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Official 2k13 Wishlist Thread

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Old 05-14-2012, 07:13 PM   #611
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Re: Official 2k13 Wishlist Thread

Quote:
Originally Posted by blues rocker
1. If a defender is standing still and does the "hands up" (right stick) stance, he should never be called for a foul on a contact layup.
Plenty of players in real life get called for fouls in this exact situation, though.
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Old 05-14-2012, 07:51 PM   #612
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Re: Official 2k13 Wishlist Thread

Not too big, but I'd like to see improvement in the crowd. If the game is close and I hit a go ahead basket with .3 left, the whole crowd should jump up all at the same time, like in real life.
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Old 05-14-2012, 08:45 PM   #613
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Re: Official 2k13 Wishlist Thread

Quote:
Originally Posted by RyanFitzmagic
Plenty of players in real life get called for fouls in this exact situation, though.
yeah, but they shouldn't be called for a foul in this situation. It's a bad call. If a shooter leans into an immobile defender, that's the shooter's fault - it's not a foul on the defender. the benefit of a video game is that it can always make the right call. from a logic standpoint, trying to lean into standing defender who's right in front of you is bad shot selection, so you shouldn't be bailed out with a B.S. foul.

Last edited by blues rocker; 05-15-2012 at 07:49 PM.
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Old 05-14-2012, 09:36 PM   #614
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Re: Official 2k13 Wishlist Thread

Quote:
Originally Posted by blues rocker
yeah, but they shouldn't be called for a foul in this situation. It's a bad call. If a shooter leans into an immobile defender, that's his fault - it's not a foul on the defender. the benefit of a video game is that it can always make the right call. from a logic standpoint, trying to lean into standing defender who's right in front of you is bad shot selection, so you shouldn't be bailed out with a B.S. foul.
How would it be realistic for the referees to be perfect?
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Old 05-14-2012, 11:15 PM   #615
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Re: Official 2k13 Wishlist Thread

Quote:
Originally Posted by RyanFitzmagic
How would it be realistic for the referees to be perfect?
when it comes to foul calls, yes i want to the referees to make the right call in 2k. why would you want bad calls in the game? what if you lost a close game in the final seconds because the game called a B.S. foul on you that wasn't a foul? it's a video game, so the calls should be correct, and they should benefit the player who made the correct decision (in this case, standing still, putting hands up, and taking a neutral position). randomness is the enemy of a good video game. the outcomes of situations should be based on what the user does or doesn't do, and these outcomes should be repeatable by repeating those actions - it's about strategy and making good decisions...if a game isn't based on this, then it's not a game, but a bunch of random events strung together...and that's not something i'm interesting in playing.

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Old 05-15-2012, 01:26 AM   #616
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Re: Official 2k13 Wishlist Thread

Quote:
Originally Posted by blues rocker
when it comes to foul calls, yes i want to the referees to make the right call in 2k. why would you want bad calls in the game? just to make it realistic? what if you lost a close game in the final seconds because the game called a B.S. foul on you that wasn't a foul? it's a video game, so the calls should be correct, and they should benefit the player who made the correct decision (in this case, standing still, putting hands up, and taking a neutral position). randomness is the enemy of a good video game. the outcomes of situations should be based on what the user does or doesn't do, and these outcomes should be repeatable by repeating those actions - it's about strategy and making good decisions...if a game isn't based on this, then it's not a game, but a bunch of random events strung together...and that's not something i'm interesting in playing.
That doesn't make sense and it's not realistic at all. Referees make mistakes in real life, and players don't sit there and wish they had magical flawless officials. They overcome the mistakes the referees make because in the end, they balance out.

And even if NOT, putting your hands straight up and not moving does NOT absolve you of being called for a foul as it stands by today's rules. You can still commit a foul-- the fact that YOU don't like the call doesn't make it wrong.

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Old 05-15-2012, 03:22 AM   #617
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Re: Official 2k13 Wishlist Thread

I have read a few threads about improvements to associations, but no one has really been specific about online associations. I'm the type of person that gets tired of playing a game real quickly unless I have a bunch of friends to play with me. I have lived on online dynasties on NCAA Football games for the past few years and now finally NBA 2k12 came out with an online association, which I think was a great step going forward.

