PuntNL's NBA 2K12 Pro Sim Sliders - Operation Sports Forums
Home

PuntNL's NBA 2K12 Pro Sim Sliders

This is a discussion on PuntNL's NBA 2K12 Pro Sim Sliders within the NBA 2K Last Gen Sliders forums.

Go Back   Operation Sports Forums > Basketball > NBA 2K Last Gen > NBA 2K Last Gen Sliders
Reply
 
Thread Tools
Old 10-09-2011, 02:33 PM   #1
Pro
 
OVR: 14
Join Date: Sep 2007
Location: The Netherlands, Europe
PS Network: PuntNL
PuntNL's NBA 2K12 Pro Sim Sliders

PUNTNL'S NBA 2K12 PRO SIM SLIDERS

LATEST UPDATE: December 28, 2011 - v5 (post-patch 1.04)

Sliders available on 2K Share for PS3: PuntNL's Pro Sliders v5 (username: PuntNL)



A new NBA 2K, so a new year of slider madness. Although 2K is doing a better job every year I will probably always keep on adjusting the out of the box slider sets to a certain extent.

My goal is to get an enjoyable and realistic game of basketball (with as realisitic as possible stats). As most of you guys who have followed me in the past years probably know my theory has always been to make as few adjustments as possible and to try to not hit any sliders into the exteme values (0 and 100). For 2K12 it is looking that this year this may really work.

Sliders are tested with the official 2K rosters.


Gameplay
Difficulty: Pro
Game Style: Custom (start with default as a base for adjusting the sliders mentioned below)
Game Speed: 50
Quarter Length: 10-12 minutes (depending your style of play)
Fatigue: On
Injuries: On
Clutch factor: On
Shooting type: Real player %
FT Shooting type: Real player %
FT difficulty: 50

Controller Settings
Defensive Assist Strength: 100

Select default gamestyle and than adjust the sliders mentioned below, so everything else remains on 50. If only one value is stated this value applies to both user and cpu, if two values are stated the 1st value is for the user and the 2nd for the cpu.

Between the (purple brackets) some adjustments for the more skilled NBA 2K players.


Offense
Inside Shot: 48 (48/49)
Close Shot: 48 (48/49)
Mid Range: 51 (51/52)
3 Pt: 51
Dunks in traffic: 45
Pass accuracy: 49
Contact shot: 48

Defense
Driving contact shot freq: 20
Inside contact shot freq: 80
Steal Success: 48

Attributes
Quickness: 40
Vertical: 40
Stamina: 45
On-ball Defense: 40 (40/50)
Consistency: 40
Clutch Factor: 40

Tendencies
Mid Range: 60
3 point: 40
Look for post player: 70
Playing passing lanes: 42
Go for on ball steals: 40

Fouls
Over the back: 60
Charging: 70
Blocking: 70
Reaching: 60
Shooting: 70
Loose Ball: 60



Full-time stats of Celtics (CPU) @ Knicks (User) on v3.0 (11 minute quarters)


Half-time stats of Clippers (CPU) @ Knicks (User) on v2.0 (11 minute quarters)


Last edited by PuntNL; 12-28-2011 at 07:04 AM.
PuntNL is offline  
Reply With Quote
Sponsors (you can remove in-post ad banners by registering or logging in)
Old 10-09-2011, 02:35 PM   #2
Pro
 
OVR: 14
Join Date: Sep 2007
Location: The Netherlands, Europe
PS Network: PuntNL
Re: PuntNL's NBA 2K12 Pro Sim Sliders

Here we go again :-) Let the good times roll. Things looking nice already out of the box on sim, but some tweaking will still be needed (if you ask me). v0.1 is a very preliminary set (after a weekend of play), but would like to hear some experiences from you guys, with this set or just in general with 2K12. Where do you think the focus should be?
PuntNL is offline  
Reply With Quote
Old 10-09-2011, 02:45 PM   #3
Rookie
 
thestro's Arena
 
OVR: 3
Join Date: Dec 2007
Re: PuntNL's NBA 2K12 Pro Sim Sliders

Loved your sliders for 2K11, so I'm going to try these out.
Been getting pretty good games @ PRO so I'm happy to see that your sliders are for that level also.
thestro is offline  
Reply With Quote
Old 10-09-2011, 09:19 PM   #4
Banned
 
