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Greene_Flash's SuperSim Sliders (12 Mins per Q)

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Old 10-14-2009, 04:38 AM   #81 (permalink)
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Re: Greene_Flash's SuperSim Sliders (12 Mins per Q)

Stats looking pretty good my man...

Things which maybe need some tweaking based on these stats are the rebounds which are still a little bit on the low side and assist pretty high. Both are cause by too high shooting percentages. FG% looking pretty ok, still a bit high, but thats what we have to live with with 2K I guess, but 3 point % is just too high for both user and CPU. Adjusting the shooting succes a little will lead to better percentages, more rebounds, less assists.

But that's just my take on these :-)...
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Old 10-14-2009, 05:02 AM   #82 (permalink)
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Re: Greene_Flash's SuperSim Sliders (12 Mins per Q)

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Originally Posted by lkasprzak
can i download these slider from 2k share?

EDIT: lol i missed that in 1st post
Yes, i believe the name is simsportsslidrers.blogspot.com that's the latest one, but you can copy the sliders in the first post.
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Old 10-14-2009, 05:03 AM   #83 (permalink)
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Re: Greene_Flash's SuperSim Sliders (12 Mins per Q)

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Originally Posted by PuntNL
Stats looking pretty good my man...

Things which maybe need some tweaking based on these stats are the rebounds which are still a little bit on the low side and assist pretty high. Both are cause by too high shooting percentages. FG% looking pretty ok, still a bit high, but thats what we have to live with with 2K I guess, but 3 point % is just too high for both user and CPU. Adjusting the shooting succes a little will lead to better percentages, more rebounds, less assists.

But that's just my take on these :-)...
The only reason the FG% was too high in my last game because I played the warriors. If you look at my other results, they were all under 50%..About the rebounding, the reason it was low in my last game because we shoot about 50% a lot of shots went in. Check my other games in my blog you'll see the difference.
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Old 10-14-2009, 05:14 AM   #84 (permalink)
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Re: Greene_Flash's SuperSim Sliders (12 Mins per Q)

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Originally Posted by Greene_Flash03
The only reason the FG% was too high in my last game because I played the warriors. If you look at my other results, they were all under 50%..About the rebounding, the reason it was low in my last game because we shoot about 50% a lot of shots went in. Check my other games in my blog you'll see the difference.
Will do :-)..

Are these online via PS3?
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Old 10-14-2009, 05:18 AM   #85 (permalink)
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Re: Greene_Flash's SuperSim Sliders (12 Mins per Q)

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Originally Posted by PuntNL
Will do :-)..

Are these online via PS3?
360

But I'm sure if you copy my first post and apply it to you're game, it will play the same..
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Old 10-14-2009, 06:57 PM   #86 (permalink)
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Re: Greene_Flash's SuperSim Sliders (12 Mins per Q)

Loving these sliders but the scores were too high for my liking (in the 130s) so I have changed the quarter length to 10
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Old 10-14-2009, 08:43 PM   #87 (permalink)
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Re: Greene_Flash's SuperSim Sliders (12 Mins per Q)

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Originally Posted by 2kjunkie
Loving these sliders but the scores were too high for my liking (in the 130s) so I have changed the quarter length to 10

I'm just wondering, do/did you score 130+ or the CPU? if you do/did, I suggest you to try the hard difficulty sliders for user to get better results.
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Last edited by Greene_Flash03; 10-14-2009 at 09:00 PM.
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Old 10-15-2009, 12:28 PM   #88 (permalink)
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Re: Greene_Flash's SuperSim Sliders (12 Mins per Q)

I played this on all-star difficulty 10 min quarters.

I felt like the computer scored every time on the jump hook in the lane...Almost all of computer pts were in the paint.

I played on the medium difficulty.....Good effort...your sliders are getting downloaded like crazy.

Shooting percentages in the first half for the computer was 67%. I was playing the Suns though and they were owning me.

All in all the shooting needs to drop...blocks up...back door down to zero...inside/close tendencies dropped dramaticlly.
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Old 10-15-2009, 06:27 PM   #89 (permalink)
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Re: Greene_Flash's SuperSim Sliders (12 Mins per Q)

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I played this on all-star difficulty 10 min quarters.

I felt like the computer scored every time on the jump hook in the lane...Almost all of computer pts were in the paint.

I played on the medium difficulty.....Good effort...your sliders are getting downloaded like crazy.

Shooting percentages in the first half for the computer was 67%. I was playing the Suns though and they were owning me.

All in all the shooting needs to drop...blocks up...back door down to zero...inside/close tendencies dropped dramaticlly.
Honestly, all my games with these sidlers I never played with CPU shooting above 60%. I'm thinking it depends on your play style. On defense, I play as Oden and protects the paint. When kickouts happens, I quickly switch to the nearest defender and defend the jumpshot.

Also, if you are having problem with double teams, I suggest make the defense assist and double team sliders (0) in coach settings, it might help you dramatically on defense.

I've tried lowering the sliders on CPU, trust me when you lower it under 40, the game will be too easy. And about the inside shots, I suggest you to play as your center or power forward and defend the paint. Avoid switching defenders all the time on defense CPU will exploit the openings. I hope this helps you Drew.
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Old 10-16-2009, 12:46 AM   #90 (permalink)
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Re: Greene_Flash's SuperSim Sliders (12 Mins per Q)

why is it so easy to score on the comp i was able to drive at ease with lebron in my season against boston, even when lebron wasent in the game the comp had no defense
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