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The new Playbook system is very flawed

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Old 10-12-2011, 03:05 AM   #41
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Re: The new Playbook system is very flawed

The new playbook is another level to Nba2k11(last year when you discover a play you easy steal a pass of cpu)
problems are the tendencies of cpu that are broken(if I met 0 at run play and i raise 100 pick and roll and the other tendencies of a player exSteve Nash are set at 0 the cpu in theory must make only pick and roll no make other play or spot up that's the problem the same of last year)
Another problem are the tendencies of the big men that are too high in specific areas..
It's true some play disappear or not fit well but is secondary complaint...
The very problem are the tendencies.....
Ps Sorry for my english....


Last edited by Lee Harrison; 10-12-2011 at 03:07 AM.
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Old 10-12-2011, 04:10 AM   #42
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Re: The new Playbook system is very flawed

da_czar
I dont see many issues with your vid.
A couple of moments but that is to be expected.
However.
1. The team you are playing [blazers] has the lowest game tempo and fast break in the game.
So its expected that they take their time.

2. The issue stands out when you watch cpu vs cpu.

Its glaring to me.
That is the 1st time I actually saw the blazers run that play where aldridge gets it deep in the post after ball reversal.
The 1st time I tested the blazers aldridge hardly got a touch. it was felton and wallace going all freestyle on the perimeter because they couldnt run plays properly. probably that exact play they ran so nicely against you.

Sorry man. I dont have any vids.
The only way I could do so is to dodgily record it with my digital camera.
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Old 10-12-2011, 05:47 AM   #43
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Re: The new Playbook system is very flawed

@Czar,

First of all I'm really enjoying the 2K12 play calling system! I love reading how the defense reacts and take advantage of what is given to me. Adds a new layer to strategy which makes me feel like I'm actually running a NBA offense and not playing a video game!

But I agree with other posters stating that too often the play breaks down which forces the CPU to go freelance! I've spent a lot of my time with 2K12 in My Player waiting for new rosters... If you want to experience these issues other users are having try My Player! I don't know if I can say how often this happens, but I'm confident that 50% of the time my teams possions ends in a random player freestyling and forcing a stupid shot at the end of the 24! It's like someone forgot to tell my AI teammates that 2K12 got a playcalling overhaul from 2K11 and they have no idea how to execute them!

In my experience there are 3 main issues:

1) I have several My Players up and running. In one I'm a spot up shooter (think Ray Allen) with the Suns. I have mid range as my 1st choice and 3pt as my 2nd. The issue is, when I curl around a screen losing my defender, my AI teammate waits about a sec before passing me the ball which gives the defense enough time to recover. As soon as I come around the screen and my defender gets stuck I should get the pass while I'm actually open!

2) Also with the Suns we have a play (can't remember the name of the play) where we're supposed to pass it along the perimeter. The C gets the pass right at the top outside the perimeter and is supposed to pass it further along the 3pt line, but the player supposed to receive the pass just stands in his spot waiting for the pass. If the opposing defender is too close to him the C stands still for a couple of seconds and then goes freestyle and forces a really bad shot - often a 3! I can't stress enough how much this ruins the fun of My Player. Lopez isn't supposed to do that!!

3) Often, during a play, one of my AI teammates decides to do an iso move while moving from one point to another according to the play diagram. But as soon as the iso move is executed the play diagram disappear and we're in freelance for the rest of the possesion. Again, no real reason the play should break down just because a player makes a crossover as long as he is moving towards the spot he is supposed to!?

All these issues are from my AI teammates - not the guy I'm controlling!

I know the 3pt shooting and rediculous trade logic can be patched, but I hope the AIs ability to execute plays can too! If this is done My Player will be a blast opposed to the how frustrating it is now!

PS. Sorry, english is clearly not my 1st language so if there is anything in this post not making sense please let me know and I'll try to rephrase!
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Old 10-12-2011, 07:07 AM   #44
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Re: The new Playbook system is very flawed

Quote:
Originally Posted by domidomdomz
Sir, could you also ask them to add more low post plays for the Lakers bigs, specifically plays from the 98 Spurs.

By the way, the Triangle Offense is really spot on this year. Branching made it possible for the offense to react based on what the defense gives, hence, the concept of Triangle Offense. No wonder, Kobe was impressed during E3.
Yes I already submitted that for the insiders approval.
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Old 10-12-2011, 07:11 AM   #45
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Re: The new Playbook system is very flawed

Quote:
Originally Posted by nogster
da_czar
I dont see many issues with your vid.
A couple of moments but that is to be expected.
However.
1. The team you are playing [blazers] has the lowest game tempo and fast break in the game.
So its expected that they take their time.

2. The issue stands out when you watch cpu vs cpu.

Its glaring to me.
That is the 1st time I actually saw the blazers run that play where aldridge gets it deep in the post after ball reversal.
The 1st time I tested the blazers aldridge hardly got a touch. it was felton and wallace going all freestyle on the perimeter because they couldnt run plays properly. probably that exact play they ran so nicely against you.

Sorry man. I dont have any vids.
The only way I could do so is to dodgily record it with my digital camera.
Don't worry about that and you are ABSOLUTELY correct on cpu vs cpu games. I have no idea what it is but the cpu is terrible playing against itself.

