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GAMEPLAY POSSIBLY FIXED.....CHECK OUT THE COACH SLIDERS AND TENDENCIES.

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Old 01-08-2009, 09:19 AM   #131 (permalink)
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Re: GAMEPLAY POSSIBLY FIXED.....CHECK OUT THE COACH SLIDERS AND TENDENCIES.

Quote:
Originally Posted by King Gro23
It leads to a good amount of shots, but players by the stats seem to take awful shots. I did this project with the cavaliers and Lebron couldn't hit nothing the whole season and he got his shots. He was shooting 36% from the field and led the league in shots by far. Kobe, Dwyane, LBJ, Dirk, and Devin Harris were all below 40% shooting
Anything over 50 in shot frequency and/or close rating is really agressive when whole teams are up in the 40-90 range you have a team full of chuckers with no patience.
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Old 01-08-2009, 09:37 AM   #132 (permalink)
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Re: GAMEPLAY POSSIBLY FIXED.....CHECK OUT THE COACH SLIDERS AND TENDENCIES.

Hey Neon, what do you recommend for game speed and foul settings? I know on one of your 2kshare posts you said game speed at 47--does that still stand?

Also, I played a LAL (user) vs. HOU (cpu) game last night, 12 min, 47 game speed, and thought the Rockets took way too many 3's. They had 27 attempts after 3 quarters. Also, Pau Gasol made his first 10 shots--maybe it was a fluke, though.

It was only one game, so I can't make any judgements. But I will try some other teams tonight. I had all sliders at 50, btw.

Last edited by Kernel Pie; 01-08-2009 at 09:54 AM.
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Old 01-08-2009, 09:39 AM   #133 (permalink)
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Re: GAMEPLAY POSSIBLY FIXED.....CHECK OUT THE COACH SLIDERS AND TENDENCIES.

Quote:
Originally Posted by Neon1
I told you those two teams arent re-edited with the 2nd version of the changed tendencies, so UNTIL i re-edit them it will CONTINUE to be too much inside.

As for the testing, i dont know if you can really test tendencies if YOU are controlling them. Once a human user enters the mix YOU become the biggest part of the A.I.


A.I. becomes null and void. Even for the team your playing against somewhat, because the way you play changes their best available options.

In a real game someone like JJ Redick isnt going to drive to the hole frequently, BUT if his man doesnt guard him correctly or adjust to it he will keep doing it. If they get out of his way, he will go in at lay it up. Same as he catches the ball at the 3pt any they dont guard him or not near enough he hill shoot it.
I don't understand you !
This ratings & coach profiles are for CPU vs. CPU only ? Or what ?

--------------
BTW, when I play a test game, I want to see just one thing. How the opponent (cpu) team playing. How many mid range shot are taken, how many shot attempt Wade does, etc. And I know, that the situation is different, when a human defend the cpu, but I try to do my best defense, don't leave opponents open, etc,etc. ANd if I paly good defense, CPu shots from mid range, make post palys, and not run inside after a flashy pass.

One of the most important thing is the DEFENSE of the USER !!!
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Old 01-08-2009, 09:46 AM   #134 (permalink)
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Re: GAMEPLAY POSSIBLY FIXED.....CHECK OUT THE COACH SLIDERS AND TENDENCIES.

Quote:
Originally Posted by frank70
Hi neon,

what about the simulated stats in association? The player stats seem to be spot on.

But the game results seem to be rather random. I simulated three seasons and the good teams aren't as good as they should be.

Is there a way to change the team ratings without changing the player ratings?
If i am not mistaken, I have seen 2 factors beside the player ratings that affect teams bars ranking:

1. Starters. Manage and change them and you would see some variations.
2. Coach sliders. If you put more preassure on def, that translate in a slight boost to that teams bar and so.

But, since this is a new programm, where everything is tied up, then it would be on Neons particular imput and it would be dangerous to touch them.

A questions that now comes to my mind, Neon ... Since everything is meticuosly tied up, if a team changes a coach (or a player) and brings a philosophy different from the previous one, does that means that you would have to change not only the coach slider but the players too ?

f.e.
1. DAntony goes to HOU, therefor they are supposed to run and shoot more. Do you have to change the players too ?
2. CLI adcquire Richardson by giving Kaman, therefor they they are supposed to run and shoot more. Do you have to change the coach too ?

Last edited by ffaacc03; 01-08-2009 at 10:18 AM.
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Old 01-08-2009, 09:49 AM   #135 (permalink)
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Re: GAMEPLAY POSSIBLY FIXED.....CHECK OUT THE COACH SLIDERS AND TENDENCIES.

