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jd's pro/sim sliders' 100 realistic 12 min. qrt's

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Old 10-20-2010, 01:18 AM   #501
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Re: jd's pro/sim sliders' 100 realistic 12 min. qrt's

Quote:
Originally Posted by papernut
Glad to help. You are right about the turbo as it is good to lay off it at times. Two things I found that effect driving is quickness up and turning on ball D down. I would not adjust these much as it will become a dunk fest if you go too far with either. I think Mike hit the numbers perfect in his set as it made the dunk sliders more effective since you have to work hard to get around the D.
Yeah, I noticed that. I lowered it, and I just went off haha Josh Smith and Terrence Williams were flying all over the joint. I love these because they make me work with this sorry *** team. That said, I am coming off a quarter where I outscored the Celtics 24-10. If only they could keep pace like this the whole game...
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Old 10-20-2010, 06:21 AM   #502
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Re: jd's pro/sim sliders' 100 realistic 12 min. qrt's

Quote:
Originally Posted by Stack'n Skrillaz
Is everyone playing on 12 minutes with these sliders? Has anyone tried 9 or 10? Reason why I asked is because I'll be honest I don't have the patience to play a full 12 minutes and 8-10 minutes is my preference for a quarter. 12 just seems too long.

+++Bump+++

Anyone???
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Old 10-20-2010, 07:26 AM   #503
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Re: jd's pro/sim sliders' 100 realistic 12 min. qrt's

Quote:
Originally Posted by Stack'n Skrillaz
+++Bump+++

Anyone???
I guess it depends on how you play. I use 12 mins, but I try to slow it down and run plays. I could see 11 mins working with that style, but not lower. Try a few games at 8-10 and compare the stats to the averages on the front page.
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Old 10-20-2010, 09:18 AM   #504
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Re: jd's pro/sim sliders' 100 realistic 12 min. qrt's

Paper can you post your full settings?
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Old 10-20-2010, 11:08 AM   #505
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Re: jd's pro/sim sliders' 100 realistic 12 min. qrt's

Quote:
Originally Posted by QN_52
Paper can you post your full settings?
Im usings Mikes adjustments from JDs base set with my dunk edits and a few small changes. I will post Mikes set below and my edits. I use these on Pro as well:

Adjustments to below for me: Hands: 40/40
Blocks: 40/45



game speed: 46
qrt. 12 min
fatigue on
inj. on
clutch factor off
shooting and free throw: real player% for both


******human first/cpu second*****

inside shot suc:
48 /50
close shot suc
: 48 / 50
mid range:
53/ 51
3-pt:
53 / 53
lay-up:
50 / 50
dunk suc.:
49 / 49
dunk in traffic suc:
0/23
pass accuracy:
50 / 45
ally-oop suc:
55 / 40
contact shot suc:
48 / 48
__________________

driving contact shot freq.:
100/100
inside contact shot freq:
100/100
help defense strength:
0/0
steal suc:
48/48
________________________
quickness: 7/0

vertical
: 0/3
strength
: 95/ 95
stamina
: 50 / 50
durability
: 48 / 48
hustle
: 100 / 100
ball handling
: 40/ 37
hands
: 47/ 47
dunking ability
: 43 / 43 ***THIS CAN NOT GO UNDER 43 or certain players will stop dunking completely*** (Nice find by PaperNuts)
on ball defense
: 75 /93
stealing
: 50/ 45
blocking
: 33/ 50
off. awarness
: 75 / 75
def. awarness
: 50 / 0
off. rebounding: 40
/ 45
def. rebounding
50 / 50
clutch factor
: 60 /60
consistency
: 70 /70
fatigue rate
: 45 / 45
inj. freq.
: 50 /50
inj. severity
: 48 / 48
__________________________


take inside shots: 45

take close shots:
50
mid range: 57

3-pt: 50

attack the basket: 75

look for post
: 60
throw ally's
: 50/55
attemps dunks: 0 / 0

att. put back's:
55/55
flashy pass's
: 50 / 50
commit fouls
:70/ 60
play passing lane's
: 0/0
on ball steal's
: 50/ 50
contest shots
: 65 /65
back door cuts: 50/50
________________________________
***foul settings***

