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Da_Czar Lends a Hand to the NBA 2K12 Team, With an Assist From The OS Community

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Old 09-02-2011, 04:52 PM   #11
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Re: Da_Czar Lends a Hand to the NBA 2K12 Team, With an Assist From The OS Community

yes, we can

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Old 09-02-2011, 05:19 PM   #12
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Re: Da_Czar Lends a Hand to the NBA 2K12 Team, With an Assist From The OS Community

Quote:
Originally Posted by miraiii
please tell them to use PHYSICS in their games...PLAYER IMPACT ENGINE anybody???
In what world does this game not contain physics? They have some of the best ball and player physics around.

If you're hoping for real time physics like the Euphoria engine, you're going to need to wait until at least the next generation of consoles.
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Old 09-02-2011, 05:24 PM   #13
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GREAT STUFF! This is what OS is all about! Great job Czar and OS!
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Old 09-02-2011, 05:28 PM   #14
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Re: Da_Czar Lends a Hand to the NBA 2K12 Team, With an Assist From The OS Community

Quote:
Originally Posted by miraiii
please tell them to use PHYSICS in their games...PLAYER IMPACT ENGINE anybody???
It's been said on various sources that player collision has been greatly improved to incorporate a player's weight and momentum when coming in contact with another player. Is it a no-holds barred physics system? Not in the literal sense, but it will do.
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Old 09-02-2011, 06:19 PM   #15
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Re: Da_Czar Lends a Hand to the NBA 2K12 Team, With an Assist From The OS Community

'THIS IS BIG NEWS FOR OS' IMO. We all know the attention we get from developers, but for a company like vc/2k to value our opinion, well.. It just opens opens other doors as fat as feedback is concerned. Depending on the success of 2k12, other developing companies will have no choice BUT to value our opinions. Besides the fact this us a huge stepping stone for our very own Da_Czar. Man this is HUGE!
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Old 09-02-2011, 06:25 PM   #16
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Re: Da_Czar Lends a Hand to the NBA 2K12 Team, With an Assist From The OS Community

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Originally Posted by Goffs
HAH! So that's how you were able to pitch the idea to have Kevin Johnson as a legend so we can have the 93 Suns ingame
what happened to this idea by Da_Czar? was it almost close to being realized?
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Old 09-02-2011, 06:34 PM   #17
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Re: Da_Czar Lends a Hand to the NBA 2K12 Team, With an Assist From The OS Community

Whoa, hold up... Czar retired from O.S? That's news to me (unfortunate news). I haven't even checked out the latest insight as of yet, but I will say that it's nice to get an idea of 2K's mentality when it comes to developing this game. It just confirms what I had suspected all along & that is that they give 'balls to the wall' effort with each iteration and development cycle; I mean a game simply doesn't look this way overnight (NBA 2K12). There's always going to be problems and annoyances that arises sooner or later as I play an NBA 2K game, but now with a lot good faith, I now know the problems aren't in the game simply from a lack of effort or from a long term plan that doesn't have any impact on the game that I'm currently playing at the moment.

Man that was a good read, and there's no other guy that I would've rather have had at the table for being the ears, eyes, and the mouthpiece of this community (sim). The name really says it all, but Czar is quite simply THAT dude.
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Old 09-02-2011, 06:37 PM   #18
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Re: Da_Czar Lends a Hand to the NBA 2K12 Team, With an Assist From The OS Community

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Originally Posted by Control-X
what happened to this idea by Da_Czar? was it almost close to being realized?
nah..they wouldn't go for it...he even tried to pitch Tom Chambers as a legend lol
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Old 09-02-2011, 06:58 PM   #19
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Re: Da_Czar Lends a Hand to the NBA 2K12 Team, With an Assist From The OS Community

Quote:
Originally Posted by JWiLL02
In what world does this game not contain physics? They have some of the best ball and player physics around.

If you're hoping for real time physics like the Euphoria engine, you're going to need to wait until at least the next generation of consoles.
i always here people talking that 2k needs this euphoria physics engine to make their game better which i do not agree...anything is possible so maybe it can make the physics better but i would hate for 2k to spend a year using that engine and destroy the game in the process...

i know nothing about the developing process of a game from year to year...so my question for any one to answer is. is it even possible for 2k to develope a new title on a whole new engine in a year time without comprimising any aspect that already make it a great game?
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Old 09-02-2011, 07:29 PM   #20
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Re: Da_Czar Lends a Hand to the NBA 2K12 Team, With an Assist From The OS Community

Quote:
Originally Posted by SwagDoc101
i always here people talking that 2k needs this euphoria physics engine to make their game better which i do not agree...anything is possible so maybe it can make the physics better but i would hate for 2k to spend a year using that engine and destroy the game in the process...

i know nothing about the developing process of a game from year to year...so my question for any one to answer is. is it even possible for 2k to develope a new title on a whole new engine in a year time without comprimising any aspect that already make it a great game?
I believe this should answer your question:

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