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Should there be a cap on certain ratings based on position, height or weight?

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Old 09-03-2009, 02:18 PM   #1 (permalink)
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Should there be a cap on certain ratings based on position, height or weight?

Even though I don't necessarily agree with the ratings on Fight Night 4, I like the idea that its impossible for the quickest heavyweight to have the speed of the quickest lightweight because of a cap on the ratings. This brings me to NBA 2k.

Should it be possible for a player who is 140 pounds to have a strength rating of 99? How about a 7'6" player having a vertical of 99? I think the Combine shows its going in that direction by having the different style of players and a cap on size if u choose a certain position, but that doesn't prevent people from being able to make a 99 everything attribute player in the actual game. Even with Michael Jordan, he was the perfect player, but even he should have a cap on his rebounding and strength rating simply based on his size/position. I'm not saying you SHOULDN'T be able to make a player with a 99 OVR, but if I decide to make a CENTER who is rated 99...I shouldn't be allowed to give him a 99 in 3pt shooting, handles, or speed. Conversely, I should not be allowed to make a PG who is taller than Magic Johnson, have 99 rating in rebounds, blocked shots, or post moves.
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Old 09-03-2009, 02:20 PM   #2 (permalink)
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Re: Should there be a cap on certain ratings based on position, height or weight?

im going to answer the title: YES!
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Old 09-03-2009, 02:26 PM   #3 (permalink)
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Re: Should there be a cap on certain ratings based on position, height or weight?

Maybe for the My Player feature or anything which you can take online, but just in game editing stats, those need to be wide open for us to do what we want with.
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Old 09-03-2009, 02:28 PM   #4 (permalink)
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Re: Should there be a cap on certain ratings based on position, height or weight?

Yes there should be.
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Old 09-03-2009, 02:30 PM   #5 (permalink)
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Re: Should there be a cap on certain ratings based on position, height or weight?

Nah, if someone wants to create that nonsense on their game let them be. Don't cap it.
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Old 09-03-2009, 02:39 PM   #6 (permalink)
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Re: Should there be a cap on certain ratings based on position, height or weight?

There shouldnt be arbitrary caps but their needs to be a system of checks and balances. You mentioned fight night rd 4. Well that game told me that Roy Jones has a 75 chin and Marvelous Marvin Hagler has a 74. It also told me that Kermit Cintron has a 62 power in his lead hand while sergio "hands like pillows" mora has a 62 as well in his lead hand.

Arbitrary caps take away the actual abilities of real people. If you wanna prevent a 7'6 center from having a 99 vertical then make it cost significantly more points to increase vertical for someone that tall. A carefully thought out list of incentives and disincentives can prevent the unrealistic scenarios just fine. The problem is you have to consider each rating and how it can be affected by height and weight. A 7'6 center should be able to have a 99 3pt if he wishes, just make it cost him so much that he wont be a very effective center outside of that 3 ball. If u have a 99 3pt then u are a 3pt specialist which should therefore imply thats about all u do really well. everything else should be various degrees of spotty.

So long answer short, no caps are needed but there should definately be checks and balances to account for physical limitations.
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Old 09-03-2009, 02:40 PM   #7 (permalink)
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Re: Should there be a cap on certain ratings based on position, height or weight?

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Originally Posted by Boge
Maybe for the My Player feature or anything which you can take online, but just in game editing stats, those need to be wide open for us to do what we want with.
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Nah, if someone wants to create that nonsense on their game let them be. Don't cap it.
I'm not saying a person shouldn't be able to create a 99 OVR character, but I really feel like there should be a cap on positions. For example a PG should be able to max out their Passing, Handles, Shooting, Speed, but there should be a cap on their height (Combine has it at 6'7, but I would make it 6'9), weight (which I feel should be tied somewhat to strength), rebounding, and blocked shots.

If I wanted to make a 99 OVR center, I should be able to max out inside shooting, Post Offense and Defense, Strength and a few others, but Speed, Vertical, Handles, Midrange and 3pt shooting would be capped.
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Old 09-03-2009, 02:43 PM   #8 (permalink)
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Re: Should there be a cap on certain ratings based on position, height or weight?

There should be caps, however a center can have a 99 in 3pt, that's a skill based attribute and there are big guys in the league that can drill 3s. That said, the caps on physical attributes based on height, weight and build should be there, no way a guy 7"0 or over weighing 280-300lbs should be able to achieve a 99 in speed or quickness.
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Old 09-03-2009, 02:46 PM   #9 (permalink)
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Re: Should there be a cap on certain ratings based on position, height or weight?

Quote:
Originally Posted by Krucialist
There shouldnt be arbitrary caps but their needs to be a system of checks and balances. You mentioned fight night rd 4. Well that game told me that Roy Jones has a 75 chin and Marvelous Marvin Hagler has a 74. It also told me that Kermit Cintron has a 62 power in his lead hand while sergio "hands like pillows" mora has a 62 as well in his lead hand.

Arbitrary caps take away the actual abilities of real people. If you wanna prevent a 7'6 center from having a 99 vertical then make it cost significantly more points to increase vertical for someone that tall. A carefully thought out list of incentives and disincentives can prevent the unrealistic scenarios just fine. The problem is you have to consider each rating and how it can be affected by height and weight. A 7'6 center should be able to have a 99 3pt if he wishes, just make it cost him so much that he wont be a very effective center outside of that 3 ball. If u have a 99 3pt then u are a 3pt specialist which should therefore imply thats about all u do really well. everything else should be various degrees of spotty.

So long answer short, no caps are needed but there should definately be checks and balances to account for physical limitations.
Well we both know FN4 had flawed ratings.

The problem with a 7'6 Center with 3pt ability is...how often have u seen this? Never right? Wouldn't that defeat their purpose of being a Center? Even Dirk isn't a Center...he came in the league as a SF, so if someone wanted to make a 7' SF with 3pt Shooting maxed out, with a Secondary position of PF, then it would be somewhat possible to create Dirk.

Again, to mention FN4 again...the caps they did were too extreme. If I were doing the ratings, I would make a Center with a cap at 85 3pt shooting...I wouldn't drop it down to like 70.
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Old 09-03-2009, 02:49 PM   #10 (permalink)
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Re: Should there be a cap on certain ratings based on position, height or weight?

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Originally Posted by abuC
There should be caps, however a center can have a 99 in 3pt, that's a skill based attribute and there are big guys in the league that can drill 3s. That said, the caps on physical attributes based on height, weight and build should be there, no way a guy 7"0 or over weighing 280-300lbs should be able to achieve a 99 in speed or quickness.
Yeah, you're absolutely right. The physical attributes should definitely have caps on them. I was leaning toward that, but got off track...lol.

Even if u have the Draft Combine, they divide the attributes into 4 categories: Offense, Defense, Physical, and Mental.
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