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NBA 2K9 Patch Released For 360/PS3, Impressions Here

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Old 12-04-2008, 04:04 AM   #301 (permalink)
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

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Originally Posted by JohnDoe8865
That is very discouraging. So you've tried creating a brand new CAP from scratch, or Dling a CAP made post patch and it still doesn't give the correct face values?
aahh!!! ok so after going back and re-uploading the dna and downloading it again it is working. so only players uploaded after the patch will work correctly. thanks for leading me in the right direction.
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Old 12-04-2008, 04:06 AM   #302 (permalink)
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

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Originally Posted by portlandblazer
aahh!!! ok so after going back and re-uploading the dna and downloading it again it is working. so only players uploaded after the patch will work correctly. thanks for leading me in the right direction.
I'm just relieved to hear that it IS working! LOL.
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Old 12-04-2008, 04:16 AM   #303 (permalink)
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

I played a game post patch for the first time and it wasnt good. It was kinda wierd my cpu teammates were always covering the wrong man and when I would try to make the switch to stop the mismatch my teamate would follow me to cover the guy im about to cover so then i switched back to the other guy and the cpu would still follow me idk it was just one game iv played so far. I turned down the Help Defense slider all the way down and the mis matches kinda stopped. The team i played scored 105 points but 60 were in the paint and for some reason they were able to dunk just about anything. Fatigue is still terrible on default so it needs to be brought back down to 37-39. I do not know the point of the cpu having a rotation substitute setting since it doesnt work at all so i had to set it to fatigue and finally they subbed out Big Z. The cpu was getting to many calls also. They had 20FTA i only had 7. Ima play another game and see if it has the same results as my first but i dont think Default sliders were fixed at all.
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Old 12-04-2008, 04:18 AM   #304 (permalink)
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

Well, I'm back in the saddle with a new Xbox. At least I have an HDMI port and a new cable. Meh.

So..patch! I love it. I just played SA vs. Phoenix on All Star in a quick five minute game. It was a small sample, but everything feels title, and I didn't see one second of BS.

No crazy CPU rebounds

no exorbitant amounts of contested jumpers made,

no AMAAAZZING mmm mmorr moorrrph layups(not that there was zero morphing, just not through defense for a successful bucket)

Realistic FG% 48(them) 52(me)

Weird and broken feeling backdown, as reported

Timmy was still unstoppable, despite the above

Everything just felt more logical. This almost feels like the game they were supposed to release in the first place, and the original one was some weird social experiment

In any event, I'm thrilled with the patch, and this is my favorite sports title since 2k5. For me, it plays a great game of basketball.
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Old 12-04-2008, 04:54 AM   #305 (permalink)
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

Also how can i make the right pl;ay for an ally oop? I have played about 30 total games against the CPU and i have yet to do an Ally oop? I hate when its a 2 on 1 fast break and my teamate stops in the middle of the fast break so i cant throw up the oop.
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Old 12-04-2008, 07:32 AM   #306 (permalink)
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

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Originally Posted by Brooklynnets24
Also how can i make the right pl;ay for an ally oop? I have played about 30 total games against the CPU and i have yet to do an Ally oop? I hate when its a 2 on 1 fast break and my teamate stops in the middle of the fast break so i cant throw up the oop.
I'm having non of your problems. Everything you said is wrong with the game is non-existant with my copy. Substitutions are great and fixed with the patch.
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Old 12-04-2008, 09:34 AM   #307 (permalink)
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

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Originally Posted by Rinse
Go check again, it's definitely different from pre-patch.
Even if it was changed it still waaaaay to slow to be Jose's shot.
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Old 12-04-2008, 09:37 AM   #308 (permalink)
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

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Originally Posted by godsgift2dagame
To add to the Defended Jumpshots part...

I showed the kid the replay, slowly moving at like 1/2 speed and he laughed and said it's part of the game, that the designers wouldn't have put it in if it wasn't...
I HATE when people say dumb stuff like that. Cause they really believe it
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Old 12-04-2008, 09:38 AM   #309 (permalink)
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

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Originally Posted by DakkoN
Anyone else seeing a ton of airballs now? I mean a ridiculous number. Seems like 1/10 shots are airballs.
Yea they REALLY overdid the airballs this year. I saw a few in the paint with Prime Time Scorers
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Old 12-04-2008, 09:54 AM   #310 (permalink)
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

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Originally Posted by DCAllAmerican
Yea they REALLY overdid the airballs this year. I saw a few in the paint with Prime Time Scorers
This coming from a Prime time Complainer, come on DC.....LOL, J/K
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