 yard run and pass and another pass of 59 in 2 quarters, only 1 game but tacklng should increase a bit IMO
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Old 08-22-2008, 06:15 PM   #84 (permalink)
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Re: FistofRage's Heisman sliders...

In regards to tackling what do you guys use normally? Routine tackle or go for the hitstick?
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Old 08-22-2008, 06:23 PM   #85 (permalink)
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Re: FistofRage's Heisman sliders...

depends on the situation if i have the runner surrounded i'll gamble but ususally i regular tackle
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Old 08-22-2008, 06:25 PM   #86 (permalink)
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Re: FistofRage's Heisman sliders...

Quote:
Originally Posted by HustlinOwl
In regards to tackling what do you guys use normally? Routine tackle or go for the hitstick?
these sliders make hit sticking a risk for sure which I think is good.

Greg, I don't remember the QB ACC being down to 40. I thought we talked about that being too low and had that at 45... are you now thinking 40?
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Old 08-22-2008, 06:27 PM   #87 (permalink)
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Re: FistofRage's Heisman sliders...

Quote:
Originally Posted by Keyser Soze
these sliders make hit sticking a risk for sure which I think is good.

Greg, I don't remember the QB ACC being down to 40. I thought we talked about that being too low and had that at 45... are you now thinking 40?
I will remember that when I test out these sliders, when us PS3 users get the patch
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Old 08-22-2008, 06:33 PM   #88 (permalink)
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Re: FistofRage's Heisman sliders...

Alrighty, just played a very good game against UCLA with my #22 Arizona Wildcats in year 2 of my dynasty.

I used the changes I posted above.

Arizona 35
UCLA 28

Matt Scott, AZ : 19-30, 374 yards, TD, INT (72-yd TD as time expired)
Kevin Craft, UCLA : 17-25, 248 yards, 2 TD, INT (One TD was 95 yards and all due to me messing up on defense. I hit the pick button but nothing happened.)

Xavier Smith, AZ : 21 car, 62 yds, 2 TD, Long of 15 (They contained him well, he's my backup though, starter got injured early)
Nic Grigsby, AZ : 6 car, 32 yds, Long of 12 (Would've liked to see how my starter performed)

Craig Sheppard, UCLA : 17 car, 86 yds, 2 TD, Long of 20 (Had some nice runs and the yards piled up)

Robert Gronkowski, AZ : 7 rec, 159 yards, Long of 54 (He's a stud TE and they left him open in the flats. He broke a few tackles and had some big plays)
Terrell Turner, AZ : 4 rec, 107 yards, TD, Long of 72 (Caught a WR screen with 8 seconds left...broke a tackle...

Anyways gotta go right now..

Sliders were good...see you guys Sunday!
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Old 08-22-2008, 06:47 PM   #89 (permalink)
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Re: FistofRage's Heisman sliders...

stew, you have both QB ACC at 40 and not 45? I just feel there is a MAJOR drop off and if you have a so-so QB 40 can be really ugly.
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Old 08-22-2008, 06:54 PM   #90 (permalink)
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Re: FistofRage's Heisman sliders...

OK, here they are, a bit revised. I took Stewaats advice on the CPU running....

QBA 45/45 - This is where they sould have been if it was 40 before it was a typo.
PB 0/0
WR catch 0/0, *go up to 10/10 but no higher, I don't mind seeing drops. I think it also affects QB accuracy to some degree.
RBA 50/50 I upped defensive awareness on both sides, the defense will still run you down.
RB 25/95 No more playing the Nickel against AI 2 WR sets, they'll run hard on you.

Def Awr 55/85 - Don't go higher for the human or you may see a pick 6 festival
Knockdowns 100/95
INT 0/0
BB 100/100
Tackle 20/20 - This is the slider that I have tested the least, but it makes Power Backs worthwhile in this game, otherwise speed is the only quality RB statistic/

FG Length 30/5 still see AI booming 50+ yarders
Accuracy 0/0
KOL 60/60
Punt Lenght 0/0 - You still see punts gioing as far as they should and I believe it helps coverage - I don't see huge returns.
PA 50/50

****Very Important sliders for false start & offsides 85/85. everything else 100 except what I have listed below:
****Roughing the passer and Kicker at 5. It may be placebo, but the pass rush has become the real deal in the last few games. I got to Claussen 4, 5, & 5 times in my last 3 games with MSU. I put Rough kicker down to 5 to see if the kick blockers really go for it.
***I need to experiment with intentional grounding, but at 100, I don't see the AI throwing it away and eating the sack instead. Stops human from cheesing out of a sack as well.

Thats it, like I said, play against an equal team both home & on the road and a superior team both home & on the road and report back.......

These are intended to be pretty hardcore, My goal is to kick & scratch against equal rated teams and most likely get crushed against far superior teams with an occassional upset being possible against teams rated 10+ points higher.
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