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NBA Live 13's new Playmaker engine detailed

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Old 06-14-2012, 02:40 PM   #11
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Re: NBA Live 13's new Playmaker engine detailed

The use of Synergy can be huge and the part about the AI adapting to how you play during a season sounds good. Depending on how they code the game the Synergy data should have everything you need to get tendencies right spacing Fg% etc. The part about changing any animation sounds good as long as it looks realistic.

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Old 06-14-2012, 03:35 PM   #12
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Quote:
Originally Posted by stillfeelme
The use of Synergy can be huge and the part about the AI adapting to how you play during a season sounds good. Depending on how they code the game the Synergy data should have everything you need to get tendencies right spacing Fg% etc. The part about changing any animation sounds good as long as it looks realistic.
They have been trying to pump Synergy since Live 09.

Don't you guys remember the hot/cold zones on the court.

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Old 06-14-2012, 07:49 PM   #13
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Re: NBA Live 13's new Playmaker engine detailed

Yeah you right about the Synergy it basically comes down to how well you can take the data from Synergy and translate to actual good realistic basketball. All the data in the world means nothing if the developers can't make it play like basketball and look like basketball.
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Old 06-14-2012, 09:26 PM   #14
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Re: NBA Live 13's new Playmaker engine detailed

Exactly.

I actually think the Synergy works.

But surrounded by poor animations...it becomes irrelevant if the game is unplayable.
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Old 06-15-2012, 10:12 PM   #15
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Re: NBA Live 13's new Playmaker engine detailed

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After everything and all the reviews, its nice to hear this, BUT at this point, "the proof is in the pudding", show me some video....
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Old 06-17-2012, 11:55 AM   #16
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Re: NBA Live 13's new Playmaker engine detailed

Is there still going to be a physics engine?
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