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2k10....Neon1 Base Roster Project

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Old 10-05-2009, 08:07 PM   #1 (permalink)
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2k10....Neon1 Base Roster Project

Ok we need some organization this year....

No matter the roster or roster maker, if we all have a uniform BASE Roster to fall back on it will make thinks 100% easier for all. It also makes things way less time consuming.

We all know 2K adds things with each update, some makers like to wait, some are in a constant restart because of new aditions they deem a "need to have"


We need a team to make a new base roster without the edits that are not highly suggestive (ratings & tendencies)..I will make seperate threads for these listed edits and link them in here because im not recreating this stuff again myself everytime new players and/or new bonus sig packages and jerseys are added.



New Gamertag: Neon1 2k10


1. Roster Changes: Any Post official Roster Free agent signings and Trades.

2. Correct contracts, with correct Length, Salary, Team/Player Options, and correct upcoming Free Agent status. This is a must for any hardcore sim association player.

3. Team Rotations (minutes) and *Primary and Secondary Position changes. Sometimes what somebodys "listed" position is, isnt what they actually spend the bulk of thier playing time at. When these positions do not mimic the way they are used by thier coaches, your rotations and minutes will not work optimally. Team rotations are actually only 8 (short bench)-10 (deep bench) players deep on an every game basis. Every other player is what is called situational, and only really come in depending on a particular matchup or if a regular rotation player is in foul trouble.

4. Presentation Extras?

Personality edits. I have a system i used last year that computes each players nature to argue calls. It is based off of technicals per minutes played for career. It was surprisingly effective with association use as personality played a role in players needs, wants and just overall attitude with management.

Shoes & Accesories: Official kicks or the closest thing to them.

SIGNATURE PACKAGES:
Shots,
Dunks & Layups, NBA 2K10 Dunk/Layup Package DiscussioN Thread
and Handles
....Love this ish....Project starts 10-5-09



Last edited by Neon1; 10-06-2009 at 07:36 AM.
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Old 10-05-2009, 08:12 PM   #2 (permalink)
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Re: 2k10....Neon1 Base Roster Project

Booooooooooo
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Old 10-05-2009, 11:28 PM   #3 (permalink)
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Re: 2k10....Neon1 Base Roster Project

are you going to work on coaching sliders too?
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Old 10-05-2009, 11:40 PM   #4 (permalink)
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Re: 2k10....Neon1 Base Roster Project

I love this time of the year!...Time to get the ball rolling for roster edits.
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Old 10-05-2009, 11:44 PM   #5 (permalink)
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Re: 2k10....Neon1 Base Roster Project

Tombas back too!
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Old 10-06-2009, 12:53 AM   #6 (permalink)
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Re: 2k10....Neon1 Base Roster Project

yellz iz here
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Old 10-06-2009, 02:10 AM   #7 (permalink)
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We gotta see what were working with first...
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Old 10-06-2009, 02:25 AM   #8 (permalink)
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Re: 2k10....Neon1 Base Roster Project

Neon are you still on 360? I remember you posting awhile back you might switch to ps3.
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Old 10-06-2009, 03:16 AM   #9 (permalink)
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Yeah my bad....360. I got a new alledgedly "death free" version 360...
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Old 10-06-2009, 02:38 PM   #10 (permalink)
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Re: 2k10....Neon1 Base Roster Project

Man, I love the work you guys put into this. I am willing to help in any way. Players edits/Shoes, Rotations, whatever.
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