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GAMEPLAY POSSIBLY FIXED.....CHECK OUT THE COACH SLIDERS AND TENDENCIES.

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Old 01-08-2009, 11:44 AM   #141 (permalink)
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Re: GAMEPLAY POSSIBLY FIXED.....CHECK OUT THE COACH SLIDERS AND TENDENCIES.

Dog forreal, I have never been so hyped to use someone else's rosters like I have been waiting for these.

I just have to edit the dunk ratings/packages though. Everything else, man I can't wait.

You think you will be done by the end of the month?
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Old 01-08-2009, 11:58 AM   #142 (permalink)
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Re: GAMEPLAY POSSIBLY FIXED.....CHECK OUT THE COACH SLIDERS AND TENDENCIES.

Quote:
Originally Posted by balage76
I don't understand you !
This ratings & coach profiles are for CPU vs. CPU only ? Or what ?

--------------
BTW, when I play a test game, I want to see just one thing. How the opponent (cpu) team playing. How many mid range shot are taken, how many shot attempt Wade does, etc. And I know, that the situation is different, when a human defend the cpu, but I try to do my best defense, don't leave opponents open, etc,etc. ANd if I paly good defense, CPu shots from mid range, make post palys, and not run inside after a flashy pass.

One of the most important thing is the DEFENSE of the USER !!!
What i mean by that is that i cant create ratings or a system to suit each individuals strengths and weaknesses, MY job here is to fix the computer A.I. thats all i can do. If i edit the game on an individual's preference i make you happy but in turn make lots others unhappy. Sliders are to fix human error or personal likes/dislikes. Ratings and Tendencies are based of computer logic.

If the threes were a ratings issue (which is an a.i. issue) then it would be happening during cpu v cpu games. And/Or everyone would be seeing it. Its like the P.I.P. everybody got that, nomatter HUM/CPU or CPU/CPU...EVERYBODY got it EVERY game because it was a programming error.

The computer A.I. must see a flaw somewhere in your game that it thinks it is easy to exploit you from the three point line. If it were a programming error it would do it against the cpu also.

Once i get the opinion from the majority that the cpu a.i. is fixed/functional, then thats when guys with common issues start making sliders.
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Old 01-08-2009, 12:05 PM   #143 (permalink)
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Re: GAMEPLAY POSSIBLY FIXED.....CHECK OUT THE COACH SLIDERS AND TENDENCIES.

Well after 15-20 test games here is what is giving me the best/most realistic games with Neon's rosters........

All-Star Difficulty
Game Speed: 50

Fouls
Blocking:70
Charging:70
Shooting:70
Reaching:60
Loose Ball:100

Neon my man keep it up!!

Last edited by Mergz1203; 01-08-2009 at 01:35 PM.
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Old 01-08-2009, 12:18 PM   #144 (permalink)
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Re: GAMEPLAY POSSIBLY FIXED.....CHECK OUT THE COACH SLIDERS AND TENDENCIES.

Quote:
Originally Posted by Mergz1203
Well after 20-25 test games here is what is giving me the best/most realistic games with Neon's rosters........

All-Star Difficulty
Game Speed: 50

Fouls
Blocking:70
Charging:70
Shooting:70
Reaching:60
Loose Ball:100

Neon my man keep it up!!
Roughly how many loose ball and blocking fouls are you getting with those?
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Old 01-08-2009, 12:36 PM   #145 (permalink)
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Re: GAMEPLAY POSSIBLY FIXED.....CHECK OUT THE COACH SLIDERS AND TENDENCIES.

Can you guys tell me if the three point thing is a common problem with everybody? I only ask because so many people have commented but only three people have even peeped about having a 3pt problem...both players were HUM/CPU and having big scoring games from opposing pg's.

If its happening with everyone please let me know so i can correct while there arent a million players to have to go through.

EDIT: I made an edit to PG's and some combo PG's 3pt frequency (put it at career per48)..redownload Neon1 v1.10.2.
Thats about as much as i can do without "cheating"...see if it helps.

