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NBA 2K9 SLIDERS (AUTHENTICITY) as real as it gets

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Old 06-08-2009, 09:24 PM   #31 (permalink)
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Re: NBA 2K9 SLIDERS (AUTHENTICITY) as real as it gets

Quote:
Originally Posted by Dillusional
Clutch factor is a bs feature of the game which allows for a close game. Meaning the computer interviens to make certain things happen so a 12+ point difference is brought within striking distance. Can be a lot of fun at times, but creates more near heart attacks than anything.

If you've ever played racing games, it's the equivilent of you kicking everybodies ***, being almost a lap up, and then all of a sudden 2nd place guy's right on your *** flying past you... They make it easy for the person behind to catch up...

Most people play with clutch factor turned off, so setting it to 0 pretty much does the same thing.
Still do NOT agree with Clutch being off. It basically prevents Kobe or Lebron from being able to take over a game. NBA coaches haven't figured out how to do this (without sliders), so why take it out of the game. Player need to learn to buckle down and finish a team off, despite a clutch player attempting to put a team on their back. Clutch factor only affects clutch teams or team with clutch players. How is "Amazing" going to happen if you turn off clutch factor? Clutch factor doesn't prevent you from still playing hard or playing defense. If you didn't sub properly and all your starters are fatigued when Kobe goes on a run late in the 4th quarter, who's fault is that, the clutch factors? I think not. You have to forsee the possibility (or high likelihood) that Kobe ain't just gonna sit back and be down 10 points late in the game. If you watch basketball at all, you know what's coming, Black Mamba is coming. But you want to turn off Black Mama, and King James, and Big Shot Bob and all the other clutch players that rip your heart out in the closing minutes of a game that you had won. Not me!
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Old 06-08-2009, 09:38 PM   #32 (permalink)
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Official VBA League "Sim" Sliders v2.0 updated 6/8/2009

Official VBA League "SIM" Sliders



Played on All-Star or Superstar I get great games and stats on CPU v. CPU, CPU v. User and User v. User.

When you look at some of the sliders you may want to scratch your head, but trust me, seems to work great in all modes and I play Complete SIM, I even let the FT Routines run... Just apply these exactly as there are and play ONE game and you'll see.

If you download the sliders for PS3 (Official VBA "SIM" Sliders) from the 2K Share make sure you get the 4/23/2009 3:08am Version (Will upload Official VBA Sliders v2.0)on 6/9/2009.

All coaching Sliders will be published in the upcoming Virtual Athlete Magazine in June.

Minor updates added 6/8/2009

OffenseCPUUser
Close Shot Success5550
Mid-Range Success6060
3PT Success4545
Layup Success6050
Dunk Success5050
Dinks in Traffic3530
Screen Success6050
DefenseCPUUser
Steal Success3550
Help Defense Strength6050
AttributeCPUUser
Stealing2550
Blocking3545
Ball Handlin g5050
Dunking Ability5050
Offensive Awareness7070
Defensive Awareness7565
Offensive Rebounding5045
Defense Rebounding6050
Clutch Factor3540
Speed6055
Strength5050
Stamina5045
Durability5050
Vertical5050
Quickness5550
Hustle7070
Hands4545
On-Ball Defense5060
Injury Severity5050
TendenciesCPUUser
Take Close Shots2060
Take Mid-Range Shots3560
Take 3PT Shots1560
Attack the Basket2060
Finish Strong Inside2560
Look for Post Players2560
Use Triple Threat2060
Use Fadeaways2560
Use Hookshots2060
Attempt Put Backs2560
Throw Flashy Passes2060
Commit Fouls2060
Play Passing Lanes1560
Go For On-Ball Steals1060
Contest Shots2060
Use Sizeup Moves2060




Game Play Settings
QTR Length12 Minutes
FatigueON
InjuriesON
Clutch FactorON
Real Player FT%ON
Game Speed60
FT Difficulty45
NBA Rules
All On
Charging100
Blocking60
Reaching60
Shooting70
Loose Ball100
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Old 06-09-2009, 09:06 AM   #33 (permalink)
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Re: Official VBA League "Sim" Sliders v2.0 updated 6/8/2009

Jack, are these the same sliders as USBC?
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Old 06-09-2009, 02:15 PM   #34 (permalink)
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Re: Official VBA League "Sim" Sliders v2.0 updated 6/8/2009

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Originally Posted by scottysivley
Jack, are these the same sliders as USBC?
Basically, but there have been a couple of modifications, that I will update tonight.
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Old 06-09-2009, 11:40 PM   #35 (permalink)
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Re: Official VBA League "Sim" Sliders v2.0 updated 6/8/2009

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Originally Posted by Jackmouv
Basically, but there have been a couple of modifications, that I will update tonight.
Well you said to tell you any modifications we would like to see.
I would like to see more fouls that are out of our control.
I don't like 4 FT's a game.

Also, can you put Real FT% on because it's laggy online and you can never tell when to release the stick.

That's about all I can complain about.
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Old 06-16-2009, 08:34 PM   #36 (permalink)
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Re: NBA 2K9 SLIDERS (AUTHENTICITY) as real as it gets

Hey, If I want a cpu vs cpu game... Should I just use the cpu sliders on both sides?
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Old 06-16-2009, 09:03 PM   #37 (permalink)
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Re: NBA 2K9 SLIDERS (AUTHENTICITY) as real as it gets

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Originally Posted by Perfect23
Hey, If I want a cpu vs cpu game... Should I just use the cpu sliders on both sides?
No, the CPU Sliders would cover both teams. The user sliders are only for user controlled players, not team specific.
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Old 06-17-2009, 06:59 PM   #38 (permalink)
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Re: NBA 2K9 SLIDERS (AUTHENTICITY) as real as it gets

Jackmouv, what rosters do you use?
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Old 06-17-2009, 07:16 PM   #39 (permalink)
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Re: NBA 2K9 SLIDERS (AUTHENTICITY) as real as it gets

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Originally Posted by Mergz1203
Jackmouv, what rosters do you use?
I use the Official 2K rosters. At least to start with in my Association, then trades and what not happen. for all other mode, straight Official Rosters. I have about 90 games with the 2.0 version of my sliders and as I get more stats and data I make little tweeks here and there, but for me, they seem the be pretty solid, and I play serious sim ball.
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Old 06-24-2009, 07:00 PM   #40 (permalink)
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Re: NBA 2K9 SLIDERS (AUTHENTICITY) as real as it gets

ok i just played a game and the score was 144-138 and i won...what should i change if i want a more realistic game score wise Jackmouv
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