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NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions

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Old 08-12-2012, 12:40 PM   #91
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Re: NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions

my 5 will be alley ooper(assuming this means the passer), floor leader, whatever other type of passing ability they have, mid range, clutch. ugh... i need to find a way to fit steals in there.
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Old 08-12-2012, 01:17 PM   #92
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Re: NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions

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Originally Posted by BezO
When I first heard about the traits, I said they should have animations tied to them. Hopefully this is the case with the ratings related signature skills.

Maybe they'll look better on the back of the box as Signature Skills, but I see these as additional tendencies. "28 more tendencies" would probably have gone over better with the hardcore gamers.

I say tendencies because, IRL, some players have the skills/ratings to do things but either don't or can't do them. I see these addressing what many of us complain about... the lack of separation from player to player. There are players with LeBron's speed, height, jumping & blocking ability, but they tend not to get chase down blocks for whatever reason. In addition to the skill to do so, LeBron has the tendency to make these types of plays.

Another example would be % vs frequency. There are players that hit 2s/3s at a high % but are not top scorers or 3pt shooters vs players that shoot at the same or lower % but are considered better scorers / 3pt shooters. Scorer & 3pt Specialist tendencies / signature skills can help differentiate. So, a scorer that only shoots 47% from the field is able to maintain or exceed that with a high number of attempts. A non-scorer that shoots 55% will either not take many shots(CPU controlled) or will not be able to maintain that % with a high number of attempts(Hum & CPU controlled). Hopefully 2K is thinking this way.

Lastly, I hope these don't detract from the need for more accurate ratings/tendencies. Though I believe tendencies & signature skills can address some of the issues that can't be solved by ratings alone, there are still many players that are not accurately rated/tendencied. I never understood why they don't start with one of the better roster from OS.
But then again tendencies dont have that much of an effect and some are just way out of whack. You could put a tendency like runner or a fadeaway on 100 and Rondo and Kobe wont even respond. OR PUT PUMP FAKE ON 0 and it wont have any effect so maybe traits will give tendencies a better effect but thats just my guess.
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Old 08-12-2012, 01:26 PM   #93
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Re: NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions

With all the flopping this year that has to be a trait also.
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Old 08-12-2012, 01:29 PM   #94
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Re: NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions

If they have something as in-depth as "corner specialist"

There has to be numerous skill traits.

I can't wait to see them.
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Old 08-12-2012, 01:40 PM   #95
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Re: NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions

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Originally Posted by DurtySoufReppin
If they have something as in-depth as "corner specialist"

There has to be numerous skill traits.

I can't wait to see them.
There is around 28 skill traits.

There is some obvious ones not yet confirmed(rebound for example), but with there being around 28 I wonder what it could be.

I think they will be almost all aspects of the game.
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Old 08-12-2012, 01:59 PM   #96
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Re: NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions

I'd like to see some of these skills have an affect of the individual player as well as their teammates:

Tempo pusher
-effect on individual: player will look to push the tempo during inbound and transition
-effect on teammates: will run harder and fill the lanes

Pace setter (opposite of tempo pusher)
-effect on individual: player will look to slow down tempo
-effect on teammates: will set up into their positions

Importance: Despite being on the same team, Magic Johnson and his backup were different types of players. When Magic got the ball, you wanted to run with him. Where as with his backup, you would not run as hard because he didnt not have Magic's passing ability in the open floor.
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Old 08-12-2012, 02:08 PM   #97
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Re: NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions

Among the trailers, I hope they have a trailer showing all (or some of) these Signature Skills. Something like the Live '06 trailer (with their old cheesy abilities), but this time in a more simulation form. This is a great thing to market.
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Old 08-12-2012, 02:15 PM   #98
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Re: NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions

Quote:
Originally Posted by youvalss
Among the trailers, I hope they have a trailer showing all (or some of) these Signature Skills. Something like the Live '06 trailer (with their old cheesy abilities), but this time in a more simulation form. This is a great thing to market.
I still want ratings/tendencies to play a big factor, but this a great thing. There werent tendencies for rebounding, hard screens, chase-down blocks. I think this will be like APF where you see players play to their strengths more.

My main hope that ratings play a factor. I dont want to see a corner specialist make almost of of his corner 3s, or dead eyes allows you to make most contested shots, or pick-pocketer allows you to steal every time. As long as it isnt all the time, this will be a great thing.
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Old 08-12-2012, 02:16 PM   #99
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Re: NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions

If it is what youallreadyknow(yak) is saying then, I don't like this. But if it is truly what 2k is saying it's going to be, a way to separate players and get rid of the "2k players"(guys that are way better in the game than in real life) then this will be a great addition.

But from what I'm seeing it looks kinda gimmicky, a excuse for the user or cpu to do bs.
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Old 08-12-2012, 02:19 PM   #100
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Re: NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions

Quote:
Originally Posted by illwill10
I still want ratings/tendencies to play a big factor, but this a great thing. There werent tendencies for rebounding, hard screens, chase-down blocks. I think this will be like APF where you see players play to their strengths more.

My main hope that ratings play a factor. I dont want to see a corner specialist make almost of of his corner 3s, or dead eyes allows you to make most contested shots, or pick-pocketer allows you to steal every time. As long as it isnt all the time, this will be a great thing.
Of course. And it's worthless if the CPU has a player who is some Corner Specialist, but never take a shot from there. Tendencies and ratings are very important here.
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