I think because the defense is always in exact correct position it doesn't know how to react. How to fix that is above my knowledge level and I like watching cpu vs cpu games but i had to stop because it just looks terrible. I will play some up tempo teams to see if it raises it's head there also.
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Old 10-12-2011, 07:12 AM   #46
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Re: The new Playbook system is very flawed

Quote:
Originally Posted by Lee Harrison
The new playbook is another level to Nba2k11(last year when you discover a play you easy steal a pass of cpu)
problems are the tendencies of cpu that are broken(if I met 0 at run play and i raise 100 pick and roll and the other tendencies of a player exSteve Nash are set at 0 the cpu in theory must make only pick and roll no make other play or spot up that's the problem the same of last year)
Another problem are the tendencies of the big men that are too high in specific areas..
It's true some play disappear or not fit well but is secondary complaint...
The very problem are the tendencies.....
Ps Sorry for my english....
Your english is fine lee. I understand you completely !
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Old 10-12-2011, 07:27 AM   #47
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Re: The new Playbook system is very flawed

Quote:
Originally Posted by kongemeier
@Czar,

First of all I'm really enjoying the 2K12 play calling system! I love reading how the defense reacts and take advantage of what is given to me. Adds a new layer to strategy which makes me feel like I'm actually running a NBA offense and not playing a video game!

But I agree with other posters stating that too often the play breaks down which forces the CPU to go freelance! I've spent a lot of my time with 2K12 in My Player waiting for new rosters... If you want to experience these issues other users are having try My Player! I don't know if I can say how often this happens, but I'm confident that 50% of the time my teams possions ends in a random player freestyling and forcing a stupid shot at the end of the 24! It's like someone forgot to tell my AI teammates that 2K12 got a playcalling overhaul from 2K11 and they have no idea how to execute them!

In my experience there are 3 main issues:

1) I have several My Players up and running. In one I'm a spot up shooter (think Ray Allen) with the Suns. I have mid range as my 1st choice and 3pt as my 2nd. The issue is, when I curl around a screen losing my defender, my AI teammate waits about a sec before passing me the ball which gives the defense enough time to recover. As soon as I come around the screen and my defender gets stuck I should get the pass while I'm actually open!

2) Also with the Suns we have a play (can't remember the name of the play) where we're supposed to pass it along the perimeter. The C gets the pass right at the top outside the perimeter and is supposed to pass it further along the 3pt line, but the player supposed to receive the pass just stands in his spot waiting for the pass. If the opposing defender is too close to him the C stands still for a couple of seconds and then goes freestyle and forces a really bad shot - often a 3! I can't stress enough how much this ruins the fun of My Player. Lopez isn't supposed to do that!!

3) Often, during a play, one of my AI teammates decides to do an iso move while moving from one point to another according to the play diagram. But as soon as the iso move is executed the play diagram disappear and we're in freelance for the rest of the possesion. Again, no real reason the play should break down just because a player makes a crossover as long as he is moving towards the spot he is supposed to!?

All these issues are from my AI teammates - not the guy I'm controlling!

I know the 3pt shooting and rediculous trade logic can be patched, but I hope the AIs ability to execute plays can too! If this is done My Player will be a blast opposed to the how frustrating it is now!

PS. Sorry, english is clearly not my 1st language so if there is anything in this post not making sense please let me know and I'll try to rephrase!
Great detailed feedback. I have forwarded a summary of this to the squad and hopefully they can track this down.
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Old 10-12-2011, 07:30 AM   #48
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Re: The new Playbook system is very flawed

Quote:
Originally Posted by Da_Czar
Don't worry about that and you are ABSOLUTELY correct on cpu vs cpu games. I have no idea what it is but the cpu is terrible playing against itself.

I think because the defense is always in exact correct position it doesn't know how to react. How to fix that is above my knowledge level and I like watching cpu vs cpu games but i had to stop because it just looks terrible. I will play some up tempo teams to see if it raises it's head there also.
Spot on Da_czar.
Thats what I was going to mention.
Its because the cpu plays positional defense more on point than a human opponent. thus the CPU gets all flustered and behaves like an idiot, wasting shot clock time.


I mainly test of cpu vs cpu because if you can get that right. you are generally done. The fact that My player is basically cpu vs cpu. it would also rear its ugly dumb AI head more often than not.
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Old 10-12-2011, 12:56 PM   #49
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Re: The new Playbook system is very flawed

czar i think it would solve alot of problems if you could save your playbook. i always notice that they add "user playbook1" and "user playbook2" along with the other teams playbooks. if we could save our favorite plays to these playbooks and then actually pull that playbook up during an online match with any team, that would kill alot of confusion because your plays you know and love would instantly be there rather than "should i take 2 minutes to change my playbook?" if these playbooks were attached to the user profile instead of the roster files, it should carry over from offline to online, in theory. that way if you know youre about to run with boston but you dont like the plays they have for pierce, you could change from the celtics playbook to the "user playbook1" and your favorite iso plays would instantly be there which you already have preassigned to the SF. problem solved.
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Old 10-12-2011, 01:04 PM   #50
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Re: The new Playbook system is very flawed

Quote:
Originally Posted by nogster
2k11's playbook was heaps better.
I dont care that 2k12 has more plays at your disposal in game.
4 individual plays for each player was more than enough and a better system than the mess it is now.
What annoys me more is the cpu is so ******** at running many of these plays.
It takes them most the shotclock to set up a play and then more often than not. it breaks down within secs of a shot clock violation and a desperation shot is forced.

In 2k11. the cpu ran the plays well and effeciently.
I have been tearing my hair out trying to get Nash and the Suns to play on point.
7 secs or less is near impossible this season.
In 2k11 I had nash pick n rolling me to death. it as bliss being owned by him on offense. being so concerned how to handle the pick n roll offense they ran.
not so in 2k12.

There is a lot wrong with this game.
It seems to me this release is the play testing version. The patch will be the proper release.
I strongly disagree. The plays in 2k12 run much better and are much more useful then last year. The branching is amazing.

I run plays 90% of the time and really don't see an issue.

Last edited by younggrease; 10-12-2011 at 01:15 PM.
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