NBA 2k14 how do you guys feel about ball handling/passing this year? - Operation Sports Forums
Home

NBA 2k14 how do you guys feel about ball handling/passing this year?

This is a discussion on NBA 2k14 how do you guys feel about ball handling/passing this year? within the NBA 2K Last Gen forums.

Go Back   Operation Sports Forums > Basketball > NBA 2K Last Gen
Reply
 
Thread Tools
Old 10-28-2013, 08:18 AM   #1
MVP
 
OVR: 0
Join Date: Aug 2012
NBA 2k14 how do you guys feel about ball handling/passing this year?

I found a used copy of 2k14 so i figured "why not let's see if it's as good as people say." I gotta say, the game could be great, but the semi "live" ball physics and ball handling and passing seem terrible this year. I've lost the ball and caused players to lose the ball WAAAY too easily this year. Doesn't matter if it's chris paul or dwight howard handling the ball, it's way to easy to lose it. Why is the ball so hyper reactive to everything? I've had so many times where i see someone get the ball stolen or lose the ball just because the back of a players hand barely grazes the ball(they aren't even going for a steal). That doesn't happen in the NBA like that, players keep a tighter handle on the ball.

Why is the ball stolen so much in weird/stupid ways? I've had several times where i'm dribbling the ball and low and behold one of my teammates just runs in front of me and knocks the ball out of my hands by just running into it? WTF is that? This is the same problem 2k12 had. The ball reacts mroe like a tennis ball then a basketball the way it goes flying anyway at the slightest touch.

Also, there are too many unforced turnovers with passing and still more unnecessary animations where a player can't make a clean catch on an easy pass when he's wide open and fumbles around with the ball for no reason. I also see players regularly throw a pass out of bounds on an easy inbound pass, and there are a lot of easy passes that just end up nowhere near the target,even with pass accuracy bumped up to 70 for the user and CPU it still happens a lot.

I realize that people make bad passes in the nba at times, but it doesn't happen the way it does in this game. Put it this way, check out this video of boozer making a terrible pass. http://www.youtube.com/watch?v=_a3jVwIh-8g

There's a reason the announcers react to like that to the pass being so bad and a reason it's a big deal, because bad passes like that aren't that common. Yet in this game i'd wager i see a pastis like that by somebody at least once a game.

SPRINGS03 is offline  
Reply With Quote
Advertisements
Old 10-28-2013, 08:38 AM   #2
Pro
 
OVR: 5
Join Date: Nov 2010
Re: NBA 2k14 how do you guys feel about ball handling/passing this year?

I don't like the ballhandling or passing in this game either. However, its because I think their should be MORE turnovers. The dribble stick is to responsive with players who don't have elite ballhandling skills, and every player on this game can throw one handed pin point passes through traffic while on the move.

Hopefully a patch can bring defense back.
__________________
Real NBA games have 12 minute quarters. Can't expect to get a realistic experience when you don't play real minutes.

You can check out archived league games on www.twitch.tv/alabamarob/profile
alabamarob is offline  
Reply With Quote
Old 10-28-2013, 09:08 AM   #3
Pro
 
OVR: 3
Join Date: Oct 2011
Re: NBA 2k14 how do you guys feel about ball handling/passing this year?

I Hate the fact that bounce passes and dump offs in traffic are so damn automatic. And lowering passing sliders dont solve the issues as much as make simple hand off, and inbound passes risky.
2_headedmonster is offline  
Reply With Quote
Old 10-28-2013, 09:41 AM   #4
Rookie
 
OVR: 0
Join Date: Mar 2013
Re: NBA 2k14 how do you guys feel about ball handling/passing this year?

I disagree about the dribble stick. I was better with the ball last year, but this year players with superior stick skills are rewarded. This reminds me of Fight Night Round 3 and the importance of the right stick.
tigerRon is offline  
Reply With Quote
Old 10-28-2013, 10:15 AM   #5
MVP
 
OVR: 12
Join Date: Jul 2002
Re: NBA 2k14 how do you guys feel about ball handling/passing this year?

I like the effort to punish excessive dribbling, spinning, etc in traffic. And I like the effort to have a live ball at all times but. I think if they want to pursue this direction it has to accompany more contextual awareness by the character.

If I'm trying to spin away from pressure or crossover, my character should know where the defenders are and would do it in a manner that would protect the ball. He wouldn't do a spin based on a predetermined animation and bounce the ball off of the defender. We want realism but certain things shouldn't be added until the whole picture can be implemented.

All in all its not a huge issue but occasionally when using a good ball handler its frustrating to loose the ball unrealisticly

Last edited by TeeDogg; 10-28-2013 at 12:02 PM.
TeeDogg is offline  
Reply With Quote
Old 10-28-2013, 11:09 AM   #6
Pro
 
strawberryshortcake's Arena
 
OVR: 3
Join Date: Sep 2009
Re: NBA 2k14 how do you guys feel about ball handling/passing this year?

