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[Tool] NBA 2K13 Roster Editor

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Old 10-13-2012, 03:53 PM   #369
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Re: [Tool] NBA 2K13 Roster Editor

v0.5.2.2 released!
- When pasting, erroneous data in a certain column will not change the value at all
- Silent errors will now be logged in the "tracelog.txt" file under "My Documents\NBA 2K13 Roster Editor"
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Old 10-13-2012, 03:55 PM   #370
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Re: [Tool] NBA 2K13 Roster Editor

Is it possible to find this ?

HEX VALUE :

FF 00 00 00 81 80 80 3B 81 80 80 3B 81 80 80 3B 81 80 80
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Old 10-13-2012, 03:59 PM   #371
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Re: [Tool] NBA 2K13 Roster Editor

Tomba, you posted this in the last page as well, and I replied.
[Tool] NBA 2K13 Roster Editor
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Old 10-13-2012, 04:07 PM   #372
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Re: [Tool] NBA 2K13 Roster Editor

Quote:
Originally Posted by Leftos
Tomba, you posted this in the last page as well, and I replied.
[Tool] NBA 2K13 Roster Editor
Sorry my man My goof
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Old 10-13-2012, 04:08 PM   #373
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Any insight on if increasing an attribute above an 99 has any in game effect?

Also, any news from the guys at NLSC about a black arm fix?

Chrome - do you know anything about either of those as well
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Old 10-13-2012, 04:11 PM   #374
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Re: [Tool] NBA 2K13 Roster Editor

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If you tell me what you're trying to do, I might be more inclined to help. :P Right now you're being a little vague.

And no, I find no such instance in the roster. Why?
It so that we can change the "fit" of jerseys.

I know we can change collars etc so heres to hoping we can do this for consoles?

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Old 10-13-2012, 04:11 PM   #375
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Re: [Tool] NBA 2K13 Roster Editor

They've practically made it impossible to raise an attribute (or rating if you will) above 99, by making it so 0-255 in the roster corresponds to 25-99 in-game (the tool makes sure to automatically give you the in-game value to edit in the Players tab, instead of 0-255). Tendencies can still be raised beyond 99 though, but I haven't tested what effect in has in-game.
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Old 10-13-2012, 04:13 PM   #376
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Re: [Tool] NBA 2K13 Roster Editor

Quote:
Originally Posted by Tomba
It so that we can change the "fit" of jerseys.

I know we can change collars etc so heres to hoping we can do this for consoles?
Now I remember where I last saw that value! That's a set of hex values in the PC version's exe. It's not in the roster file, so I doubt that's possible for 360 users, as there's no accessible EXE file for you guys to edit.
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