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Community Q&A: NBA 2K9

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Old 08-16-2008, 05:29 PM   #51 (permalink)
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Re: Community Q&A: NBA 2K9

Has isomotion changed at all? Isomotion in 2K8 felt a little unresponsive resulting in your player crossing over when you didnt want him to or your player not doing the move you want him to do.
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Old 08-16-2008, 05:30 PM   #52 (permalink)
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Re: Community Q&A: NBA 2K9

Its hilarious hown many posts this Q&A has. Live's has 9
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Old 08-16-2008, 05:32 PM   #53 (permalink)
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Re: Community Q&A: NBA 2K9

Will the classic all-star team players have short shorts?
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Old 08-16-2008, 05:33 PM   #54 (permalink)
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Re: Community Q&A: NBA 2K9

Quote:
Originally Posted by blingballa333
Its hilarious hown many posts this Q&A has. Live's has 9
lol ye i noitced that too
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Old 08-16-2008, 05:45 PM   #55 (permalink)
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Re: Community Q&A: NBA 2K9

With the leaners, is it like 2k6?
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Old 08-16-2008, 05:45 PM   #56 (permalink)
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Re: Community Q&A: NBA 2K9

Quote:
Originally Posted by blingballa333
Its hilarious hown many posts this Q&A has. Live's has 9
To be fair they've either come on the boards and answered questions or released game video so you could see alot of things for yourself.

Once that's done here, people will talk more about the videos than asking questions in the QA thread.
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Old 08-16-2008, 05:47 PM   #57 (permalink)
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Re: Community Q&A: NBA 2K9

Quote:
Originally Posted by NBA2k improvements
Are There Player Intros?? if so, How Are They?? Do they intro both teams??
I want to say no. Like I said before I wasn't looking much when the action wasn't going on, but I think it was just the announcers talking, and then it would go to the lineups screen like last year. I could be wrong, but yea.

Quote:
Originally Posted by eko718
Are you aware whether or not there are any new features/game modes? Will NBA Blacktop be returning in 2K9? Dunk Contest, etc.?
When I asked about that, basically it seems like everything that was there last year will be there again. Besides new online ish, I think that's it for new portions like that.

Quote:
Originally Posted by blingballa333
Did you see any new freethrow routines?
Well I was told the Boozer one is in now. Otherwise I didn't notice too many new ones with the teams I was.

Quote:
Originally Posted by RAZRr1275
Are running animations improved over last year? Last year guys looked like they were skating. Is this better for this year?
So I think some people might say that the players feel sluggish when they first touch the game, but I think this is because they've tried to make it more realistic in terms of how the players move. I still saw some skating, but the foot planting seems to be more improved.

Quote:
Originally Posted by TUSS11
1. Are iso-motion moves set (in 2k7 random crossovers happened, while in 2k8 when you did a crossover you knew which one would play out)? In 2k8, only a few stars had a step-back move. Does Deron Williams have one now?

2. Are there still canned two player lay-up animations? In 2k8 when Kobe went up for a lay-up you had no control of your defender and had to watch as Kobe scored.

3. Is the lead pass to the hoop still too powerful? On pick-and-rolls does the roller catch the ball on the way to the rim or does he catch it when he's under the rim? Is it still too easy to score under the rim?
1. I didn't notice Deron having a step back move, but then again I never touched the step back button with him I don't think. I was too in love with driving with him and doing the pick and roll. I can say though that tendencies kind of play into this. Two examples I remember being given: Pau Gasol may come up and look like he's setting a pick then, he'll suddenly (in his smelly stinky fashion) dive quickly back towards the hoop like in real life. Also Paul Pierce loves to pro hop/spin off either foot, so he will be going for that move quite a bit when he's on the move towards the hoop.

2. Hmmm it's hard for me to say how much control you'll always have. I mean I contested Paul Pierce's lay-up for example once and he went into an animation for a reverse lay-up. It's hard for me to say at this point how canned they will be etc.

