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FistofRage's Heisman sliders...

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Old 11-24-2008, 11:50 AM   #651 (permalink)
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Re: FistofRage's Heisman sliders...

hey fist, just wanted to see if i could lure you out. we are almost done with our first season of our online dynasty. i showed you what changes we made from yours(not much) and we are having a great season. 8 of us in the acc. im miami and havent lost after 9 games. clemson is the cpu and is undefeated and number 2. no one can beat them, lol. one hum is 0-9. two at 6-2 and the rest around .500. our sacks are high, our ints are very low but still alot of tackles by secondary. after nine games i have the thorpe leader and he only has 5 picks. the leading hum has 7 picks. cpu qb% is very low, or atleast below 70. i have a top 10 d but we also have the most scored on d as a hum. with rb ability at zero i already have a thousand yard rusher and no one is complaining about the run game. i will have two all american lb's and i average 12 tackles a game with my mlb and had 19 one game. at zero you can actually get off blocks. back asswards but its finally fun. anyway just wanted to know if you have any more revalations? ill post a thread with season results and the sliders when done.
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Old 11-24-2008, 01:20 PM   #652 (permalink)
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Re: FistofRage's Heisman sliders...

Quote:
Originally Posted by thelasthurtknee
hey fist, just wanted to see if i could lure you out. we are almost done with our first season of our online dynasty. i showed you what changes we made from yours(not much) and we are having a great season. 8 of us in the acc. im miami and havent lost after 9 games. clemson is the cpu and is undefeated and number 2. no one can beat them, lol. one hum is 0-9. two at 6-2 and the rest around .500. our sacks are high, our ints are very low but still alot of tackles by secondary. after nine games i have the thorpe leader and he only has 5 picks. the leading hum has 7 picks. cpu qb% is very low, or atleast below 70. i have a top 10 d but we also have the most scored on d as a hum. with rb ability at zero i already have a thousand yard rusher and no one is complaining about the run game. i will have two all american lb's and i average 12 tackles a game with my mlb and had 19 one game. at zero you can actually get off blocks. back asswards but its finally fun. anyway just wanted to know if you have any more revalations? ill post a thread with season results and the sliders when done.

What changes did you make?

We made new sliders for our Online dynasty because the speed for the humans was getting out of hand. In parenthesis is what I am using whne I pop in a play now game with default rosters and ask Corso. If you use house rules to limit the speed, you'll get good games for multiple seasons. If you recruit only speed, by year 3 or 4, the AI has a hard time keeping up.

QBA 40/60(50)
PB 0/75
WR Catch 0/0(50)
RBA 30(35)/95(100)
RB 0/100

Awr 0/100
KD 10(0)/100
Int 0/50(65)
BB 25(10)/100
Tackle 65(75)/100
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Old 11-30-2008, 06:24 PM   #653 (permalink)
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Re: FistofRage's Heisman sliders...

I just finished my first dynasty game with TCU using these sliders on hiesman , 5 mins QTRS.


(17)Virginia Tech -21 vs ECU (me)-38

ECU:

QB- P. Pinkney 11-18 146 0 TDs 3 Ints
10 atts, 40 yds rushing, no Tds

HB- M. Brown (overall 66, 93 speed) - 29 Atts, 197 yds, 4 TDs

VT:

QB- T. Taylor 15-23 195 2 Tds 4 Ints

HB- K. Lewis 10 Atts, 23 Yds 0 Tds
2 rec, 28 Yds, 1 TD


Those were my stats, passing game seemed about right but they couldnt stop my 66 OVR HB. Any suggestions?
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Old 12-01-2008, 04:44 PM   #654 (permalink)
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Re: FistofRage's Heisman sliders...

Quote:
Originally Posted by lionsfan715
I just finished my first dynasty game with TCU using these sliders on hiesman , 5 mins QTRS.


(17)Virginia Tech -21 vs ECU (me)-38

ECU:

QB- P. Pinkney 11-18 146 0 TDs 3 Ints
10 atts, 40 yds rushing, no Tds

HB- M. Brown (overall 66, 93 speed) - 29 Atts, 197 yds, 4 TDs

VT:

QB- T. Taylor 15-23 195 2 Tds 4 Ints

HB- K. Lewis 10 Atts, 23 Yds 0 Tds
2 rec, 28 Yds, 1 TD


Those were my stats, passing game seemed about right but they couldnt stop my 66 OVR HB. Any suggestions?
These are great for me except that I can't run the ball at all, so I've upped run block. A lot.
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Old 12-01-2008, 04:52 PM   #655 (permalink)
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Re: FistofRage's Heisman sliders...

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Originally Posted by EsaQue
These are great for me except that I can't run the ball at all, so I've upped run block. A lot.
Run block actually is worse around 50 than it is at 0 for the human. You might see it get better if you go above that.
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Old 12-01-2008, 05:09 PM   #656 (permalink)
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Re: FistofRage's Heisman sliders...

Well, then that would explain why my rushing got even worse when I upped it. What would you suggest then? Lowering break block. I'm averaging about 2 yds a carry this season. A good part of that is my horrible offensive line (average of 77ovr, top lineman is an 81). But 2 yds/carry is still way too low.
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Old 12-01-2008, 05:33 PM   #657 (permalink)
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Re: FistofRage's Heisman sliders...

Quote:
Originally Posted by EsaQue
Well, then that would explain why my rushing got even worse when I upped it. What would you suggest then? Lowering break block. I'm averaging about 2 yds a carry this season. A good part of that is my horrible offensive line (average of 77ovr, top lineman is an 81). But 2 yds/carry is still way too low.
What's your RB rated? What set of my sliders are you using? Put AI tackling and BB down to 50 and see what you get.

Are you shift blocking with your line? Read the defense an do that before you change the sliders.
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Old 12-02-2008, 11:37 AM   #658 (permalink)
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Re: FistofRage's Heisman sliders...

I ended up losing to west virgnia at the last minute so these sliders arent bad
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Old 01-03-2009, 02:53 AM   #659 (permalink)
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Re: FistofRage's Heisman sliders...

Well, not that anyone cares at this point, but I have virtually eliminated the AI Interceptions, Pick 6 problem. Speed will still be an issue so if you are using guys with speed above 93 at the skill positions, you need to greatly reduce the Human RBA slider.

Heisman, 7 minute quarters, everything on, penalties maxed except for roughing, and Offensive PI at default.

QBA 50/50 ***Its a must the AI gets fouled up if you touch the Human QBA, don't ask why, just trust me.
PB 0/100
WR 0/0
RBA 40/75 ***If you start recruiting guys with speed over 92/93, crank the human way down.
RB 40/100

AWR 50/100
KD 50/100
INT 5/100 At Human INT 0, you may not see any for games at a time. Usually see 1 or 2 a game this way, but very very few returned for 6.
BB 0/100
Tackle 50/50

FG 0/0
FGA 0/0
P 50/50
PA 0/50
KOL 65/65

Best played with Ask Corso on offense and no hot routing WR's or RB's or manual motioning.

On FG's and XP's, Super sim. Only way to get realistic FG numbers.

I only control the DT on defense until the runner crosses the line or the pass is complete. No user INt's.
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Old 01-03-2009, 07:10 AM   #660 (permalink)
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Re: FistofRage's Heisman sliders...

you don't have pen's at 0 to help the o and d line play ? Have you tried that ?
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