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Originally Posted by therizing02 |
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I like the difficulty sliders for the most part but, is anyone getting anything that resembles pressure on the QB, in my 6 games with these as OSU, I was unable to get any pressure against teams like Northwestern and Purdue. When my defensive line is getting chop blocked ALL GAME LONG by those two teams something is wrong. If you're getting pressure tell me what you're doing. Keep in mind that I do mix coverages (zones are completely ineffective), blitz packages, etc. In other words I'm not trying the same stuff over and over.
Regarding the user running game, it was for the most part non existent, and that's with Chris Wells. I know I know don't use the sprint until....regardless, but I think he ran for something like 51 yards on 24 carries against Northwestern.
Robo QB. This is the worst part of it, I think the USER defensive awareness needs to be higher. Northwestern's backup QB was shredding the Buckeye defense as was Curtis Painter. Something like 20-24. With Awareness that low zone defenses are completely useless because there is no reaction from the DBs and the CPU just dinks the ball over the middle all game long.
I LOVE the challenge that these sliders present and I can see that people are getting good stats so I'm certain I need to work on my game a bit but, the issues above may be unavoidable without a few tweaks.
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Here is how I play and what I do which may or may not help you out.
1) I call ALL PASS plays from the huddle ONLY! Then if I want to run I use an audible to run. Go through your playbooks and save your favorite runs that aren't the formation RUN audible to your audibles. Since there are only a few running plays that even work this year, its not too bad. This is from SG, if you run from under center this is not as much of an issue. But from SG the CPU knows your plays and calls against you plus with the slight delay after handoff you have to have numbers or you have no chance. If you call run from huddle they will bring an extra guy in the box. To avoid this call pass first then audible to run. I only run when I have as many blockers or MORE then defenders in the box. After/if you get your RB going and he turns yellow you can force things more as he seems to gain a step.
2) ROBO QB. I do not see this a whole lot but I like to put my CBs in man to man on almost EVERY play. I like to run a lot of cover 1 and cover 2 man stuff with safety over the top. I then mix up my LB play by either covering the short middle (key on TE first) or I manually blitz him. I also mix up pressing and not pressing. I agree that zone stinks for HUMAN against CPU and I hardly ever use it. I like to use one of the LBs who are in a zone by play call. This way I can gamble a little bit to try to get a coverage sack or blitz without giving up a TD. You don't want robo QB to go away entirely or CPU will just be too easy. Get pressure on QB by manually blitzing off the edge with your OLBs, it really helps and you can get to the QB a lot with elite LBs which you have. Raising DEF awareness creates a pick 6 festival and breaks the game IMO. If you absolutely feel the need to tone down the CPU lower their QB ACC to 40 but that will simply make game easier and CPU even more unlikely to throw the ball down field.
3) Shift your front line around a LOT. I like to move them after the CPU center does the blocking assignments with the pointing. I am not sure if this really helps or is just placebo but it sure feels like I get more sacks when I move my front line around after he points. I typically do this if I am going to set back and cover for a coverage sack.
4) Use "PASS COMMIT" a LOT if you are playing back with the safety or LB. Again, I am not sure if this helps but when the CPU starts roboing me and I can't get to the QB with my LBs, I will set back and defend myself and call "PASS COMMIT" on every play. Since I am defending I am not too worried about giving up a big run and it sure seems like you get more knockdowns with your CPU controlled guys when I call "Pass Commit".
That is what I do and I sometimes hold CPU QB's under 50% completion. If you can get lucky and get a pick early and rattle the CPU it can make all the difference. Since you are using OSU you should have no trouble racking up sacks and getting CPU QB pressure so keep practicing and try things above. I have been getting 3-5 sacks/game with Michigan in year 1 personell which does not compare to what you have.