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Stop Buying Virtual Currency, please

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Old 10-07-2012, 12:51 PM   #121
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Re: Stop Buying Virtual Currency, please

The delivery model for gaming is changing and gamers have the rare opportunity to help guide the future of the industry. Right now, it is a CHOICE. In the future it will not be.

It may seem 'affordable' now. Its only a game here and a game there. It may seem like it is good business ... raping customers as much as possible as long as they are willing to bend over. Eventually though, your *** is going to get sore and when that day comes, please think back on how you voted.

Right now we have the choice to bend over or not. One day, the die WE cast will be set and bending over will not be optional.
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Old 10-07-2012, 01:03 PM   #122
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Re: Stop Buying Virtual Currency, please

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Originally Posted by lnin0
The delivery model for gaming is changing and gamers have the rare opportunity to help guide the future of the industry. Right now, it is a CHOICE. In the future it will not be.

It may seem 'affordable' now. Its only a game here and a game there. It may seem like it is good business ... raping customers as much as possible as long as they are willing to bend over. Eventually though, your *** is going to get sore and when that day comes, please think back on how you voted.

Right now we have the choice to bend over or not. One day, the die WE cast will be set and bending over will not be optional.
But they don't here you.
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Old 10-07-2012, 01:33 PM   #123
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I think 2k should've let us start off at mid 70s and then leave how it is now so we can be decent enough to save our VC I bought some and delete the my career player and start over and use the remains VC to make my player mid 70s no sig skills so its fair cause speed and quickness is a most this year and about time!!
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Old 10-07-2012, 01:35 PM   #124
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Re: Stop Buying Virtual Currency, please

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Originally Posted by Ken Griffery Jr.
VC is the #1 reason I returned my copy of 2K13 and it's because of all the reasons people listed in this thread.

Like everyone else, I was signed for 2 years at 500 vc per year. I went to equip a textured arm sleeve - that was free in previous 2K games - which was now being sold for 3,000 VCs (the regular sleeve is 800vc). Let's imagine that my rookie MP was really in the NBA and received a contract for $500,000 a year ($100,000 per 100vc) and then let's convert that money into coins. That means:

500 vc = $500,000.

So what we have are two arm sleeves that in real life, would cost:

800vc = $800,000
3,000vc = $3,000,000

For a game that markets itself as being a realistic sim of the NBA, this is ridiculous. In what world are headbands, sleeves, socks and such priced more than an NBA player makes? What player is going to save up 6 years worth of salary to be able to buy himself an arm sleeve? Sure, after your contract is up, you can negotiate for a higher salary, but at it's core, this is nothing more than a shameless cash grab by 2K trying to force their consumer to pay real money to dress up their virtual baller.
This here is the biggest problem. If the game is meant to be realistic. With realistic interactions with the GM, press conferences & the like. Why does your rookie have to pay for items given to him by the team or their sponsor?

So does Anthony Davis have to spend half his salary for an arm sleeve? If so it sucks to be the number 1 overall pick. Derrick Rose must slave away for his ankle braces. It's ludicrous for this to be the case now.

If the were to give you the regular accessories for free but you have to pay for the stat-boosting accessories that would be one thing. But to have to pay for a headband is crazy.

Even EA hasn't gone this far yet (they do have their own transactions that are suspect). I can create a player & accessorize him however I want. The game isn't as creative but it's free.

Spend your money however you want but realize this is a problem. I think the feel is if you don't take a stand now it will only get worse. Will the game become pay to play?

The old model of console video games is changing for better or worse because of costs but their has to be a limit to how much you can withhold from the average gamer while still charging $60.
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Old 10-07-2012, 01:43 PM   #125
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Re: Stop Buying Virtual Currency, please

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Originally Posted by CSIATKZ
Why do you care? More money for 2K=bigger budget=bigger crew=better game.
What makes you think more money = bigger budget?

For all you know it could have been:

More money = bigger paychecks for the devs.
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Old 10-07-2012, 01:46 PM   #126
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Re: Stop Buying Virtual Currency, please

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Originally Posted by 11anthony
What makes you think more money = bigger budget?

For all you know it could have been:

More money = bigger paychecks for the devs.
Yeah, they put in probably anywhere from 80-90 hours or more a week programming this game for you and you complain about them making a little extra money? Developers aren't cheap.
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Old 10-07-2012, 02:06 PM   #127
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Re: Stop Buying Virtual Currency, please

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Originally Posted by BornBetter
Yeah, they put in probably anywhere from 80-90 hours or more a week programming this game for you and you complain about them making a little extra money? Developers aren't cheap.

Who said I was complaining about them making money? I'm just stating that more income doesn't ways mean a bigger budget.

Last edited by 11anthony; 10-07-2012 at 02:14 PM.
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Old 10-07-2012, 02:43 PM   #128
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Re: Stop Buying Virtual Currency, please

face it 2k became a money grap,am curious i want to see what these guys who bought vc for mp will say when their mp freeze after the finals ,many report this glitch for both ps3 xbox
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Old 10-07-2012, 04:18 PM   #129
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Re: Stop Buying Virtual Currency, please

Some people just don't get it. I mean, those accessories are ALREADY in the game, available from the get-go. Only, 2k restricts the access to them in the one mode that provides the most escapism and caters to our fantasies of playing in the NBA. They purposely make it so it is extremely difficult to earn VC with the idea that the player will become impatient and just spend real money just to regain access to the accessories. It's shameless.

It's like, say you buy a car, and it has all the standard features, like air-con, climate control panel, radio, mileage-efficiency display, etc. Only, you can't use them right away, you have to own your car for like say half a year before you can use them...OR you can pay the manufacturer a set sum to use it right away. even if it was a small-sum, its not right and doesn't make sense. It's not about being cheap, its about principle.

Since all that stuff is already in the game, they're not working any harder to provide us with new content, so they don't really deserve the money they make from selling VC.
If we were paying for dlc not in the game, like say new legend teams as players request them throughout the year, then i can understand paying for it since they actually had to do some work to get the player license, do research on players stats and tenancies for that year, make the player models, and so on.
This is different though. they're pretty much just sitting back, watching sheep give them more money, and essentially for free, for something thats been standard and free in myplayer since the mode was first introduced because they know people will throw money at them if they make the people more impatient.

Not going to lie, 2k knows business and knows how to make money, and they know how the mind of the masses work. I'm not sure what the ratio is, but if the game used a 1-1 currency ratio between VC and the USD, and scaled down the price of these the accessories appropriately, people would probably be more hesitant to buy the sleeves, compressions, headbands, etc since they would see how much their getting for their actual dollar.
Instead they inflate the currency of VC, making it in the hundreds and stuff, and subconsciously it feels like you would be getting more than you actually do. Its actually pretty standard business using numbers psychology. say your buying medicine; for the average american who doesn't know metric, they are more likely to buy a label that reads 150mg than a label that read .3grams even if they were same price, same brand, exact same product.

Last edited by liodeesxalf; 10-07-2012 at 04:21 PM.
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Old 10-07-2012, 06:53 PM   #130
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Re: Stop Buying Virtual Currency, please

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Originally Posted by liodeesxalf


Instead they inflate the currency of VC, making it in the hundreds and stuff, and subconsciously it feels like you would be getting more than you actually do. Its actually pretty standard business using numbers psychology. say your buying medicine; for the average american who doesn't know metric, they are more likely to buy a label that reads 150mg than a label that read .3grams even if they were same price, same brand, exact same product.
This is the same reasons Microsoft instituted their stupid points system years ago. Saying something cost 800 (or 1200) points is psychologically easier to accept than $10-$15 dollars.
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