There were a few things about the online associations that really got me aggravated though.

*Not being able to download a draft class for an upcoming season is something that definitely needs to be put in the game next year. I wanted to see players like Anthony Davis, Harrison Barnes, Thomas Robinson, etc. Not unknown players who no one really cares about.

*Commissioners/Creaters of an online association should be able to manually advance by day or by week. I'm sick of the time limit. A lot of times I've been unable to keep an online association active because of the slow advance times. Let there be an option to have it advance every so many hours or manually advance it when ever you want to.

*If we offer a trade, please don't wait 6 advances before we find out if it is going to go through or not. Either say yes or no, so we can move on with other deals. Also, if a trade is accepted, don't make me wait 24 hrs for the trade to go through. Just give me the player so I dont have to wait on them to play some of my games.

*Stop making the CPU offer some of the dumbest trades in the world. If you are the Chicago Bulls, why would you trade Noah or Deng for someone like Kyle Lowry who is just going to sit the bench behind Derrick Rose. That makes no sense.

*Contracts. I won't trade for about anyone that doesn't have at least four years on their contract before you start an association. The CPU makes the dumbest signings ever. They would will give a 75 overall player the contract the size of Derrick Rose's contract. They have no money management what so ever.

*Trade finder. Okay so every now and then a good trade will come up, but more often than not trade finder will throw some of the most unreasonable trades ever. I'm not going to trade you Dwight Howard for a pick and a one star player so don't even throw that stupid offer out there.

*Free Agency/Players Resigning is unrealistic. Lebron James has NEVER resigned with a team and he will NEVER in his entire life sign with someone like the Milwaukee Bucks. Play for a winner means nothing for any player. I could go undefeated, with the MVP with Lebron, Defensive Player of the Year, NBA Title, and him being the Finals MVP and he would still leave me to resign with someone else offering the same amount of money I am. Play for a winner needs more emphasis and loyalty doesn't need to mean as much.

*Last thing I can think of is the fanasty draft. I wish it would let the creator pick the order of the draft. Sometimes I want everyone to start with a dominant player so I will give users all the highest picks, while other times I want users to picks toward the back, so we won't have a dominate player like Lebron and Durant.
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Old 05-15-2012, 01:26 PM   #618
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Re: Official 2k13 Wishlist Thread

a few more things I remembered:

1. This is a weird glitch I've noticed - sometimes right after the the opposing team scores and you're bringing the ball up the court, the icons for icon passing don't work. You'll hit the bumper to bring up the pass icons, but they just don't pop up. When this glitch happens, you usually have to wait about 5 seconds for pass icons to start working again. ( I only use the 2k cam, so I don't know if this happens on other camera angles or if it's somehow tied to the 2k cam).

2. Another specific thing related to how the ball handler moves when you control him - changing direction with the ball handler also feels a bit off compared to 2k11. Like if you are trying to move in an arcing path (like when moving around a pick) the ball handler will often awkwardly plant his feet and pause rather than being able to smoothly move in an arcing path. If I recall, this type of movement felt a little smoother and more responsive in 2k11.

3. Regarding passing - there should be more variety to where the passer places the ball - meaning the passer should place the ball out ahead of the receiver more often when the defenders are behind the receiver, in order to create a better passing angle. I have noticed that in 2k12 passes are usually thrown slightly behind the receiver, which causes him to kind of reach backwards to catch it. There should be more "lob ahead" passes where the receiver has to outstretch and reach forward with one hand to collect the ball in front of him. Obviously the placement of the pass (behind or ahead) would have to be contextually smart and would be determined by where is best for avoiding interception.
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Old 05-15-2012, 05:05 PM   #619
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Icon10 Re: Official 2k13 Wishlist Thread

NBA 2K12 My Player Mode - My NBA 2K13 Wish List For @2KSports & @Ronnie2K Feat. Scoring SF


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Old 05-15-2012, 05:06 PM   #620
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NBA 2K11 Crew - @2KSports Bringing Back Crew Mode To NBA 2K13 & Adding New Features

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