I was wondering what people thought they should change or improve on in there dribbling system player whys and movement. Personally I wish the would limit there QS ankle breakers to ceratin players.
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I was wondering what people thought they should change or improve on in there dribbling system player whys and movement. Personally I wish the would limit there QS ankle breakers to ceratin players.
There is a Dribbling rating for every player. Quickstrike should parallel this rating.
And to give the devs some credit, I tried QSing in practice with Zach Randolph and he lost his dribble. That's the way it should work.
To be honest, I love the feature after watching other's videos.
I've never made a defender fall yet but I've made a couple backpedal and touch the floor with their hand.
I'm itching to just drop someone...especially within the course of a game (ie., not planned).
this isnt a bashing on the game thread sorry if it came of like it was its just wanted some of the guys who have the game and like it to input ways it can be improve QS even more. No hate on 2k but I ve always liked the qs over iso which i cant stand even though I'm actually good at it.
this isnt a bashing on the game thread sorry if it came of like it was its just wanted some of the guys who have the game and like it to input ways it can be improve QS even more. No hate on 2k but I ve always liked the qs over iso which i cant stand even though I'm actually good at it.
Besides responsiveness, I really don't have a problem with it. I will agree that EVERY player should not be able to Allen Iverson-headfake-carry with the ball. But I would be curious as well to hear others' opinions.
I'd love to see some Signature dribble animations (ie., Jamal Crawford)
Besides responsiveness, I really don't have a problem with it. I will agree that EVERY player should not be able to Allen Iverson-headfake-carry with the ball. But I would be curious as well to hear others' opinions.
I'd love to see some Signature dribble animations (ie., Jamal Crawford)
Yeah i noticed that lol, maybe they can get the wing span (hope Im using the right word) for certain players when carrying the basketball.
They did do a good job this year with it, but this is what i was trying to talk about when the point of ratings were brought up in a thread last week
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Originally Posted by KDRE_OS
After talking to my brother... you could easily throw the DNA out of whack with editing everything.
What you can do though is change a couple of edits for individuals like guards
J Kidd who can dribble well but doesnt break you down with alot of crossovers
but will post you up
AI who can dribble well, is quick and breaks you down by crossing you over as well as with speed and quickness
Dwade who uses quickness and allusive dribbles to get by you
Ginobili who uses allusive dribbling to get by you
LeBron who has speed and power but doesnt cross you over to break you down
Kobe/Mcgrady guys who run to their spots to get a shot off and occassionally blow by you with a dribble move or first step quickness
Once you start changing the effectiveness of the crossover for the guards.. like fisher shouldnt be able to cross you over but Derrick Rose and Deron Williams can
Chris Paul just uses his court vision and smarts to get a shot off on you
Its different but changing the exact reason DNA is there in the first place is kinda destroying the point of the game in the first place.
Things like the above though, changing speeds of different players from centers to pg's could help... as well as how well they react off the dribble and so on.
Other than that, changing everything basically makes you another 2k insider type
Basically what you're showing in this video. Adjusting some individual QS effectiveness and how much QS ability a player has would go a long way.
I'd say AI is more of a ball pounder and crossover junkie than a guy like Kobe is, but they can both do those things, one just does it way more often.