3. I felt the pick and roll was toned down during my play session. I didn't see the lead pass through 3 defenders during my play time. I still saw one or two occasions where I would have liked to see the big man seal his defender after rolling. He would get position but then it just wouldn't look like the defender or offender had done enough to make it look completely natural. But yea I didn't see one time where like the big reached out and pulled the ball in under the hoop, then did that corny hammer from under the rim for example.

Quote:
Originally Posted by DaFuture4sho
Well 1st i have to say thanks for taking your time on a sat to answer our ?'s.

1. DO u kno any info about Online as in the leaderboards. I already know about the superstar n hall of fame room or wateva. Wat i am talkin about is the learboard. To b number 1 is it based off of real skills aka 2k6 on xbox ranking system. Or is it based off of playin 300 games a month bs like how it is on 2k8,2k7 n 2k6 for 360. Cuz quite frankly the way it is set up now, REally no point playing ranked games since i have a job n go to college while i see bums play 500 games ez in a month yet their skillz is average.

2. Online, did they fix the whole drop glitch, n when some1 quits can they still leave feedbac because when they quit they will automatically give u a negative n thats not right.

3. Is there a spectator mode to watch other ppl play online? or at least how it was on xbox where on our friend list we can see wat the score is whoeva they are playing?

4. U said the dribbling is basically the same but will there be better animations of it like really seeing some1 get crossed?

5. is the passing better n cant will there be blocks where we can pin the ball to the backboard?

Thanks in advance n keep up the good work
1. Love to help you, but yea, no dice.

2. See above.

3. See above.

4. I think the animations are improved, especially because after you beat someone it's not always so cut and dry, as in either A you got stopped, or B you got by. Now it seems like you might cross someone over and get by them, but that defender is still going to ride you all the way to the rim, he just might be on your side now.

5. They actually added touch passing this year. So if you already made one pass, you can pre-load the next pass to make quick passing around the perimeter or whatever. I didn't see any pinning blocks, but they've tried to improve the animations so like if you swat someone from behind it will look more natural than it did this year.

Quote:
Originally Posted by Parasight
1) By physical animations I meant post situations. Things can get nasty in the paint in real-life, but it doesn't translate smoothly to video games. For example, if 3 defenders attempt to block someone they will simply do their block animations with ZERO contact on the offensive player. I'm wondering if there will be some real contact in the paint, preferably animations that involve more than 2 persons (offensive player and primary defensive player)

2) By "And 1" moves being cheesy, do you remember those weird chest-to-chest bumps and weird high fives after a shooting foul is called. Sure it's neat the first time you see it, but sometimes the players act totally out of character. I'd like to see some more natural looking high-fives. I mean seeing Yao Ming do a chest-to-chest bump with Rafer Alston in the first quarter of play is a little over-the-top, no?

3) And as for the whole celebratory camer cuts thing, I was just wondering if they seemed more natural this time around. Sometimes the chest-pumping got too ridiculous and overplayed. I mean no one is going to chest-pump on a 3PT shot made in the first minutes of play unless it's like Game 7 of the playoffs. There was too much "dramatic" celebrations in non-crucial points of the game. I was wondering if they fixed it so that these things would only occur in game-breaking situations.
1. Yea I think it's probably hard to say at this point. There should be more fighting in the paint for position before the ball gets there, but how much interaction there is in the post is still hard to say. I didn't notice huge differences contact-wise, but I was doing quick lefty hooks with Boozer a lot of the time, or little up and unders -- playing a more dainty game, that Boozer tends to do.

2. No I know what you're talking about 100% but I didn't really see any for one, and I would think if you thought the KG thing looked good, perhaps that would translate to the team ones?

3. Ha, I hear you. I'd love to say I was playing really close attention during the in-between cuts to give a better idea.

Quote:
Originally Posted by RAZRr1275
Sorry for asking.

Do the courts look better this year? Is there a court editor like there was in choops 2k8? Thanks for doing this Chase.
How did you think the Celtics court looked in the E3 video? I would say the lighting is much improved in general for the courts.