Last edited by Neon1; 01-08-2009 at 01:17 PM.
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Old 01-08-2009, 01:29 PM   #146 (permalink)
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Re: GAMEPLAY POSSIBLY FIXED.....CHECK OUT THE COACH SLIDERS AND TENDENCIES.

Quote:
Originally Posted by Neon1
Roughly how many loose ball and blocking fouls are you getting with those?
loose ball fouls around 1-2 per game if i'm lucky!!

blocking fouls probably in the 5-7 range

i am getting just about the right number of team fouls per game for each team and with blocking and shooting fouls combined i am seeing just about the right number of ft attempts per game
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Old 01-08-2009, 01:34 PM   #147 (permalink)
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Re: GAMEPLAY POSSIBLY FIXED.....CHECK OUT THE COACH SLIDERS AND TENDENCIES.

Quote:
Originally Posted by Neon1
Can you guys tell me if the three point thing is a common problem with everybody? I only ask because so many people have commented but only three people have even peeped about having a 3pt problem...both players were HUM/CPU and having big scoring games from opposing pg's.

If its happening with everyone please let me know so i can correct while there arent a million players to have to go through.

EDIT: I made an edit to PG's and some combo PG's 3pt frequency (put it at career per48)..redownload Neon1 v1.10.2.
Thats about as much as i can do without "cheating"...see if it helps.
i'm seeing that there are about 5 times per game(depending on who it is) that you see a pg bring the ball across the timeline and pull up for a 3 as soon as he reaches the arc....now to me it isn't that much of a glaring issue but if it could be tweaked just a touch it would be nice.....but i have a feeling there is a fine line between stopping the pull up 3's by the pg and him just flat out refusing to shoot the rock....IMO i would rather have him shoot a few ill-advised, jr smith style, pull ups than none at all
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Old 01-08-2009, 02:23 PM   #148 (permalink)
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Re: GAMEPLAY POSSIBLY FIXED.....CHECK OUT THE COACH SLIDERS AND TENDENCIES.

Quote:
Originally Posted by DCAllAmerican
Dog forreal, I have never been so hyped to use someone else's rosters like I have been waiting for these.

I just have to edit the dunk ratings/packages though. Everything else, man I can't wait.

You think you will be done by the end of the month?
this dude is making me want to buy a 360.

i hope these get transfered voer to ps3...

or someone at least creates a spreadsheet so we can duplicate his work.
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Old 01-08-2009, 02:39 PM   #149 (permalink)
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Re: GAMEPLAY POSSIBLY FIXED.....CHECK OUT THE COACH SLIDERS AND TENDENCIES.

Quote:
Originally Posted by Neon1
Can you guys tell me if the three point thing is a common problem with everybody? I only ask because so many people have commented but only three people have even peeped about having a 3pt problem...both players were HUM/CPU and having big scoring games from opposing pg's.

If its happening with everyone please let me know so i can correct while there arent a million players to have to go through.

EDIT: I made an edit to PG's and some combo PG's 3pt frequency (put it at career per48)..redownload Neon1 v1.10.2.
Thats about as much as i can do without "cheating"...see if it helps.
Well I've played atleast 5 or 6 games with your rosters and I distinctly remember in the last 3 games I've played the opponent has shot over 30 three's.
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Old 01-08-2009, 03:05 PM   #150 (permalink)
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Re: GAMEPLAY POSSIBLY FIXED.....CHECK OUT THE COACH SLIDERS AND TENDENCIES.

Quote:
Originally Posted by Bearsfan1
Well I've played atleast 5 or 6 games with your rosters and I distinctly remember in the last 3 games I've played the opponent has shot over 30 three's.
try playing on PRO or ALL-STAR....seems to me that on the lower difficulty that a lot of the issues with the cpu "cheating" or "exploiting" the paint, 3 point line and back-doors is pretty much solved by playing at these levels.....i personally play on ALL-STAR but i actually think PRO is the best level for getting the AI to play the most like their true tendencies but the level of competition is just not good for me as I consistently win by 15+

AGAIN for people complaining about the PIP, 3pt, and back-door issues of the AI try playing on PRO or ALL-STAR
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