Quote:
Originally Posted by SPRINGS03
I found a used copy of 2k14 so i figured "why not let's see if it's as good as people say." I gotta say, the game could be great, but the semi "live" ball physics and ball handling and passing seem terrible this year. I've lost the ball and caused players to lose the ball WAAAY too easily this year. Doesn't matter if it's chris paul or dwight howard handling the ball, it's way to easy to lose it. Why is the ball so hyper reactive to everything? I've had so many times where i see someone get the ball stolen or lose the ball just because the back of a players hand barely grazes the ball(they aren't even going for a steal). That doesn't happen in the NBA like that, players keep a tighter handle on the ball.

Why is the ball stolen so much in weird/stupid ways? I've had several times where i'm dribbling the ball and low and behold one of my teammates just runs in front of me and knocks the ball out of my hands by just running into it? WTF is that? This is the same problem 2k12 had. The ball reacts mroe like a tennis ball then a basketball the way it goes flying anyway at the slightest touch.

Also, there are too many unforced turnovers with passing and still more unnecessary animations where a player can't make a clean catch on an easy pass when he's wide open and fumbles around with the ball for no reason. I also see players regularly throw a pass out of bounds on an easy inbound pass, and there are a lot of easy passes that just end up nowhere near the target,even with pass accuracy bumped up to 70 for the user and CPU it still happens a lot.

I realize that people make bad passes in the nba at times, but it doesn't happen the way it does in this game. Put it this way, check out this video of boozer making a terrible pass. http://www.youtube.com/watch?v=_a3jVwIh-8g

There's a reason the announcers react to like that to the pass being so bad and a reason it's a big deal, because bad passes like that aren't that common. Yet in this game i'd wager i see a pastis like that by somebody at least once a game.
NBA 2K should go completely with full live ball physics.

People looking for a "physics" based game, but turn around and say there's too much physics implemented. As the saying goes, "you can't have your cake and eat it too." Physics is an all or nothing phenomenon. What you're asking for is "selective physics." That is not how physics work.

So you're losing the ball when you dribble into someone because the ball grazes that someone's body part. Yes, that's how physics (collision detection works). When two objects collide, momentum alters for those two objects. Solution: Don't force your way into traffic.

Edit: plus, even though I don't develop games, I would imagine coding for selective physics is much, much more difficult. Selective physics is not realistic simulation.
__________________
SF 49ers/Golden State Warriors/Oak Athletics/SJ Sharks

Playing
PS4: MLB14
PS3: PES 14
360: NFL2k5

Playlist
PS4: NBA2K14, MLB14
PS3
: PES14 APF2k8 CH2k8 Top Spin 4 MLB2k7/2k8 Rugby Challenge
360: NFL2k5

Last edited by strawberryshortcake; 10-28-2013 at 11:16 AM.
strawberryshortcake is offline  
Reply With Quote
Old 10-28-2013, 11:19 AM   #7
MVP
 
stillfeelme's Arena
 
OVR: 10
Join Date: Aug 2010
Re: NBA 2k14 how do you guys feel about ball handling/passing this year?

Ball handling is not truly what it could be as they didn't go full 100% live ball. The CPU warps through me and it's own teammates trying to get into the paint it is not funny. It is like I am ghost at times. Passing out to the perimeter on drive and kick outs and drive and dump offs are way, way too accurate. I should be getting like 20+ steals a game if the game respected live ball, especially noticed against the CPU. The CPU and some users will use that dump off between like 2 defenders like you are not even there in the paint. Sorry but this doesn't occur in basketball because it will be a turnover almost every single time. So that guard has to take that "bad", "tough" layup in traffic, which they would miss more than make to be in line with reality or they have to lower the pass success when the ball should be deflected in traffic. The whole interior passing game needs to be redone IMO from the way the defense responds to the pass to the success rates of the passes.

Ball handling as in handles I think the game doesn't penalize you enough for driving in traffic but they made some strides. Also due to the limitations of the handles you can chain moves that will have you traveling, "carrying", the ball as you try to decide what move to use. The CPU has hit me up with a crazy move that resulted in carrying and taking like 3-4 steps to lay me up a couple times I can only laugh at it though.
stillfeelme is offline  
Reply With Quote
Old 10-28-2013, 11:26 AM   #8
MVP
 
stillfeelme's Arena
 
OVR: 10
Join Date: Aug 2010
Re: NBA 2k14 how do you guys feel about ball handling/passing this year?

Quote:
Originally Posted by strawberryshortcake
NBA 2K should go completely with full live ball physics.

People looking for a "physics" based game, but turn around and say there's too much physics implemented. As the saying goes, "you can't have your cake and eat it too." Physics is an all or nothing phenomenon. What you're asking for is "selective physics." That is not how physics work.

So you're losing the ball when you dribble into someone because the ball grazes that someone's body part. Yes, that's how physics (collision detection works). When two objects collide, momentum alters for those two objects. Solution: Don't force your way into traffic.

Edit: plus, even though I don't develop games, I would imagine coding for selective physics is much, much more difficult. Selective physics is not realistic simulation.
I agree I think it is definitely selective physics they probably did it based off probability but what I notice is people don't play video game basketball the way they play real life basketball even if they know the game. The game (2k14) would be really sloppy for a majority of people if they did bring 100% physics IMO but it would be the only way to learn.
stillfeelme is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA 2K Last Gen »


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -5. The time now is 10:22 PM.

Top -