Quote:
Originally Posted by wrestlinggod1
did you get to play with any rookies?
Not really, but MomentousCeltic was there, and him and Rob told me that the Heat were pretty tough, and Beasley was real solid.

Quote:
Originally Posted by Aces15
He said the volume was turned pretty low when playing and he was asking questions to the developers the whole time, so I don't think he heard much commentary. If he did, then I'm interested too
Quote:
Originally Posted by KDRE_OS
No biggie man, lets just keep it strictly 2K.

We just don't want a mob of people flogging Chase with that kind of thing, which is unfair to not only him and his time being taken out but also to the devs of both companies.

Hey Chase, graphically, did they fix the coaches as much as the players?

Is the court size bigger and allow for more spacing?
I'd say the coaches maybe quite aren't on the level of the players, but they look much better, and not so damn unnatural and scary.

Quote:
Originally Posted by NBA2k8 CHAMP
1. How is the fastbreak system? Do players continue to run with you on 2 on 1's and is they're breakaway speed for players like Paul,Rondo,Parker,A.I.

2. Is the mid range game improved for Bigs?

3. Can players like Tony Parker,Iverson,Paul,etc.. kill you now with the shot adjustment and floaters in the lane?

4. Can Shaq,Dwight Howard,etc... still Guard Chris Paul or vice versa?

5. Do the cpu A.I. recognize lockdown defenders and place them on the teams opposing best perimeter threat (Bowen on Kobe)

6.. Do the cpu switch up defense?(Box-n-1's,Zones,traps,etc..)

7. Fatigue is it effective now?

8. Has they alley oop system improved?(Can Paul now use a pick n roll for a nice alley oop to Tyson Chandler) (No more floating from the 3 point line)

9. Collision sensitivity how is for in the paint?
1. So basically if you're out in front of the pack with a guard, you won't be caught this year -- at least that's what's being promised. I did some fast breaking with the Jazz, and during the one occasion I got the AK hammer on Rondo, due to AK running on the wing with me, I dished it off, he slammed it home on the 2-on-1. Not fair for me to say how well the system overall works though at this point.

2. I was hitting the little mid-range shots with Booz. KG likewise, got me a few times from mid-range.

3. I would think that's ideally the hope. But I don't know at this point.

4. That's what they're promising, seems like they really wanted to get that finally figured out this year. But I didn't have many mismatches where I could tell first-hand.

5. I'm not sure about that. The player tendencies play back into this somewhat though. So basically what they said was if you play against the Spurs, you should notice that from the start Bowen will be all over his man -- like you should be able to tell the difference between how Bowen is guarding someone off the ball, and how Manu is guarding someone off the ball.

6. Probably should have asked about this, slipped my mind though.

7. Be more specific.

8. Also should have asked about if alley-oops and fancy passes were toned down, just slipped my mind. I didn't see any oops during my play session in general. I think the fear last year was, if bigs could also dunk off the pick and roll oop, it would have been completely unstoppable.

9. In general I was impressed with the collisions in the paint, definitely some new animations here, and in general it looked good.

Quote:
Originally Posted by RAZRr1275
Is 2k's release date known yet?
Oct. 7th.

Quote:
Originally Posted by RAZRr1275
Has anything been done to make free throws harder if not using the real ft percentage option?
I don't think much changed there.
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Old 08-16-2008, 05:52 PM   #58 (permalink)
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Re: Community Q&A: NBA 2K9

Does KG have his whole pre-game warmup with the powder clapping and banging head on the padding of the hoop?
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Old 08-16-2008, 05:55 PM   #59 (permalink)
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Question Re: Community Q&A: NBA 2K9

All-Star Weekend mode this year?
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Old 08-16-2008, 05:57 PM   #60 (permalink)
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Re: Community Q&A: NBA 2K9

man i wish you played with the Heat to say more about D. Wade and Beasley.... Anyways do the dunks look more natural and realistic?
Did they get accessories right?
Did you see some cool layups or MJ style dunks?
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