Quote:
Originally Posted by Kernel Pie
Hey Neon, what do you recommend for game speed and foul settings? I know on one of your 2kshare posts you said game speed at 47--does that still stand?

Also, I played a LAL (user) - HOU (cpu) game last night, 12 min, 47 game speed, and thought the Rockets took way too many 3's. They had 27 attempts after 3 quarters. Also, Pau Gasol made his first 10 shots--maybe it was a fluke, though.

It was only one game, so I can't make any judgements. But I will try some other teams tonight. I had all sliders at 50, btw.

Yeah, 3 pointers are a big problem here. This is the problem only.
I don't know what we have to do. because in the coach profiles, TAKE 3 is low level, so it should be O.K.


Another thing: I try to make some Globar slider changing. I know, that Neon said, changing the global sliders could make some chaos, but I'll give a try, I'm going to lower the global 3 pt sliders. Just a little bit.

Because, now I know, how these settings works on default sliders: good (super!), but not the best, so I want to see the results after a little (it's important: LITTLE) slider changing. I said Little, because it's clear for me, that if Neon did this f*ng great thing with the ratings, the sliders could make this hard work worse, so I try to find the balance.
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Old 01-08-2009, 09:52 AM   #136 (permalink)
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Re: GAMEPLAY POSSIBLY FIXED.....CHECK OUT THE COACH SLIDERS AND TENDENCIES.

just played on all star default plays extremely well this is the best so far, no forced shots or anything like forcing it in the paint

Bos vs Mia (me)

d-wade had 29 6 rebs and 4ast
14-17 fts

pierce had 22

and only 3 shots made in the paint

KG had 5 jumpers and 13 boards
played real great tempo was perfect
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Old 01-08-2009, 11:18 AM   #137 (permalink)
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Re: GAMEPLAY POSSIBLY FIXED.....CHECK OUT THE COACH SLIDERS AND TENDENCIES.

Quote:
Originally Posted by ffaacc03
If i am not mistaken, I have seen 2 factors beside the player ratings that affect teams bars ranking:

1. Starters. Manage and change them and you would see some variations.
2. Coach sliders. If you put more preassure on def, that translate in a slight boost to that teams bar and so.

But, since this is a new programm, where everything is tied up, then it would be on Neons particular imput and it would be dangerous to touch them.

A questions that now comes to my mind, Neon ... Since everything is meticuosly tied up, if a team changes a coach (or a player) and brings a philosophy different from the previous one, does that means that you would have to change not only the coach slider but the players too ?

f.e.
1. DAntony goes to HOU, therefor they are supposed to run and shoot more. Do you have to change the players too ?
2. CLI adcquire Richardson by giving Kaman, therefor they they are supposed to run and shoot more. Do you have to change the coach too ?

Ill answer the First part, first.

As i cant tell you 1000% for sure until all the teams are done that standings will not be of any concern, i can tell you from my previous rosters on 2k8 they come out pretty much on the money. The contrary to the belief the bars dont make much a difference in this system.

Last year my Magic would ALWAYS rate low on the Bar screen (Because i move Shard to PF which drops his overall). That bar doesnt or overall doesnt change the way they play. The Knicks used to rate as a much higher team than Orl last year on 2k8 but when a season gets simmed Orlando would have 52 wins and NYK was in the cellar looking up.

Same way as there are plenty of players that rate higher or the same as another higher thought of guy but it doesnt make a hill of beans when the game starts.

Tony Battie is rated 79. JR Smith is rated 79. Let ORL and DEN play a quick play and watch the vast differences in impact they have when they enter.

Overall rating doesnt mean "better than" in a lot of cases and especially in my system. Just like in real life the "most talented" doesnt always mean better.



AS FOR A COACHING CHANGE:

No you do nothing at all. Believe it or not the players tendencies used are created in 90% of the cases with thier career stats per48.

The reason why is because, the tendency is the players mindset. So they are who they are in my syestem. Thier effectiveness or statistics can go up or down depending on the system they are in.

For instance if you trade Ray Allen to a team like OKC hed likely average 23-26 a game. It doesnt mean he "got better" hes just in a different system with less offensively aggressive guys unlike sharing the load on Boston. Same goes for guys like JR Smith etc..hed average 20 on a lot of teams WITHOUT edited or him getting any better.
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Old 01-08-2009, 11:23 AM   #138 (permalink)
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Re: GAMEPLAY POSSIBLY FIXED.....CHECK OUT THE COACH SLIDERS AND TENDENCIES.

Quote:
Originally Posted by Kernel Pie
Hey Neon, what do you recommend for game speed and foul settings? I know on one of your 2kshare posts you said game speed at 47--does that still stand?

