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Ask the devs a question

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Old 07-15-2009, 02:11 PM   #1041 (permalink)
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Re: Ask the devs a question

Quote:
Originally Posted by michaeljordanjr
Beluba,

If say there's a scale of grand ideas and big ideas. Do any of them require a more powerful engine with more realistic physics properties? Where do you see basketball games in 2-3 years with next gen consoles ?

Will natal work with basketball games?
Of course. If my vision could be accomplished with the current hardware, I wouldn't consider myself a very good designer. The stuff that I dream about doing and the ultimate game that I'm envisioning probably won't come to fruition within the next 10 years.

But with regard to Natal. I haven't seen the technology first hand... but yes, there's definitely a place for a b-ball application if it works as advertised. That would be quite a big project though, at least, if it were to be done right.

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Old 07-15-2009, 02:15 PM   #1042 (permalink)
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Re: Ask the devs a question

Just get us as close as you guys can sir
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Old 07-15-2009, 02:15 PM   #1043 (permalink)
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Re: Ask the devs a question

Beluba...Is there a new free-throw system in Live 10?
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Old 07-15-2009, 02:25 PM   #1044 (permalink)
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Re: Ask the devs a question

The day I saw project natal, I started to imagine creating myself in a basketball game, and capturing my own signature shot. It's one of my fantasies with natal

And hearing Beluba about not denying using the camera, can you imagine a 3 point contest catching and shooting imaginary balls? It would be amazing...
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Old 07-15-2009, 03:19 PM   #1045 (permalink)
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Re: Ask the devs a question

Quote:
Originally Posted by Haval93
Beluba...Is there a new free-throw system in Live 10?
Free throws are tuned better this year, but the mechanic is pretty much the same.
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Old 07-15-2009, 03:40 PM   #1046 (permalink)
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Re: Ask the devs a question

Belbua whould you say with the freethrows for ex. Shaq even if you execute you freethrow perfectly he could still miss because he doesnt shoot freethrows well. Basically because his freethrow rating isnt that high.
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Old 07-15-2009, 04:04 PM   #1047 (permalink)
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Re: Ask the devs a question

This year are going to be able to play as more than one team in season or dynasty mode or the ability to play any game on the schedule.
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Old 07-15-2009, 04:36 PM   #1048 (permalink)
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Re: Ask the devs a question

Quote:
Originally Posted by Beluba
Free throws are tuned better this year, but the mechanic is pretty much the same.
Are you able to intentionally miss on a FT that would give your team a chance to get the offensive rebound like players do in real life? Like throw it hard off the front of the rim. Also are airballs possible?
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Old 07-15-2009, 04:38 PM   #1049 (permalink)
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Re: Ask the devs a question

Quote:
Originally Posted by FlyRice
Are you able to intentionally miss on a FT that would give your team a chance to get the offensive rebound like players do in real life? Like throw it hard off the front of the rim. Also are airballs possible?
You can already doing that by not stopping the meter in the green.
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Old 07-15-2009, 04:47 PM   #1050 (permalink)
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Re: Ask the devs a question

Quote:
Originally Posted by Beluba
Of course. If my vision could be accomplished with the current hardware, I wouldn't consider myself a very good designer. The stuff that I dream about doing and the ultimate game that I'm envisioning probably won't come to fruition within the next 10 years.

But with regard to Natal. I haven't seen the technology first hand... but yes, there's definitely a place for a b-ball application if it works as advertised. That would be quite a big project though, at least, if it were to be done right.
Just kind of going off the first part of you answer here, I know you guys look at the ideas us consumers have towards what we like to see in a basketball game, so now my question to you and the other producers is...what feature who you like to see implemented the most in a basketball game, that has not already been done? I'm interested in hearing your ideas from a gamers standpoint instead of a designer and just one would do.
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