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NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

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Old 11-09-2011, 09:36 AM   #11
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Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

I don't know if it's affecting you 360 guys, but on the PS3 online, I noticed that the shot and layup/dunk animations were slower and the defensive animation is faster, which is leading to more blocks in the paint.

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Old 11-09-2011, 09:40 AM   #12
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Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

Also they still have that huge network error. A rank game or an urank online game. I do my playbook right. The next game i play online my playbooks r saved. So once i call for one of my saved playbook plays it does network error immediately.. That has been happenin since this game came out n still in post patch.. Y??
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Old 11-09-2011, 09:53 AM   #13
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Re: NBA 2K12 Patch v1.03 to be released on XBox 360 soon!

Quote:
Originally Posted by Mos1ted
Personally, I'm interested in getting your online impressions. You swore up and down that I was complaining about nothing after us PS3 owners got the patch. Now that you have the patch for yourself, why don't you see if any my complaints were valid or if I'm just some 2K newb whining over nothing.
Funny I was just about to post them. I played two games online; borderline shocked both guys played relatively straight. Neither had any gameplay lag whatsoever but in both there was noticeable input lag, if that's what it's called. I think I hit 25% from three the first game, second I think I may have hit two 3s all game - and I had some good looks. First game both me and my opponent had problems hitting 3s. Second game my opponent had little probs shooting mid or long range while I struggled at times. I managed to keep it close as he was sloppy w/turnovers though. Game disconnected in the second game as he was doing something and it gave me the win even though I was down 3-4pts.

As I said when we were going back and forth, I'd agree with you that online isn't some hyper-Sim experience. But I don't think it's supposed to be. I don't see it as being some horrible completely unrealistic basketball experience either. Most people that play this game don't know basketball, I'd place myself among them. So I think expecting the game to somehow force people to play a certain way really isn't realistic given many don't really know the game of basketball to begin with. Yes guys should be punished for constantly hacking and shouldn't be able to feel good simply hoisting up 3s all the time.

The guys I played today played mostly straight - neither tried to constantly hack at the ball although one did routinely play the inbound. Far as I know he didn't feel he was doing anything wrong but if I were to compare to real life it's not something you'd likely see. As far as the bumping I think that's almost a necessity for online play at this point. Unless games like baseball or basketball that normally require precision are able to completely remove latency - which at this point is impossible - there has to be some sort of middle ground so people can't drive however they want without something to slow them down. Not saying it's a perfect solution or even the right solution but I think it's better than the alternative. Either way, my experience online so far today has been enjoyable. I normally don't play online much so today for me has been encouraging. So far.
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Old 11-09-2011, 10:31 AM   #14
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Re: NBA 2K12 Patch v1.03 to be released on XBox 360 soon!

Quote:
Originally Posted by spankdatazz22
Funny I was just about to post them. I played two games online; borderline shocked both guys played relatively straight. Neither had any gameplay lag whatsoever but in both there was noticeable input lag, if that's what it's called. I think I hit 25% from three the first game, second I think I may have hit two 3s all game - and I had some good looks. First game both me and my opponent had problems hitting 3s. Second game my opponent had little probs shooting mid or long range while I struggled at times. I managed to keep it close as he was sloppy w/turnovers though. Game disconnected in the second game as he was doing something and it gave me the win even though I was down 3-4pts.

As I said when we were going back and forth, I'd agree with you that online isn't some hyper-Sim experience. But I don't think it's supposed to be. I don't see it as being some horrible completely unrealistic basketball experience either. Most people that play this game don't know basketball, I'd place myself among them. So I think expecting the game to somehow force people to play a certain way really isn't realistic given many don't really know the game of basketball to begin with. Yes guys should be punished for constantly hacking and shouldn't be able to feel good simply hoisting up 3s all the time.

The guys I played today played mostly straight - neither tried to constantly hack at the ball although one did routinely play the inbound. Far as I know he didn't feel he was doing anything wrong but if I were to compare to real life it's not something you'd likely see. As far as the bumping I think that's almost a necessity for online play at this point. Unless games like baseball or basketball that normally require precision are able to completely remove latency - which at this point is impossible - there has to be some sort of middle ground so people can't drive however they want without something to slow them down. Not saying it's a perfect solution or even the right solution but I think it's better than the alternative. Either way, my experience online so far today has been enjoyable. I normally don't play online much so today for me has been encouraging. So far.
But my original point was this:

I'm not expecting every guy I face online to know basketball, nor am I expecting the game to somehow force them to place realistic basketball. What I'm expecting is for the game to give me tools to where I can play basketball and win against a person who isn't.

So, if I'm playing simulation basketball on a simulation basketball game, and my opponent is playing arcade basketball on a simulation basketball game and can win consistently, that's what I have a problem with.
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Old 11-09-2011, 10:56 AM   #15
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Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

Sigh.....

So now, I am no longer able to connect to other league members. Its says that the invite/game has expired.

WTF
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Old 11-09-2011, 11:28 AM   #16
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Icon14 Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

The gameplay is definitely improved online. Passing is much crisper and hero perimeter shooting has been toned down. I like to play with the Celtics and on one hand, it's great that I can penetrate the paint with Rondo and find Pierce and Allen spotting up behind the line, but on the other hand, shooting 3's is much more difficult. Before, I would try and make a pinpoint pass from the key to the corners and it would be lobbed and easily stolen. Now, the lead passes are very sharp.
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Old 11-09-2011, 12:00 PM   #17
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Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

Played my first online game after the patch for 360. I was able to find a match within 10 seconds. I picked the Bulls VS Celtics.

First thing I notice, like spankdatazz22 said, was the input lag. The animation is smooth, but I can feel that the lag is there.

Not sure if the steal success rate was tuned down or the reach in fouls was tuned up.

My opponent kept throwing up contested 3s with Ray Allen and this time it doesn't go in as easily. He ended up with 24% from the arc. I went 7/15 for 3. Basically he kept running around with Rondo trying to steal and double teaming Boozer which left guys on the perimeter open.

I'm not seeing any difference with the passing yet on my first game...maybe due to the input lag. Some passes still feel lazy & slow.


I just wish 2K change online ranked match to Superstar Sim level.

Last edited by iRebound; 11-09-2011 at 12:04 PM.
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Old 11-09-2011, 12:12 PM   #18
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Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

Just finished an online game Wolves vs Wizards. I dropped 30 points with Love on 10-19 (6-12 from 3) and 20 with Beasley. It was funny to watch my opponent switch from press to zone to man to attempt to steal spam and I kept lighting his *** up with treys. I scored 78 points which is my highest amount so far.

I don't think I've gotten better with the game overnight even though the Wolves have been my team of the week and I run a patient offense.
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Old 11-09-2011, 12:17 PM   #19
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Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

does anybody else think that animations are little bit weird after patch? animations suddenly speed up when you go from running to the layup or a dunk and on defense i noticed when you try to steal the ball it seems that animation stops for a milisecond and then continues!maybe itīs just me but it feels weird!I play offline!

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Old 11-09-2011, 12:22 PM   #20
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Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

Quote:
Originally Posted by nikoemo
does anybody else think that animations are little bit weird after patch? animations suddenly speed up when you go from running to the layup or a dunk and on defense i noticed when you try to steal the ball it seems that animation stops for a milisecond and then continues!maybe itīs just me but it feels weird!
No, the animation transitions have definitely loss some fluidity with this patch.
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