Also, I played a LAL (user) vs. HOU (cpu) game last night, 12 min, 47 game speed, and thought the Rockets took way too many 3's. They had 27 attempts after 3 quarters. Also, Pau Gasol made his first 10 shots--maybe it was a fluke, though.

It was only one game, so I can't make any judgements. But I will try some other teams tonight. I had all sliders at 50, btw.
Gamespeed stays default. But it only effects visuals so you can put it at whatever you think looks best to your eye. I wouldnt go lower than 50 though. If anything move it up to 55,60 (if its on HOF).

I posted that before my re-edits.

Last edited by Neon1; 01-08-2009 at 11:30 AM.
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Old 01-08-2009, 11:27 AM   #139 (permalink)
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Re: GAMEPLAY POSSIBLY FIXED.....CHECK OUT THE COACH SLIDERS AND TENDENCIES.

Neon1 v1.10.2 uploaded. All roster transactions from yesterday added. Also PIP finally edited for all 10 teams (now i can move on..to the next) It seems to even run good on HOF now from the two games i watched since editing.

DEN,OKC,HOU,LAL,POR,CLE,BOS,ORL and MIA.


Please test out some other teams like DEN,OKC,BOS,POR,NOH or HOU as everybody keeps testing, MIA,ORL,CLE and LA.


Even if you have uploaded previously upload this one, small changes in gameplay were made to all 10 teams...need feedback.
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Old 01-08-2009, 11:42 AM   #140 (permalink)
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Re: GAMEPLAY POSSIBLY FIXED.....CHECK OUT THE COACH SLIDERS AND TENDENCIES.

Quote:
Originally Posted by Neon1
Thats why i like you...you look and notice the little stuff that others dont look at.


Now for my take on the potential rating...

First you have to consider all this rating does..
- Its HEAVLY weighted (along with overall rating) into the A.I. Trade Value.

- It also effects the severity of thier net worth (contract $$$ demands) on the open free agent market.

-It effects the difficulty level of your players skills getting better.

-Very possibly effects the players star power with fans and in the league (ticket sales/trade value/Free Agent Market Value)



My current formula:
=((TFP/10)+(TFP+Next Level+50)+(29-Age at Start)-(Personality))*0.905

What that ish means:
This stuff means nothing reading it but what that mess up there means, is this. The overall potential rating is best used as a player value around the league. The imposrtance of Which is even more important with my rosters because the players overall isnt as widespread, so the (potentential+overall)/2) is basically like a hidden market value rating.

TFP is a value for the players Total Statistical Production. Not per48 but ACTUAL per game production. Think of it as Fantasy points.

Next Level: this is one of the times where a correction factor comes into play. Its a scale for bonus points.

+12: The top 5 players in the game. AKA the truley untouchable players. The only way your getting them is by throwing some serious pieces in place. "The Franchise" LBJ,D12,PAUL,KOBE,KG and TD all have this bonus added in.

+8: Top 3 Draft Pick. This is the you havent proved a thing but we "THINK" you can be special bonus. Everybody picked here has this weighted in. Yes even Darko.

+6: True All Stars. Perenial All Star guys. Stars not True Superstars or Franchise guys. Roy etc.

+4: borderline all stars and falling stars. Shard Lewis, Iggy, etc.

+2: You used to be somebody and high valueud role players: Marbs, Francis, Toine, Bowen, Battier, etc.

+0: Who cares? players. Minimum contracts etc. Super old guys.


AGE AT START: Just what it says. Its a bonus/minus weighted scale depending on your age to start the year. For example If your 19..you get +10, If your 39 its...If your 50? That mean YOU Mr. Mutombo and Mr. Oden.
-10.

PERSONALITY: Cancer guys or High Maitenence cats. Lots of work to keep their morale up. To get this rating career technical fouls divided by the number of games played. Seems like on court and off court dont apply to each other but id say of the 200 players or so rated with this its dead *** on the money. Logically it gives you a glipse into who they really are. If you naturally complain (to the point of crossing the line, and getting a tech) its mostly the same anytime things dont go the way youd like, you lose composure.

Laid Back: calculate out to either a .000-.001.
Neutral: .002
Expressive: .003
Unpredictable: .004

Then you have a small few guys that rate as high as 7-9.
Toine: 8
KMart: 8
Tinsley: 7
SJax: 7
Odom: 7
G.Wallace: 7
Zo: 7
Kobe: 6
Melo: 6
Cassell: 5
Etc...Even guys you wouldnt think about like Desmond Mason rate as Unpredictable...Then think about why does he get moved so much...


Anyway as you can see a ton of factors go into the formulas. Most formulas are created this same way with variables.
I like that
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