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XBOX 360 SLIDERS

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Old 12-12-2005, 05:00 PM   #1 (permalink)
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XBOX 360 SLIDERS

ALLSTAR/ baseline camera , 10-zoom, 3-height


Global:
Game Speed - 34(12 minute), 39(10 minute), 45(8 minute)
Free Throw Difficulty - 73
Boundary Force Field - 73 - Harder to just squeeze through the defense
Injury Frequency - 48 - Realistic number of injuries
Fatigue Effect - 47 - Use turbo only when necessary
Charge/Block Foul Frequency - 100 - Draw charges at realsitic rate, Somehow this discourages CPU from constantly driving in
Shooting Foul Frequency - 23 - You need to draw fouls like an NBA shooter, get the defender in the air and lean in
Reach-in Foul Frequency - 25 - Realistic enough
In-air Collision Foul Frequency - 62 - Don't be a wuss and cry if a foul isn't called, Contact is part of the game

User:
USER Steal Ability - 35 - Do you want to foul out early?
USER Interception Ability - 35 - Play passing lanes strategically, tipping the ball won't always force a turnover
USER Shot Block Ability - 50 - Difficult to block jumpshots
USER Dunk/Lay-up Block Ability - 47 - Not everyone is Charles Smith
USER Freestyle Effectiveness - 40 - Work for your shot
USER Dunk vs. Lay-up - 25
USER Substitution Frequency - 82
USER On-ball Defense Assist - 70 - Game is taylored for one-on-one play, this helps
USER Offensive Rebounding - 40
USER Defensive Rebounding - 100
USER Fakout Discipline - 85 - What!!??!? My CPU controlled guy jumped? My CPU controlled guy got his ankles broken?
USER Short Range Shooting - 31 - We can be Charles Smith sometimes
USER Medium Range Shooting - 40 - The most common and successful shot in NBA, should be here too
USER Long Range Shooting - 37 - Don't just chuck, work the ball inside and out
USER Dunk Percentage - 40
USER Lay-up Percentage - 45
USER Adjusted Shot Percentage - 35
USER On-ball Physical Defense - 64 - No more buttered unis
USER Poor Release Shot - 30 - Practice your timing
USER Double-team Effectiveness - 54 - Use it, don't abuse it or you will pay
USER Pro-Hop Effectiveness - 22 - This isn't Tony Hawk where jumping everywhere is gonna give you points
USER Drop Step Effectiveness - 40 - Pretty realistic, gives CPU time to react


CPU:
CPU Steal Ability - 17 - They won't steal everything, but you will draw some fouls, protect the ball
CPU Interception Ability - 15 - Use Turbo when passing
CPU Shot Block Ability - 25
CPU Dunk/Lay-up Block Ability - 34 - You can't just take it in all the time
CPU Freestyle Effectiveness - 40 - Hey they got moves too!
CPU Dunk vs. Lay-up - 18 - There's a dunk contest IN the game
CPU Substitution Frequency - 82 - No more 4 out of 5 starters playing 40 minutes each
CPU Offensive Rebounding - 70 - Yeah, I have a post on why I have this high. In about 15 games I have noticed that the CPU has less offensive rebounds when I have this higher than when I have it lower. I know it doesn't make sense, but I will be stubborn about it from my testing. Please try and let us all know your results
CPU Defensive Rebounding - 80 - Work for position to get second chance points
CPU Fakout Discipline - 57 - You can break them sometimes, but not always
CPU Short Range Shooting - 31 - Closer doesn't mean automatic
CPU Medium Range Shooting - 40 - See USER
CPU Long Range Shooting - 37 - They will make a good amount
CPU Dunk Percentage - 40
CPU Lay-up Percentage - 45
CPU Adjusted Shot Percentage - 34 - No crazy shots made all the time
CPU Adjusted Shot Frequency - 38 -No crazy shots taken all the time
CPU On-ball Physical Defense - 40 - Move the ball around, you can't just freestyle all day
CPU Poor Release Shot - 30
CPU Double-team Effectiveness - 42 - Players aren't allowed to bring flyswatters on the quart
CPU Pro-Hop Effectiveness - 25
CPU Drop Step Effectiveness - 50 - Double team effective post up players


I tried out a couple different sets of sliders and these worked great........

Ill post up stats from the game im about to play right now

Houston Rockets Vs. Dallas Mavericks
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Old 12-12-2005, 06:24 PM   #2 (permalink)
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Re: XBOX 360 SLIDERS

the gamespeed has to be 100.........34 to 45 is like playing in slow mo!
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Old 12-12-2005, 07:25 PM   #3 (permalink)
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Re: XBOX 360 SLIDERS

The game speed at 34? Wow :-0

It's still slow at 100 IMO.

I'll test out these...

The shooting one's look good...the default at 65 for mid range was absurd.

It's hard to get a guage on things at this stage. I tried editing some and found it really hard to drive the lane with Portland and Seattle...then, using the same sliders with Kobe (for testing) could beat the defenders and get to the hoop with ease.

A lot depends on which team you use IMO...
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Old 12-13-2005, 06:32 AM   #4 (permalink)
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Re: XBOX 360 SLIDERS

Quote:
Originally Posted by Court_vision
The game speed at 34? Wow :-0

It's still slow at 100 IMO.

I'll test out these...

The shooting one's look good...the default at 65 for mid range was absurd.

It's hard to get a guage on things at this stage. I tried editing some and found it really hard to drive the lane with Portland and Seattle...then, using the same sliders with Kobe (for testing) could beat the defenders and get to the hoop with ease.

