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NCAA Football Sliders>Playmaker's AA 360 sliders for 08
JSKYWALKER1 01:41 AM 07-30-2007
Just played a great game with PM's sliders. 3 games now and I am fi-nding these sliders to be wonderful for my style of play. Just beat Auburn 28-20 with UCLA. 3 ints total. I threw 1 and Auburn the other 2. The 2nd by Auburn was with 30 seconds left in the game as they were trying to come back.

I had 276-269 total offense. This game turned out to be a defensive struggle which is what I look for in a game against a team like the Tigers. Just wanted ti give a little update on these sliders. Peace!!!! [Reply]
s0ulja714 02:42 AM 07-30-2007
started my dynasty with these and blew out arkansas state with texas 31-0 by the third quarter..

haha [Reply]
loonsluv 04:23 PM 07-30-2007
I can't stop any ****ing body on 3rd down this is pissing me off so bad... what do i need to adjust on these sliders to fix that ****.. they always find the open man on the pass.. f'ing bull**** [Reply]
evarts2616 04:30 PM 07-30-2007

Originally Posted by s0ulja714:
started my dynasty with these and blew out arkansas state with texas 31-0 by the third quarter..

haha

I like the sliders being equal for the most part with his latest set. I'm going to start my dynasty over and roll with these because they are challenging vs good teams and then I can roll over cup cakes teams like I'm suppose to using Michigan. [Reply]
favre4vr 04:55 PM 07-30-2007

Originally Posted by loonsluv:
I can't stop any *earmuffs*ing body on 3rd down this is pissing me off so bad... what do i need to adjust on these sliders to fix that *earmuffs*.. they always find the open man on the pass.. f'ing bull*earmuffs*

Take a deep breath. [Reply]
jake44np 05:24 PM 07-30-2007
[

He has released yet another set.

ALL AMERICAN-(Modified set as of 07/28/07)

HUMAN/CPU
QBA-50/50
PASS BLK-30/30
WR CATCH-50/50
RB ABLTY-50/50
RUN BLK-30/30

DEFENSIVE SLIDERS
AWR-0/100.....(Human Players with high awareness still perorm)
KNDWS-0/25
INT-25/0........(You can also switch it to 25 KDWN's if that works better)
BRK BLK-10/10
TKL-30/70

SPECIAL TEAMS
FGL-15/15.....(I'd would suggest looking at your FG Kicker's Power rating)
FGA-45/45
PNTP-20/30
PNTA-60/70
KOL-40/60

PENALTY SLIDERS
Offsides-100
False Start-100
Holding-100
Facemask-100
Off Pi-100
Def Pi-75
Kr/pr Int-100
Clipping-50
Int Grounding-100
Roughing Passer-100
Roughing Kicker-100

SUB OUT/SUB IN

Offense
QB-75/90
RB-85/95
WR-75/90
FB/TE-85/95
OL-70/80

Defense
DT-85/95
DE-85/95
LB-75/90
CB-75/90
S-75/90 [Reply]
highheatkingsb 11:18 PM 07-30-2007

Originally Posted by jake44np:
[

He has released yet another set.

ALL AMERICAN-(Modified set as of 07/28/07)

HUMAN/CPU
QBA-50/50
PASS BLK-30/30
WR CATCH-50/50
RB ABLTY-50/50
RUN BLK-30/30

DEFENSIVE SLIDERS
AWR-0/100.....(Human Players with high awareness still perorm)
KNDWS-0/25
INT-25/0........(You can also switch it to 25 KDWN's if that works better)
BRK BLK-10/10
TKL-30/70

SPECIAL TEAMS
FGL-15/15.....(I'd would suggest looking at your FG Kicker's Power rating)
FGA-45/45
PNTP-20/30
PNTA-60/70
KOL-40/60

PENALTY SLIDERS
Offsides-100
False Start-100
Holding-100
Facemask-100
Off Pi-100
Def Pi-75
Kr/pr Int-100
Clipping-50
Int Grounding-100
Roughing Passer-100
Roughing Kicker-100

SUB OUT/SUB IN

Offense
QB-75/90
RB-85/95
WR-75/90
FB/TE-85/95
OL-70/80

Defense
DT-85/95
DE-85/95
LB-75/90
CB-75/90
S-75/90

These are what I'm using, except I upped all of the Sub In/Out by 5 each. There is talk over there about the interception and knockdown sliders being reversed, which I also believe is the case. It seems when you set the interception slider to 25-30 and knockdown slider to 0, the defensive backs aren't as close when closing in on the ball allowing for them to attempt to make more knockdowns than interceptions. Pretty interesting development. I've played 3 exhibition games with interceptions at 25-30 and knockdowns at 0 and the AI computer has thrown only 2 interceptions in those 3 games. If anyone else cares to experiment with this, please lead some feedback on it. [Reply]
hawkeyekid 11:27 PM 07-30-2007
I have my own sliders for me vs. the computer D but I have been using playmakers sliders with small tweaks when it comes to me vs. the computer O and they have thrown 3 picks in 2 games. That is considerably better than the 3 or 4 I was seeing a game.

I just played NW and knocked down atleast 7 passes and only got 1 pick. Lost 20-19. [Reply]
MattG 04:49 AM 07-31-2007
I use something close to this. Tried INT at 25 and KD at 0 and just had a great game vs. Texas playing as A&M.

It was 21-16 going into the 4th and I ended up going up 28-16 with a minute to go. I picked off a last second pass but there was only 1 interception previous to that. I really haven't too many problems with INT's on my half...but the computer throws 3 or 4 every few games. Maybe this will cut that down.

On a related note I just started playing Campus Legend for the heck of it tonight...what a blast. I can play a game in 15 minutes. I started as a SS and went to Virginia Tech so I could start. Weird thing was I hit select names for players but everyone is still a number. Oh well...it's just for fun and I'm having a good time with it anyways. [Reply]
Village Idiot 04:54 AM 07-31-2007

Originally Posted by highheatkingsb:
I've played 3 exhibition games with interceptions at 25-30 and knockdowns at 0 and the AI computer has thrown only 2 interceptions in those 3 games. If anyone else cares to experiment with this, please lead some feedback on it.

I'm intrigued, I'll get a game in. At this point I'm grasping for straws. Haven't played for three days. Will post results. [Reply]
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