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Rookie
OVR: 3
Join Date: Aug 2008
Posts: 76
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Re: NBA 2k10 Wishlist
General Game Ideas
-more off the ball contact (guys bumping cutters) helps to stop all the back doors
-guys who just use speed burst or try to dribble side to side or try to isomotion with big men that can't do that in real life either lose the ball or are easier to get ripped.
-a second fatigue level to complement general fatigue (speed burst is temporary) overusing speed burst causes your players to get more fatigued making it nearly impossible to run up the court
-more animations where a player gets muffed. stop laughing at the word, its when you block a player before he releases the ball. i'm sick of not getting a block (or not even affecting the shot) because i was a half second to early, make it a block or a foul i don't care, just don't make it nothing anymore.
-more urgency when running a play I called, much like when running quick plays.
CAP Ideas
-More body types. If anything, let us use the body types from the association rookie classes. if you tell us we can only use predetermined faces, then fine. make more of them, and i'll make do. if we get that camera tech from tiger woods, awesome. but as it stands the players still don't look right.
-This idea is sort of radical and it would change your cap entirely, but i think its worth a look. Different people of the same height can have different body types and would look different weighing the same thing. so in my cap idea, when creating a player you first choose your height and body type. then the game determines your minimum weight which will make your character as thin as possible. For a the height of say 6-5 the thinnest body type will start at like 165, but fore the biggest it will start at like 225.
At this point you can start to increase the weight, which will make the character begin to fill out gradually, until you reach the maximum weight, which will make your character look obese. Again using someone 6-5, the max body weight for the thinnest body type could be 215, while for the thickest body type it could be 275. At these respective weights both players would look obese, but since they have different body types, it happens at different weights. In between this thin and obese are different levels of fitness, and different overall body types that will be shown when the player reaches certain marks in weight. For example, with a 6-5 player with the thinnest body type the, 165 would be skinny, 175 would be thin, 185 would be average, 195 would be muscled, 205 would be thick, 215 would be obese. At different heights or body types the difference could be larger or smaller.
I also would like to see certain rating restrictions based on what level of fitness the player has. A player at his thinnest weight should be able to have exceptional quickness and agility, but should be limited in the strength related categories. On the flip side a player at his largest weight should excel in strength related categories but should be slower, less agile and have stamina issues. Now i know you're saying there are big guys out there that are both strong and quick, but thats because they are of a different body type. Guys like Lebron and Shaq can play at their respective weights because they are naturally bigger and stronger than everyone else their height. If most players were to try and gain enough weight to match them in size, they would either lose much of their quickness and agility, or get hurt from carrying around so much extra weight.
Association Ideas
let me start by saying this is deepest association mode ever for this series(or sport for that matter) and even with the game's flaws i enjoy playing it. i just have a few ideas to expand the fun of this mode even more.
-multiple players signed under MLE (self explanatory)
-veteran minimum i tried to sign a guy to fill out my roster for the minimum salary of 459k and he got so insulted he wouldn't sign with my team. how much did he want? 461k...horrible. years in the league already dictate max starting salary for a contract in the game, they should also dictate the minimum.
- front office strategy/direction. teams should decide whether they are in a rebuilding/retooling/ or contending mode. this would dictate whether they are trying to stockpile young talent and accumulate cap space, make a few trades to change some pieces or if they're trying to keep the majority of the team together to make a run at the title. this would ad realism to the movement and activity of certain teams, and could help add depth to free agency (an older player seeking a ring would only sign with a rebuilding/retooling team for a great contract, may take less money to play for a contender) Or teams that are rebuilding may trade a player like garnett or ray allen for young talent.
-trade and resigning restrictions (if you sign a player you cant trade him for 3 months or something like that) also if you trade a player and he is cut you have to wait 30 days to sign him again.
-teams buyout contracts (or buyout option)
-team budgets. i think teams need a budget, because that also dictates how teams act. the knicks make so much money that they can always just throw it at free agents and such no matter how it muddles there cap situation. teams like the grizzlies occasionally dump salary because they know they can't afford to pay the luxury tax. my point is that find some way to make a teams financial situation affect whether or not they ever leave the rebuilding or retooling mode. in other words some sort of owner general manager option that can be turned on or off at the beginning of the franchise mode.
-fix team chemistry and player happiness. no more players angry about their playing time because they're averaging 5 fouls a game. players should find other ways to make them unhappy, like playing out of position or not getting enough shots. players like manu ginobli shouldn't lose their mind if they're coming off the bench, especially if they're getting a
career high in minutes.
-use my CAP idea from above and incorporate it into all players and draft picks, so we can tell a few things about player before hand. also, make conditioning a factor in training and the game. make it so that players can gain and lose weight if we don't make them train in the offseason, or we can ask them to gain or lose weight to help they're durability/stamina or strength.
-players/team take rating hit for player playing out of position, especially a non point
guard playing point guard. the same way a team with everyone playing at the right position is better.
-fix potential. like hotubu said, players don't magically decline in every rating when they reach a certain age. the same can be said about coming into the league. you don't magically get faster at 26 then you were at 19. your physical attributes tend to gradually decrease as you get older, and your skills tend to increase. 2k has made this better then it has been in the past but it could still improve.
-fix the retiring of coaches, combine the head and assistant coach pool, i simmed like 20 years of franchise and my assistant coach was all A's and my head coach was all D's and F's. eventually add retired players to the coaching pool and the scouting pool.
-have the end of season awards announced gradually like in real life. have the news
broken to us gradually, and have some special announcement for each award/ announcement.
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