A lot depends on which team you use IMO...
Just wondering how your results came out from using these sliders?
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Old 12-13-2005, 11:20 AM   #5 (permalink)
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Re: XBOX 360 SLIDERS

Quote:
Originally Posted by bigp
ALLSTAR/ baseline camera , 10-zoom, 3-height


Global:
Game Speed - 34(12 minute), 39(10 minute), 45(8 minute)
Free Throw Difficulty - 73
Boundary Force Field - 73 - Harder to just squeeze through the defense
Injury Frequency - 48 - Realistic number of injuries
Fatigue Effect - 47 - Use turbo only when necessary
Charge/Block Foul Frequency - 100 - Draw charges at realsitic rate, Somehow this discourages CPU from constantly driving in
Shooting Foul Frequency - 23 - You need to draw fouls like an NBA shooter, get the defender in the air and lean in
Reach-in Foul Frequency - 25 - Realistic enough
In-air Collision Foul Frequency - 62 - Don't be a wuss and cry if a foul isn't called, Contact is part of the game

User:
USER Steal Ability - 35 - Do you want to foul out early?
USER Interception Ability - 35 - Play passing lanes strategically, tipping the ball won't always force a turnover
USER Shot Block Ability - 50 - Difficult to block jumpshots
USER Dunk/Lay-up Block Ability - 47 - Not everyone is Charles Smith
USER Freestyle Effectiveness - 40 - Work for your shot
USER Dunk vs. Lay-up - 25
USER Substitution Frequency - 82
USER On-ball Defense Assist - 70 - Game is taylored for one-on-one play, this helps
USER Offensive Rebounding - 40
USER Defensive Rebounding - 100
USER Fakout Discipline - 85 - What!!??!? My CPU controlled guy jumped? My CPU controlled guy got his ankles broken?
USER Short Range Shooting - 31 - We can be Charles Smith sometimes
USER Medium Range Shooting - 40 - The most common and successful shot in NBA, should be here too
USER Long Range Shooting - 37 - Don't just chuck, work the ball inside and out
USER Dunk Percentage - 40
USER Lay-up Percentage - 45
USER Adjusted Shot Percentage - 35
USER On-ball Physical Defense - 64 - No more buttered unis
USER Poor Release Shot - 30 - Practice your timing
USER Double-team Effectiveness - 54 - Use it, don't abuse it or you will pay
USER Pro-Hop Effectiveness - 22 - This isn't Tony Hawk where jumping everywhere is gonna give you points
USER Drop Step Effectiveness - 40 - Pretty realistic, gives CPU time to react


CPU:
CPU Steal Ability - 17 - They won't steal everything, but you will draw some fouls, protect the ball
CPU Interception Ability - 15 - Use Turbo when passing
CPU Shot Block Ability - 25
CPU Dunk/Lay-up Block Ability - 34 - You can't just take it in all the time
CPU Freestyle Effectiveness - 40 - Hey they got moves too!
CPU Dunk vs. Lay-up - 18 - There's a dunk contest IN the game
CPU Substitution Frequency - 82 - No more 4 out of 5 starters playing 40 minutes each
CPU Offensive Rebounding - 70 - Yeah, I have a post on why I have this high. In about 15 games I have noticed that the CPU has less offensive rebounds when I have this higher than when I have it lower. I know it doesn't make sense, but I will be stubborn about it from my testing. Please try and let us all know your results
CPU Defensive Rebounding - 80 - Work for position to get second chance points
CPU Fakout Discipline - 57 - You can break them sometimes, but not always
CPU Short Range Shooting - 31 - Closer doesn't mean automatic
CPU Medium Range Shooting - 40 - See USER
CPU Long Range Shooting - 37 - They will make a good amount
CPU Dunk Percentage - 40
CPU Lay-up Percentage - 45
CPU Adjusted Shot Percentage - 34 - No crazy shots made all the time
CPU Adjusted Shot Frequency - 38 -No crazy shots taken all the time
CPU On-ball Physical Defense - 40 - Move the ball around, you can't just freestyle all day
CPU Poor Release Shot - 30
CPU Double-team Effectiveness - 42 - Players aren't allowed to bring flyswatters on the quart
CPU Pro-Hop Effectiveness - 25
CPU Drop Step Effectiveness - 50 - Double team effective post up players


I tried out a couple different sets of sliders and these worked great........

Ill post up stats from the game im about to play right now

Houston Rockets Vs. Dallas Mavericks
Are you sure this are 360 sliders? I think this would be hard to play on those speeds?
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Old 12-13-2005, 01:36 PM   #6 (permalink)
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Re: XBOX 360 SLIDERS

I think he made a mistake because the speed has to be between 90-100 from what I've played of it.
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Old 12-13-2005, 01:57 PM   #7 (permalink)
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Re: XBOX 360 SLIDERS

Quote:
Originally Posted by Playmakers
I think he made a mistake because the speed has to be between 90-100 from what I've played of it.
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Old 12-13-2005, 05:07 PM   #8 (permalink)
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Re: XBOX 360 SLIDERS

its suspose to be 84 12 min 89 10min 95 8min 100 for ne thing lower
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Old 12-13-2005, 05:08 PM   #9 (permalink)
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Re: XBOX 360 SLIDERS

my fault on that one
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Old 12-13-2005, 05:44 PM   #10 (permalink)
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Re: XBOX 360 SLIDERS

fatigue 82 to
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