OVR: 8
Join Date: Apr 2007
Location: New York
PS Network: jcern23
Re: PuntNL's NBA 2K12 Pro Sim Sliders

Punt I loved 2k11 with your sliders and have not bought the new game yet. I was perfectly satified with 11 and had planned on not getting this game but I've read its a big improvement. Do you agree? Is this worth a purchase cuz the football games as always suck so Im debating whether or not to make the move.
jcern23 is offline  
Reply With Quote
Old 10-10-2011, 04:08 PM   #5
Rookie
 
OVR: 0
Join Date: Oct 2011
Re: PuntNL's NBA 2K12 Pro Sim Sliders

I enjoy the philosophy of Punts slider sets. One thing I'm encouraging while using them is that players fatigue levels never actually go below 4 in a quarter. If we're using "rotation" I guess that doesn't matter.
cmsky80 is offline  
Reply With Quote
Old 10-12-2011, 12:10 AM   #6
Rookie
 
OVR: 1
Join Date: Jan 2011
Re: PuntNL's NBA 2K12 Pro Sim Sliders

Used your sliders in 2k11 and absolutely loved them.
Hopefully I will get the same results with these.
sharpshooter7 is offline  
Reply With Quote
Old 10-12-2011, 01:21 AM   #7
Pro
 
Ankido's Arena
 
OVR: 14
Join Date: Jul 2003
Location: San Jose, CA.
Blog Entries: 2
Re: PuntNL's NBA 2K12 Pro Sim Sliders

Is there a way to just drop steals to 0 and lower the CPU's shooting % for a good balanced game? Honestly, I know how to play basketball. As a matter of fact, I'm really good in real life. I can't seem to understand why it's difficult to pass the ball unless it's stolen all the time. The computer seems to think they're on the fire all the time. They can drop wide open shots but I can't. This doesn't make sense.
Ankido is offline  
Reply With Quote
Old 10-12-2011, 02:23 AM   #8
Rookie
 
OVR: 6
Join Date: Nov 2003
Location: Parma, Italy
Send a Message via Google Talk to Cesco
Re: PuntNL's NBA 2K12 Pro Sim Sliders

Hello Punt.

I'm using your sliders as a base and I started playing from the PRO level to get a hang of the game. I like your approach and I'll try to change less sliders as possible, but so far they play good on PRO. I lowered ON BALL D to 55 and changed some foul sliders. I'll play some games to gather stats and see what happens.

Thanks!
Cesco is offline  
Reply With Quote
Old 10-12-2011, 02:47 AM   #9
Pro
 
Ankido's Arena
 
OVR: 14
Join Date: Jul 2003
Location: San Jose, CA.
Blog Entries: 2
Re: PuntNL's NBA 2K12 Pro Sim Sliders

T. Wolves vs 95-96 Bulls.

Wolves 73
Bulls 70

Jordan was nowhere to be seen. Every wide open shot missed. He couldn't find separation from his defender. The wolves were 100% with open shots including 3's while the Bulls struggled all game long. Most of the points were scored at the free throw line and inside buckets and lucky shots.

Overall, the momentum of NBA2k12 is by far the worse I've seen in sports period. The animation is broken and no matter what you do with sliders it's impossible to drive or set your feet to shoot.

This game should have been a blow out by the Bulls. Figured I use one of the worse teams in the NBA vs the Greatest of all time.
Ankido is offline  
Reply With Quote
Old 10-12-2011, 02:42 PM   #10
Pro
 
OVR: 14
Join Date: Sep 2007
Location: The Netherlands, Europe
PS Network: PuntNL
Thanks for the support guys. My updates will be mainy in the weekends as I am very busy during the weeks. Got some games in and 3pt shooting is probably still on the high side, also the amount of 3pt attempts is pretty high. Seeing some crazy help D from my teammates which is causing a lot of open looks. Anyone else seeing this with v0.1?

One of my games on v0.1 Nets @ Knicks (me)


NBA 2K12 PuntNL sliders v0.1 Stats by cjpunt, on Flickr

Amount of 3pt shots high for cpu, because of a lot of useless help D. Late game fouling mad my amount of FTs on the high side. Liking the amount of offensive rebounds compared to 2k11.

Last edited by PuntNL; 10-12-2011 at 02:48 PM.
PuntNL is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA 2K Last Gen > NBA 2K Last Gen Sliders »


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -5. The time now is 11:30 AM.

Top -