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GAMEPLAY POSSIBLY FIXED.....CHECK OUT THE COACH SLIDERS AND TENDENCIES.

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Old 01-05-2009, 11:57 AM   #11 (permalink)
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Re: GAMEPLAY POSSIBLY FIXED.....CHECK OUT THE COACH SLIDERS AND TENDENCIES.

Will somebody give this man a PS3?

Dang! Wish I could try this out for PS3...

Keep it up! Cheers!
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Old 01-05-2009, 12:01 PM   #12 (permalink)
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Re: GAMEPLAY POSSIBLY FIXED.....CHECK OUT THE COACH SLIDERS AND TENDENCIES.

yeah man im liking the results so far....i personally think it plays better on PRO instead of HOF because on the higher difficulty levels the AI tends to give too many advantages to the cpu and you end up getting WAY too many backdoor cuts for layups and runouts leading to too many fastbreak points .....but to each his own i guess

Last edited by Mergz1203; 01-05-2009 at 12:04 PM.
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Old 01-05-2009, 12:05 PM   #13 (permalink)
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Re: GAMEPLAY POSSIBLY FIXED.....CHECK OUT THE COACH SLIDERS AND TENDENCIES.

Quote:
Originally Posted by tjnigs
Will somebody give this man a PS3?

Dang! Wish I could try this out for PS3...

Keep it up! Cheers!
if he has a spreadsheet we could do it all ourselves on PS3.

Id be willing to do this work.
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Old 01-05-2009, 12:18 PM   #14 (permalink)
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Re: GAMEPLAY POSSIBLY FIXED.....CHECK OUT THE COACH SLIDERS AND TENDENCIES.

Neon, how do you go about getting your defensive awareness and on-ball ratings?

I would suggest looking at the Defensive PER (or Composite) - http://basketball-statistics.com/cs200809.html
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Old 01-05-2009, 12:39 PM   #15 (permalink)
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Re: GAMEPLAY POSSIBLY FIXED.....CHECK OUT THE COACH SLIDERS AND TENDENCIES.

Yeah I hope somebody can put it in ecxell sheet.

Just for a start maybe 2 teams? So us Ps3 users can test it. If this is as good as neon1 says, this will be really sweet, no more slider changes.

I wonder hows the difficulty bec. for as hardcore gamer like me, I really like games to be extra challenging to be enjoyable.
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Old 01-05-2009, 12:41 PM   #16 (permalink)
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Re: GAMEPLAY POSSIBLY FIXED.....CHECK OUT THE COACH SLIDERS AND TENDENCIES.

Btw, to other roster editors, is it true that maxing out the shot tendency leads to lesser shots for star players as far as shot distribution goes?

Is this true for simulated games or in games actually played?

Bec. I find the shot tendency effective for player edits in real games, what you guys think?
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Old 01-05-2009, 01:14 PM   #17 (permalink)
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Re: GAMEPLAY POSSIBLY FIXED.....CHECK OUT THE COACH SLIDERS AND TENDENCIES.

Quote:
Originally Posted by GSW
if he has a spreadsheet we could do it all ourselves on PS3.

Id be willing to do this work.
Me to. Please have a spreadsheet or hopefully someone would convert the file for us PS3 owners.
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Old 01-05-2009, 01:58 PM   #18 (permalink)
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Re: GAMEPLAY POSSIBLY FIXED.....CHECK OUT THE COACH SLIDERS AND TENDENCIES.

This seems GREAT!!! If i could get my hands on a spreadsheet with these i would do it to!!!

Neon, please just put a little file with two teams only for us PS3 users test this out!

Thanks!
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Old 01-05-2009, 02:23 PM   #19 (permalink)
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Re: GAMEPLAY POSSIBLY FIXED.....CHECK OUT THE COACH SLIDERS AND TENDENCIES.

Quote:
Originally Posted by DCAllAmerican
Neon, how do you go about getting your defensive awareness and on-ball ratings?

I would suggest looking at the Defensive PER (or Composite) - http://basketball-statistics.com/cs200809.html
Def awareness effects some different things (statistically) so thats the way it has to be rated. Trust me ive tried EVERYTHING over the years.

Lots of the ratings are created directly off of each other, certain stats move numbers around by 1 or 2 points at a time. Its immpossible for me to explain some of these formulas but a lot of them include physics as "in game physics" for movement, speed agility etc..it took YEARS in development so i couldnt possibly explain them in a couple posts...


BUT FOR ENTERTAINMENT PURPOSES.....

Close: =(((AFG%*100)))+(CL/10)+25

Mid: =Jmp%+((JmpATT*FGA)-(THRA))+28

3pt: =(THR+(THREE/10))+37

Dunks:=Max Vert+(Standing*12)+(Reach)-126+59

Free Throw: =FT*100 (most)

Layup: =(325-Wt-Slow)/(99)*(28.75)+(45)+(DR/9.9)

Standing dunks: =((Standing*12)+(Reach+No Step))-125+68

Handle: =(SPEED+HandsR)-(48/MPG*(HANDLETO/GP))-21.4999+(5*Astd)

Pass: =((AST-Bad Pass))*3.5+50

OPOST: =((Wt*3)*(0.1)+(Wt/((Foot*12)+(Inch))))+(ORPct/2)-5+(Power)

DPOST: =((Wt*3)*(0.1)-((48/MPG)*(ShootFLS/GP+Off Fouls)/GP))+(Wt/((Foot*12)+(Inch)))+(Back To/100)

Def awareness:
=49-(PPGallowed*1.5)+DRB+BLK+STL+50

Off Awarness:
=(PTS*1.5)+(AST-TO)+50

Speed
==(325-Wt-Slow)/(99)*(28)+(50)-(100-DR/(10))+(100)

Quickness:
=(325-Wt-Slow)/(99)*(28.75)+(56.5)

On Ball:
=((Quickness-3))

Durability: =(CGA+GP)/CGM*49+50

Potential:
=((TFP/10)+(TFP+Next Level+50)+(29-Age at Start)-(Personality))*0.905

Stength: =(size*10)+(FTA-PF+ORB40)+50

Vertical: =((No Step+Max Vert)/2)*2.54-4

Hands: =HandsR+56



Personality:
=((Technicals/(GP+CGA))*100)/2

Last edited by Neon1; 01-05-2009 at 02:29 PM.
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Old 01-05-2009, 02:38 PM   #20 (permalink)
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Re: GAMEPLAY POSSIBLY FIXED.....CHECK OUT THE COACH SLIDERS AND TENDENCIES.

Alright best question yet

Why did you tease us with only 8 teams!?!

This is good ****
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