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Rookie
OVR: 1
Join Date: Dec 2004
Posts: 34
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Re: Sim League Starting soon
Yo. i'm definitely down, too. I'm in 2 leagues right now, see how they'll work out. Just dropped out of "ABA 1" league that fancied itself super-SIM. A very strange anal league.
allow me to say a few things about "SIM and SIM leagues"...
"ABA" as an example. Their rules were clinically insane. No Fast breaks except according to their precise and ultra-finnicky definition. Ultimately one cannot ever outlet on a missed shot to a guard or wing player unless they are at or within the 3 pt line, and then they must advance the ball over half court only by dribbling, not with a pass.
If that is not loony enough in actual practice and real basketball-logic, another choice rule was never more than 50% of one's points in the paint, or the game was counted as a loss. (no more than 50% PIP) Never mind that the goal of most teams, and some teams with certain personnel particularly, is to get near the hoop before shooting the ball. And one player cannot shoot more than 40% of a teams' attempts, which was the most reasonable of all the insane rules. Also, absolutely no off-ball defense. Strictly on ball, and double teams were "allowed, but not to be exploited." Only doubling with the PF or C in the post was allowed. Incredible. Mind-boggling. Fascist.
But above all, any obsession with statistical PIP is sheer folly, primarily because the game is not at all correct in its tallying of PIP, just as they incorrectly tally fast breaks, on the low side. Trust me on this, i have tested both tallying methodologies repeatedly, precisely because of this prevailing fascination with PIP in SIM play and online ranked play leading into the 2K tourney..
Personally, I am all for critical, thoughtful attempts at SIM video ball. I hate cheesers who ruin the game and for whom winning is the only thing, and dunking over 3 post players and driving constantly. But playing in the post and knowing how to do all the moves, and shooting fadeaway bank-shots that begin in the post but end outside the lane, and are tallied as "PIP" does not make me a cheeser. Not jacking a ton of threes with the Knickls because they do not shoot them well enough on the game, does not make me a cheeser.
I am all for smart, organized attempts at SIM play. But all of their school-marmish rules tended to boil down to vagueness and promote lame gameplay, and they will surely fuel argument and more people will quit the league. It is an admirable attempt at a SIM league by good gamers who just happen to suffer from OCD or are somewhat control-freakish.
In the ABA, the result of all the many finnicky rules was a jumpshooter's game, where the smart players just realized they should save their PIP till the fourth quarter. And LBJ still scored 40 on me and took 31 shots, 8 min quarters, however.
such anal rule-making is not SIM, i am here to tell anyone. Try telling the Knicks or the Sixers it is unrealistic to push the ball at all times and outlet past the three point line on missed shots. What's more,it seemed painfully obvious that the sliders had not been adjusted properly, if at all. HOF difficulty with those lame rules encourages a jumpshooting style, as i said. But everyone should know by now that all FG% sliders out-of-the-box are wrong. They are too high, period. 2 points' decrease across the board for FG% sliders is generally considered by all students of this video game to be the right feel for realistic FG %. I feel that no SIM league is right-on or near it unless FG sliders are lowered globally, by at least 2 points.
i can tell you it becomes very tedious playing on ranked-game-style slider-settings like those used in "ABA 1." Vince Carter, Yi, D. Harris, M. Williams, Pavlocic, none of these fools ever misses, ever, from the outside. We know this from playing online. Add this upsetting fact next to one major, intrinsic flaw of 2k defensive coding, which seems to totally misunderstand what an open jumper is (u must know what i am talking about, when someone enjoys pump faking a defender at the 3-line, waiting till he comes down and jacking a three which clearly goes in at an unrealistic clip reserved for wide-open jumpers, or when you are jumping in a jumpshooter's space but are TO THE SIDE OR BEHIND HIM AND NOT DIRECTLY IN FRONT OF HIM, and the coding thinks this is wide-open, too. Basically the game favors jumpers all around, and most everybody has learned how to exploit the fact that a jumpshooter on this game is an ultra-efficient robot who sees nobody except the defender who is occupying the space directly in front of him. Therefore, alter sliders. Outside shots go down too much when they are open, anyway, period, with out-of-the-box sliders. Not SIM.)
and if you are going to mandate that everyone play on-ball D at all times, then have the sense to raise the on-ball defense slider for everyone, as on-ball D doesnt work well enough out of the box, anyway. the game moves too glitchy-twitchy and it should be obvious to anyone that knows Hoop that it is not impossible at all times to stay in front of Devin Harris with a great defender...This intrinsic twitchiness of player movement on both sides of the ball is one of the reasons real SIM enthusiasts on this game always drastically lower the Quickness slider.
so i am very interested to play with other players who are not trashy. that is my basic definition of SIM play. and if i run a lot, then stop me. it is certainly not impossible to adjust one's gameplan to defend someone who has got the fastbreak game down, which is really just a lot of icon passing out of rebounds.
please post rules soon. thanks for starting the league. i am very active and interested. pardon me for writing this manifesto. i am a writer by trade and i play this game too much and breathe ball. sorry i felt like writing. that ABA nonsense was obnoxious.
Last edited by narthur; 01-25-2009 at 11:15 AM.
Reason: clarity
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