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Jukeman's NBA2k9 "League Pass" Sliders

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Old 10-13-2008, 01:39 AM   #41 (permalink)
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Re: Jukeman's NBA2k9 "League Pass" Sliders

Quote:
Originally Posted by jrose57
midrange and 3pt wayyy too high?????
i also want to know what kinda of a gameplay you trying to create? making cpu's defense to force user take jumpshots and scared of the drive unless you are cold you want the fouls?
and combine the update on first page with your set of sliders make life easier!
do you mine reposting the sliders with the updates included in the thread??? I'm without a PC for now and reposting that again using my iPhone is very time consuming, reason why I wasn't in a rush to post the update LOL

To answer ya questions I've tested both CPU vs CPU and hum vs CPU and 55 is not too high for CPU vs CPU it's perfect but for Hum vs CPU it's good as well but it may varie depending on the user...

Yes I try to open up the game and get space and I am having trouble driving with the bucks as we speak but I do beat my man some times(playing against spurs and bowens is tough!) but I either get a charge, missed shot, a flop, or I'm going to the line and don't forget about the fear factor of getting injured! I bet with Kobe or lebron those missed layups would be 2 points
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JUKEMAN'S MADDEN10 SLIDERS
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Old 10-13-2008, 01:52 AM   #42 (permalink)
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Re: Jukeman's NBA2k9 "League Pass" Sliders

Quote:
Originally Posted by jrose57
and jukeman as i said before i like your set of sliders just not hte speed thing, if i want to keep game speed at 47, what is the best for player speed i m not sure what the player speed and game speed have effect of each other, and would this change affects your overall realistic game play?
I really can't answer that becuz I think 50 is to slow cuz I'm adjusted to 100, but I like to keep those two even to each other so I would say 53

Yes, it may affect FGA but if u use theenemy's coach settings than u should be ok

Oh yea u WONT see any violations such as off/def 3 seconds, 5 secs, shot clock
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JUKEMAN'S MADDEN10 SLIDERS
http://www.operationsports.com/forum...post2040030933
JUKEMAN'S CH2K8 CPUvsCPU SLIDERS
http://www.operationsports.com/forum...s-jukeman.html

Last edited by Jukeman; 10-13-2008 at 02:57 AM.
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Old 10-13-2008, 01:54 AM   #43 (permalink)
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Re: Jukeman's NBA2k9 "League Pass" Sliders

jukeman! I really want to try these out and put in some feedback. (I will not be able to try these until Wednesday though)

just to throw an idea - imo you should consider the fact that 21 fouls per game are called in average in the NBA. roughly 52% of those are shooting fouls, 32.5% are personal fouls (like on ball, charging etc), 6% are loose ball fouls and 9% are other fouls.

What we can simulate in this games are the shooting and personal fouls. what we can't are loose ball and other fouls (technicals etc). so it is a good 15% of fouls we don't have in the game, which means we have to aim for 18 fouls per game when we are testing our sliders etc... Just a point to keep in mind because I know the number of fouls change almost everything in the game.

read under my nickname, it says Stat Junkie !!
cheers guys
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Old 10-13-2008, 02:28 AM   #44 (permalink)
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Re: Jukeman's NBA2k9 "League Pass" Sliders

does anyone have any team stats from the games that they played with these sliders? If so can you post them?
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Old 10-13-2008, 03:13 AM   #45 (permalink)
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Re: Jukeman's NBA2k9 "League Pass" Sliders

Could someone please make a new post with all the most current slider settings? It's quite difficult to pick through the posts and figure out exactly what settings have been discovered to yield the best results.
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Old 10-13-2008, 03:55 AM   #46 (permalink)
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Re: Jukeman's NBA2k9 "League Pass" Sliders

Juke, I think ultimately you may have to turn the game speed down a lil bit. I know what its like to be adjusted to a certain speed but you'll have to look at the game with an honest eye. The players movements arent all exactly natural. Plus I think that this may be a key component for the rest of the sliders. IMO, you'll have to get the speed right first. Other than that, I turned steals and blocks down to 0 and steal success down to 5. Take a look at that and see what you think.
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Old 10-13-2008, 03:57 AM   #47 (permalink)
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Re: Jukeman's NBA2k9 "League Pass" Sliders

Oh yea, and one more thing Juke... What can I do about these guys getting hurt? I dont wanna see that EVERY game. Just once in a blue moon like in real life.
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Old 10-13-2008, 04:11 AM   #48 (permalink)
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Re: Jukeman's NBA2k9 "League Pass" Sliders

Quote:
Originally Posted by Perfect23
Juke, I think ultimately you may have to turn the game speed down a lil bit. I know what its like to be adjusted to a certain speed but you'll have to look at the game with an honest eye. The players movements arent all exactly natural. Plus I think that this may be a key component for the rest of the sliders. IMO, you'll have to get the speed right first. Other than that, I turned steals and blocks down to 0 and steal success down to 5. Take a look at that and see what you think.
exactly i ahve the same problem too, jukeman did such a great job creating floor spacing and good use of pick and roll for even more open spacing, but i m not using this set most likely cuz of the speed, players move so awakward and i don't even know how to fix the issue...but i do like the fact he created so much floor spacing now, so i can drive and kick it out more, really don't want to give up on this set!
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Old 10-13-2008, 04:30 AM   #49 (permalink)
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Re: Jukeman's NBA2k9 "League Pass" Sliders

you guys can place game speed at default, espcially In hum vs CPU, reason for high game speed is to actually get violation calls and good amount of FGA, I'm possitive you will be able to get a realistic FGA# with it at 50 becuz I average about 80 FGA per game which is low for DEN with speed at 100

I just played 3 full games and didn't see a injury so it's good dat I'm not gettin injuries every game, also IRL no one plays the whole season 100% heathly so it would be realistic to have some players hurt while playing
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Old 10-13-2008, 04:44 AM   #50 (permalink)
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Re: Jukeman's NBA2k9 "League Pass" Sliders

Quote:
Originally Posted by juk34man
you guys can place game speed at default, espcially In hum vs CPU, reason for high game speed is to actually get violation calls and good amount of FGA, I'm possitive you will be able to get a realistic FGA# with it at 50 becuz I average about 80 FGA per game which is low for DEN with speed at 100

I just played 3 full games and didn't see a injury so it's good dat I'm not gettin injuries every game, also IRL no one plays the whole season 100% heathly so it would be realistic to have some players hurt while playing
ya the injury is not a prolbem i know i tested it already, i use these for user vs. cpu. i think u shud update the thread a have a section for all sliders usr vs.cpu
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