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Re: Sliders explanations
NBA 2K9 -Game Sliders
Game Sliders are global sliders that affect all teams in the game.
Offense
Close Shot Success
This controls the probability of shots going in taken from close range.
*Setting this to 100 does not guarantee that all shots will go in.
Mid‐Range Success
This controls the probability of shots going in taken from mid‐range.
*Setting this to 100 does not guarantee that all shots will go in.
3PT Success
This controls the probability of shots going in taken from 3PT.
*Setting this to 100 does not guarantee that all shots will go in.
Layup Success
This controls the likelihood of layups going in. Increasing the slider increases the chance, decreasing it lowers the chance.
Dunk Success
This controls the likelihood of dunks going in. Increasing the slider will result in more dunks being successful. Decreasing lessens the chance.
Dunks in Traffic
A dunk is considered to be ‘in traffic’ if there are defenders nearby. When a dunk is considered to be in traffic, this slider is used to determine its chance of going in.
* If Dunk Success is set to 0, Dunks in Traffic will be useless. You will not make any dunks at all.
Screen Success
When a teammate sets a screen for the ballhandler, the Screen Success slider determines how often the defender will be able to get through. Either one of two things can happen: the defender will be screened and will bump into the screener, or the defender will go around the screener.
Increasing the slider means that screens are successful more often. Decreasing the slider will result in the defender being screened more often.
Defense
Steal Success
Steal attempts have a much more probability of success when the slider is increased. It will be more difficult to steal if the slider is decreased.
Help Defense Strength
This slider is used for situations such as where a teammate’s man is driving to the hoop and has beaten the defender. A nearby player must now leave their man and move to a position in front of the ballhandler and stop the drive.
Increasing the slider means that help will come faster. Lowering the slider means reaction will be delayed and help will take longer (defender stays with their man and does not help).
*The slider is also used in any part of the court, not just layups and drives.
Attributes
Attribute sliders are directly tied to the player’s individual attribute ratings. Increasing or decreasing these sliders will affect the player’s ability in the respected attribute. For instance, if the Stealing attribute was increased to 100, players will receive a positive boost to their Steal attribute.
Attribute sliders work by increasing/decreasing each player’s attribute rating by a certain amount based on the value set by the user. When the slider is left at 50 (default), this means that players neither get a boost or a reduction in their rating.
Stealing
This attribute determines how good the player is at stealing and how successful steal attempts are with that player.
Blocking
This is the player’s ability at blocking shots.
Ball Handling
This attribute determines how successful the player can be when attempting to execute an isomotion move. This also affects how well the player is at protecting the ball (i.e. chance of getting the ball stolen).
Dunking Ability
This attribute is tied to dunk success and the player’s ability to dunk in traffic.
Offensive Awareness
This attribute factors into player reaction during various events such as loose balls and double teams.
Defensive Awareness
Used for help defense when the player picks up the ballhandler to help out a teammate.
Offensive Rebounding
This attribute determines the player’s ability to grab offensive rebounds.
Defensive Rebounding
This attribute determines the player’s ability to grab defensive rebounds.
Clutch Factor
Clutch Factor only kicks in during late game situations. It gives the player a boost in other attributes late in the game if their Clutch Factor is high enough.
Speed
This attribute controls how fast the player can run at full speed (sprint).
Strength
Strength factors into post offense and post defense. It determines how successful the player will be when backing someone down.
Stamina
This attribute affects player fatigue rate during a game. Players lose energy during the game and their Stamina rating controls how fast they lose that energy. Increasing the slider will lower the rate of fatigue (they don’t get tired as fast). Decreasing it will get them tired quicker.
Durability
This attribute controls the likelihood a player is to get injured during a game. Lowering the slider makes the player more vulnerable to injury. Increasing the slider lowers or eliminates any chance of injury.
Vertical
This is the player’s attribute for vertical leaping. It controls how high they can get off the ground for rebounds, blocks, and jump balls.
Quickness
This affects the player’s agility when moving around the court.
Hustle
Higher Hustle attribute equates to the player more likely to dive for balls (loose balls).
Hands
This affects the player’s ability to catch the ball inside traffic.
On‐Ball Defense
This attribute affects the player’s ability to guard the ballhandler. When the ballhandler uses isomotion, this ability is used to determine how well your player reacts to isomotion moves.
Injury Severity
This controls the severity of the injury that happens on the player when an injury takes place
(i.e. out for 1 day, out for 30 days, etc). The higher the slider is, the higher the likelihood of worse injuries occurring.
Tendencies
Take Close Shots ‐ This slider controls how often your CPU teammates will take Close shots. Increasing it means they will take more, decreasing means they will take less. This affect the individual player’s Close Tendency.
Take Mid‐Range Shots ‐ This slider controls how often your CPU teammates will take Mid‐Range shots. Increasing it means they will take more, decreasing means they will take less. This affect the individual player’s Midrange Tendency.
Take 3PT Shots ‐ This slider controls how often your CPU teammates will take 3PT shots. Increasing it means they will take more, decreasing means they will take less. This affects the individual player’s 3PT Tendency.
Attack the Basket – This slider dictates how often your CPU teammates will attack the basket for either a layup or dunk. Increasing it means they will take more, decreasing means they will take less. This affects the individual player’s Drive Tendency.
Finish Strong Inside
This increases or decreases each individual player’s Dunk Tendency rating. Increasing it means they will try to dunk the ball more often when near the basket.
Look for Post Players
This increases or decreases each individual player’s Back To Basket Tendency. This tendency tells the player to utilize the post and back down their opponent and use post moves to create shots.
Use Triple Threat
This slider control each individual player’s Triple Threat Tendency. It affects how often a player will utilize triple threat moves when they have the ball.
Use Fadeaways
This slider affect each player’s Fadeaway Tendency. Increasing the slider tells the player to take more fadeaway shots.
Use Hookshots
This slider affect each player’s Hook Shot Tendency. Increasing the slider tells the player to take more hook shots.
Attempt Putbacks
This slider affect each player’s Putback Tendency. Increasing the slider tells the player to quickly attempt to tip the ball, or a putback (dunk or layup), after getting an offensive rebound.
Throw Flashy Passes
This slider affect each player’s Flashy Pass Tendency. Increasing the slider means that players will throw more flashy passes.
Commit Fouls
This slider affects how often you would see a foul in game (shooting, reaching, charge, etc.) Increasing the slider will increase the chances of a foul being called is higher.
Play Passing Lanes
This slider affect each player’s Pass Interception Tendency. Increasing the slider means that the player will take more chances in attempting a steal by playing the passing lane. They will jump at the ball more often when they are near the passing lane.
Go For On‐Ball Steals
This slider affect each player’s On‐Ball Steal Tendency. Increasing the slider means that the player will swipe at the ball more often. This has a downside, however, as you are more likely to be called for reaching fouls.
Contest Shots
This slider affect each player’s Contested Shot Tendency. Increasing the slider means that the player will jump up to challenge a shot more often. The downside to this is that you can get called for more shooting fouls.
Use Sizeup Moves
This slider is mostly for CPU player. It controls how much in between the leg dribbles (fancy dribbles) players will perform when standing idle. You might see this on user‐controlled players as well, but not as often.
Last edited by warmachinegow; 06-26-2009 at 12:00 AM.
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