the flow to the game is alot better, what i mean is ball physics,u will have doubles with slow average runners why? because the ball approaches the feilder normaly and not at a blazing speed, ive seen to many runners get thrown out on doubles that are doubles,there are no more hard hit ground balls hit all the way to the wall, i addressed that issue with pitch speed at -13 and hitting sliders at 4/2 for user and cpu and to keep it competitive for the cpu i put user pitching fatigue at -47 and user pitching fatigue at 14, the cpu will hit with these sliders because they work off eachother very well,its very hard to find the perfect set just as it is to get pitchcounts,but i will take what i have and what mvp baseball has to offer its not perfect,because there no perfect set of sliders,but its a great game to play.......
lastly the cpu runner agression is at 2 because ive seen the cpu at 3rd base run to home to often on a ground balls hit to 3rd with no outs or 1, that issue is now addresed cpu will run the way its suppose to run.
also with -13 pitch speed hard throwers will throw hard,basicly what im trying to say is -13 pitch speed works really well with every pitchers atributes.
by no means my silders are not the perfect set and they might not be for everyone but they keep me happy for now.the reason ive changed my sliders was because i wanted good ball physics with a great flow to the game on this level(mvp level)
Thanks.............Nasa