NBA 2K12 Developer Insight #10 - Controls - Page 2 - Operation Sports Forums
Home

NBA 2K12 Developer Insight #10 - Controls

This is a discussion on NBA 2K12 Developer Insight #10 - Controls within the NBA 2K forums.

Go Back   Operation Sports Forums > Basketball > NBA 2K
Reply
 
LinkBack Thread Tools
Old 09-19-2011, 01:30 PM   #11
MVP
 
blues rocker's Arena
 
OVR: 14
Join Date: Sep 2007
Location: Cleveland, OH
PS Network: spike6681
Re: NBA 2K12 Developer Insight #10 - Controls

awesome...the reason 2k makes great games is because they have dedicated developers who know what they're doing...and they listen to the gaming community...

It says a lot about the character of the devs that Mike Wang didn't think the "walk up dribble" was that important, but he included anyway because a lot of people wanted it...

i remember last year around this time, we were discussing the addition of a "shot quality grade" feedback system on these forums, Mike Wang commented in the thread and said they might add it...and now it's in 2k12...just another example of the devs being willing to listen to the community.

2k makes great games because they have devs that are willing to go the extra mile, and who WANT to go the extra mile. it's their passion, and it shows.


i'm loving the addition of more "explosiveness" being added to quick ball handlers...in 2k11, it always felt like it took a bit too long for fast players to accelerate into a sprint...they would kind of almost take a couple of slow steps before they could build up their speed...i'm really looking forward to having that explosiveness when using players who have that ability in real life.


Last edited by blues rocker; 09-19-2011 at 01:36 PM.
blues rocker is offline  
Reply With Quote
Sponsors (you can remove in-post ad banners by registering or logging in)
Old 09-19-2011, 01:31 PM   #12
Pro
 
lv2bll's Arena
 
OVR: 17
Join Date: Mar 2009
Location: Sim Nation, CA
Blog Entries: 2
PS Network: ONEMANLEGEND
Re: NBA 2K12 Developer Insight #10 - Controls

Quote:
There have been a lot of instances watching different people play the AI this year in which I felt the AI played smarter, and took better shots than the human. There’s nothing better than watching an AI ball handler take me off the drive, start a spin jumper, pump fake to get me into the air, and then step through for an uncontested floater. It’s a thing of beauty and I don’t even feel bad when I get schooled.
THIS! THIS! THIS! THIS! THIS! THIS! THIS!
__________________
Live, Love, Learn
and Play Basketball
I live in a word where I give respect to get it back.
I'm not owed anything by anyone.
lv2bll is offline  
Reply With Quote
Old 09-19-2011, 01:32 PM   #13
MVP
 
OVR: 15
Join Date: Aug 2002
Re: NBA 2K12 Developer Insight #10 - Controls

After reading that, just make it available for pre-order and I'm all over it.

Impressive read.
myownsun is offline  
Reply With Quote
Old 09-19-2011, 01:34 PM   #14
Banned
 
OVR: 1
Join Date: Jun 2010
Re: NBA 2K12 Developer Insight #10 - Controls

Nice! I'm liking how 2K is finally implementing stuff that Live did years ago...
2slik is offline  
Reply With Quote
Old 09-19-2011, 01:36 PM   #15
Almighty 2k Paper Champ
 
richmo's Arena
 
OVR: 12
Join Date: Jul 2005
Location: Cleveland, OH
Posts: 869
Re: NBA 2K12 Developer Insight #10 - Controls

__________________
"All the fat *****es asking what's up with me
The heavyweight lover gone, now they wanna **** with me!" - 50
richmo is offline  
Reply With Quote
Old 09-19-2011, 01:36 PM   #16
Rookie
 
exposedaking's Arena
 
OVR: 0
Join Date: Jun 2011
great insight, its starting to sound like different game! every word was music to my ears
exposedaking is online now  
Reply With Quote
Old 09-19-2011, 01:37 PM   #17
Rookie
 
ShindoHikaru's Arena
 
OVR: 1
Join Date: Oct 2009
Re: NBA 2K12 Developer Insight #10 - Controls

Quote:
Now I gotta get back to work on NBA2K13.
After reading such a great Insight, Mike teases us with his last words. I think I'm going to enjoy playing 2K12 much more than I did with 2K11.

Create your own Sig shot baby!
ShindoHikaru is offline  
Reply With Quote
Old 09-19-2011, 01:39 PM   #18
MVP
 
blues rocker's Arena
 
OVR: 14
Join Date: Sep 2007
Location: Cleveland, OH
PS Network: spike6681
Re: NBA 2K12 Developer Insight #10 - Controls

i'm also liking the AI improvements...if the AI is as good as described, i may never feel the need to play against people online..

after a few moths with 2k11, i felt i had to turn the difficulty all the way up and even turn up the CPU's sliders in order to give myself enough of a challenge...because i had learned how to beat the CPU almost every time..i'm hoping this improved CPU AI will keep me engaged longer so I don't feel like I'm seeing the same tactics and tendencies from the CPU every time.

Last edited by blues rocker; 09-19-2011 at 01:42 PM.
blues rocker is offline  
Reply With Quote
Old 09-19-2011, 01:40 PM   #19
23
Get Well Kobe
 
23's Arena
 
OVR: 65
Join Date: Sep 2002
Location: Los Angeles
Posts: 47,163
Blog Entries: 4
PS Network: KDRE_OS
Re: NBA 2K12 Developer Insight #10 - Controls

Quote:
There have been a lot of instances watching different people play the AI this year in which I felt the AI played smarter, and took better shots than the human. There’s nothing better than watching an AI ball handler take me off the drive, start a spin jumper, pump fake to get me into the air, and then step through for an uncontested floater. It’s a thing of beauty and I don’t even feel bad when I get schooled.
Quote:
Originally Posted by lv2bll
THIS! THIS! THIS! THIS! THIS! THIS! THIS!

Right, i've been wanting and asking about this for a long time... ID messed me up with the AI doing things to you that you would do to it

That adds a whole different dynamic to trying to stop stars and all stars as opposed to regular role players
__________________
“I enjoy playing at the heart of it is just a kid who really loves playing the game of basketball.”
Kobe Bryant
23 is offline  
Reply With Quote
Old 09-19-2011, 01:41 PM   #20
All Star
 
Goffs's Arena
 
OVR: 30
Join Date: Feb 2003
Posts: 7,511
Re: NBA 2K12 Developer Insight #10 - Controls

standing dribble without him moving forward? gimme the demo now! I know pared wanted this to as I complained about this last year...
Goffs is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA 2K »


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -5. The time now is 04:10 PM.

Top -