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NBA 2K9 Online Features Overview

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Old 08-20-2008, 01:33 PM   #11
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Re: NBA 2k9 Online Features Overview

Quote:
Originally Posted by Boge
A bit off topic, but where is the intensity in the players faces? I see nothing but still emotions. That really hurts the realism and feel.
It's 2008 not 2015.

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Old 08-20-2008, 01:34 PM   #12
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Re: NBA 2K9 Online Features Overview

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Originally Posted by rebe1
As if you can see the faces during gameplay.
Umm, you can.. Especially with all the after basket and dead ball camera cuts that the NBA games do nowadays.
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Old 08-20-2008, 01:36 PM   #13
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Re: NBA 2K9 Online Features Overview

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Originally Posted by rebe1
As if you can see the faces during gameplay.
You can only get so much done in 1 year, people go a bit overboard on a few things like this imo. I am sure this isnt on the top of their priority list. Putting all that stuff makes the game harder to stay stable at 60fps. They have to ad more skeleton's for the face that can hurt performance. Its a balancing act. I rather have the game run silky smooth then someone cringing as he goes up for a dunk.

We arent going to see this kind of stuff as the norm imo until next gen.
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Old 08-20-2008, 03:12 PM   #14
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Re: NBA 2K9 Online Features Overview

I hope the new online feature is 5 on 5 online leagues!
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Old 08-20-2008, 03:20 PM   #15
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Re: NBA 2K9 Online Features Overview

I don't follow this stuff so closely but with the player DNA feature and 2k share don't you think that the big feature might be to create one "player" and during these 5 on 5 and such things we are going to "level up" and get rated etc.....

In essence I think the big feature might be a superstar type online mode. I don't know for sure but that is my speculation.
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Old 08-20-2008, 07:11 PM   #16
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I'm pretty sure the new feature has something to do with online leagues. 2KSports.com is about ready to break with My 2Kommunity, something that has been in the works for a while, and it will debut with NHL 2K9. We're talking about chat, full stats, and video being uploaded right from your system to the league website.

One of the developers at E3 said "You ain't seen nothing yet" regarding how their online feature would blast NBA Live's Dynamic DNA, but that's just talk.
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Old 08-20-2008, 07:48 PM   #17
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Re: NBA 2k9 Online Features Overview

Quote:
Originally Posted by Boge
A bit off topic, but where is the intensity in the players faces? I see nothing but still emotions. That really hurts the realism and feel.
*pulls up for jumper*
*wonders why my PF doesnt have a facial expressions*
*turns off game*

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Old 08-20-2008, 10:54 PM   #18
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Re: NBA 2k9 Online Features Overview

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Originally Posted by kcxiv
It's 2008 not 2015.
It's 2008, not 1999...wait, NBA Live 99 had some facial expressions. Actually, I remember being able to choose between 3 attitudes when creating players. I also remember facial expressions on dunks and also when they got injured and walked off the court. That was 10 years ago! I expect more after 10 years worth of perfecting a basketball video game.

In 2015 when they still don't have facial expressions, will you be disappointed then?
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Old 08-20-2008, 11:08 PM   #19
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Nba 2k9 will beat nba live for years to come
they beat live 09 in graphics, pics, trailers and features
nba live 09 is using a dumm *** dna system like that will really work
i call it hot spot part 2
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Old 08-21-2008, 01:37 AM   #20
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Re: NBA 2K9 Online Features Overview

Prizefighter does an excellent job with facial expressions. They may be a bit exaggerated but not much. NBA 2K9 should borrow some of that.
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