I agree with you and Chairman. People are divided on this block gather issue, and either way if EA does fix it or not, some will be happy, and some won't. I like the block gather, I don't mind it being in the game.
The problem that I have with it is that the cpu doesn't seem to know how to use it properly, ie, the code is "broken". By the way, this refers to the running-gather-jump forward to contest the shot animation. Not the standing ones.
Take this scenario for example:
My spot-up shooter is open for a corner 3 point shot. I pass it to him, and he's ready to shoot. The defender, slightly out of position, rushes to block/contest the shot. In this instance, the block gather is initiated. In real life, the defender would gather himself a few feet from the shooter, such that at the top of his forward jump he would be in front of the shooter.
In Live, however, the cpu seems to trigger the block gather when he is already in front of the shooter. In effect, he would be jumping
behind (or to the far right/left) the shooter, putting him way out of position to contest my shot. Not only is it ineffective, but it looks unrealistic. For the corner 3 point shot, it looks like the cpu defender is trying to jump over the bench players.
For the user, it isn't really a problem if we just figure out the proper timing. But it seems that the cpu's timing is off, or should I say, the code is off. The cpu triggers the block when he's in front of the shooter, not taking into account the gather and forward jump.