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New SEC/ACC Dynasty (PS3)

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Old 08-26-2009, 10:11 PM   #1 (permalink)
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New SEC/ACC Dynasty (PS3)

SEC / ACC dynasty with a twist. Heisman level with spiffs sliders and latest Tovarich999 rosters. Looking for 11 active coaches for any of the teams below. As long as we end up with 6 coaches in each conference.

ACC: Georgia Tech, North Carolina, North Carolina State, Boston College, Maryland, Wake Forest, Virginia

SEC: Tennessee, Auburn, Mississippi, Mississippi State, South Carolina, Arkansas, Kentucky

I've thrown out the best teams in each conference to keep the CPU competitive in recruiting and conference titles. I'm looking for coaches dedicated to building the good programs in each conference into conference title contenders.

I've taken Clemson.

If you want the full rules click here
http://webpages.charter.net/shutters...nastyrules.htm

This is for sim style players and team managers. It will move at a steady pace but it wont be every day. If you don't like that pace or you can't take a loss this isn't for you.

We'll start as soon as I can fill 10 of the teams.
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Old 08-27-2009, 09:05 AM   #2 (permalink)
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Re: New SEC/ACC Dynasty (PS3)

Hey, marxshut. I have been in two other leagues (both folded) with you although we have never had a chance to play. They simmed our game even though we never made it past Week Two.

If you can get guys who you know won't quit then I would be all about joining. Put me in the ACC Atlantic with you because I would like to play you at some point since a legit simmer is hard to find.

How do these sliders feel?
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Old 08-27-2009, 09:24 AM   #3 (permalink)
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Re: New SEC/ACC Dynasty (PS3)

I'll do it. Hopefully we can get a good core of coaches here.

I like these sliders for the most part. Every so often the CPU goes ballistic and gets all the breaks, but I think that's just heisman. Running game is sustainable. Dline seems to play well with these.
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Old 08-27-2009, 09:32 AM   #4 (permalink)
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Re: New SEC/ACC Dynasty (PS3)

Are you going to have a deadline thats actually adhered to or just go advance every 4-5 days or what?
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Old 08-27-2009, 01:45 PM   #5 (permalink)
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Re: New SEC/ACC Dynasty (PS3)

I am a Big 10 guy so I will take any ACC Atlantic team. NC State would probably be my first choice.
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Old 08-27-2009, 01:47 PM   #6 (permalink)
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Re: New SEC/ACC Dynasty (PS3)

The biggest prob that I have experience with Heisman sliders is the ability to stop the pass. If I run a 3-2-6 defense, a CPU Heisman QB should not throw 75% on me.
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Old 08-27-2009, 03:02 PM   #7 (permalink)
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Re: New SEC/ACC Dynasty (PS3)

Quote:
Originally Posted by Ryskenne
The biggest prob that I have experience with Heisman sliders is the ability to stop the pass. If I run a 3-2-6 defense, a CPU Heisman QB should not throw 75% on me.
You have to blitz. I like to play cover 1 (Man with LB in a zone in the middle) or Cover 3 (zone) in obvious passing situations. I've found if I take the middle lb and take away the middle of the field, a lot of times my blitz pressure can get to the QB in time for the sack or for to force a bad throw. I can play Dime 3-2-6, and only rush 3 and the CPU will chew me up. You have to come with pressure from 4 or 5 and take away what you think would be the first read. I've kept the CPU to 50% in some games. but certainly no more than 60%.
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Old 08-27-2009, 03:07 PM   #8 (permalink)
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Re: New SEC/ACC Dynasty (PS3)

This sounds interesting. I want to get into one more, but need to be choosy due to time limitations.

I'd prefer it moves somewhat quickly and predictably. Are you going to enforce a 2-3 day limit each week?

I'd like Tennessee if this works out.
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Old 08-27-2009, 03:26 PM   #9 (permalink)
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Re: New SEC/ACC Dynasty (PS3)

Quote:
Originally Posted by SF Mountie
This sounds interesting. I want to get into one more, but need to be choosy due to time limitations.

I'd prefer it moves somewhat quickly and predictably. Are you going to enforce a 2-3 day limit each week?

I'd like Tennessee if this works out.
Its going to be 3 days and it will be enforced for CPU games. If two users are trying to get a game in then I would extend it if they've been communicating with each other over the three day time period but just have had conflicts. I envision that some times it would go as fast as 2 days, but sometimes it may take four.
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Old 08-27-2009, 04:07 PM   #10 (permalink)
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Re: New SEC/ACC Dynasty (PS3)

I do blitz BUT depending on how the CPU is acting he releases the ball instantaneously. I swear I have seen a snap/throw in one animation.
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