over the back:
100 for both
charging
: 100 for both.
blocking foul
: 100
reaching foul
: 100 for both
shooting foul: 58 human
/ 55
loose ball
: 100/ 100
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Old 10-20-2010, 02:47 PM   #506
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Re: jd's pro/sim sliders' 100 realistic 12 min. qrt's

okay.............extremely upset with these "100% real" sliders but i tried em out gonna have to make some adjustments...no idea how off these could have been for me with the ridiculous stats that wre put up in just the FIRT HALF of my game check this out

its my association couple years deep or so second game of the year i only played the first half because it was gettin to ridiculous but these are the stats it came up with lmao......im the suns cpu is the clippers

Sun Clips
1st Qt 47 35
2nd Qt 42 36
First Half 89!!!! 71!!!!
Field goals 36/59!!!! 31/54!!!!
Field Goal % 61%!!!! 57%
3 Pt 11/20(too easy) 3/7
3 pt % 55% 42%
free throws 6/7 6/9
free throw % 85% 66%
assists 20 16
Turnovers 7 5
team fouls 7 5
Reb 30 15
Of Red 9 4
steals 5 5
blocks 0 3
PIP 28 32
bench pts 22 19
second chance 8 6
fast break 10 14


as you can see for just the first half those are ridiculous stats....shootin is WAYYYYYYYYYYYYYYY to easy...idk but i will say the animations dunking and drivin to the lane are much better but everytime somebody got fouled and put a shot up it went in everysingle time...so i comend some of the stuff these sliders did but most it no...steals are good i can acctually knock the ball out of there hands if there not payin attention to me while im playin man D which u couldnt do before but a lot of stuff with these sliders is good but shootin is way to easy as you can see...and if you dont believe the stats i got a picture
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Old 10-20-2010, 03:18 PM   #507
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Re: jd's pro/sim sliders' 100 realistic 12 min. qrt's

For some reason, wit the updated sliders, I swear, out of 5 or 6 easy layups with Rose...it'll turn out to be a miss. Only 1 would make it. But then when it comes to the Pacers, they can throw the ball full court..make it. Inside shots...make'em. With all the easy to make shots I took, if I would've made all of them, I wouldn't have lost 70-102. It's completely ridiculous how unfair an open 3pointer turns into a miss...but when the CPU does it....straight net. Gah! I'm going to the gym.
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Old 10-20-2010, 04:08 PM   #508
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Re: jd's pro/sim sliders' 100 realistic 12 min. qrt's

What's the census on the free throw difficulty slider? Anyone tinker with that?
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Old 10-20-2010, 07:33 PM   #509
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Re: jd's pro/sim sliders' 100 realistic 12 min. qrt's

Quote:
Originally Posted by cc23klaid
I can't for the LIFE of me win a game using these sliders & Nogster's updated tendencies, DC's dunk edits, etc...

...it's not fun anymore.

EVERY game I play I have over 4x the turnovers the CPU has - it's ridiculous!!!


I play on Pro with these sliders (as the Miami Heat, mind you) and I've been playin' NBA 2K since the Dreamcast days...I don't get it.


EVERY SINGLE GAME I stay with the computer until the 3rd quarter and then the CPU just GOES OFF on a run and takes an ultimate 15 point lead - then I can't even catch up. It's too darn predictable now, and it's makin' this game not too much fun anymore...

Sorry, had to vent...

This was me only a couple days ago... I put the game down for a full day, didn't play at all. Started from basics and now I'm winning at almost too high a rate...
  • use directional icon passing
  • don't try long passes--they simply aren't going to work
  • run plays
  • find a team that fits your playing style
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Old 10-20-2010, 07:37 PM   #510
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Re: jd's pro/sim sliders' 100 realistic 12 min. qrt's

Quote:
Originally Posted by Stack'n Skrillaz
+++Bump+++

Anyone???
I've been playing on 8 minute quarters w/ these sliders. Games usually end around 65 points. Pretty accurate percentages, etc... just lower stats overall.

Personally, I can't stay interested when stats are dwarfed like this, so I'm switching to 12 minute quarters with 29 game seasons. If you're going to invest 50 minutes for a single game at 8 min. quarters, how much worse is it to play 1.25 hours with 12 min. quarters?
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