Users Online Now: 759  |  January 7, 2009

Nasa's off season 2006 mvp sliders(MVP LEVEL)

This is a discussion on Nasa's off season 2006 mvp sliders(MVP LEVEL) within the MVP Baseball Sliders forums.

Go Back   Operation Sports Forums > Baseball > MVP MLB Baseball > MVP Baseball Sliders


Reply
 
LinkBack Thread Tools Display Modes
Old 10-22-2006, 11:37 PM   #1 (permalink)
Pro
 
steven's Arena
 
OVR: 5
Join Date: Mar 2005
Location: Brooklyn, New york
Posts: 515
PS Network: Nasa30
Cool Nasa's off season 2006 mvp sliders(MVP LEVEL)

Okay guys here is an update off my Nasa's opening day sliders,these might not be for everyone but there for me!!
a few things ive changed pitch speed,injury sliders, hitting sliders, outfeilders and infeilders speed, swing frequency for cpu, etc!! (pitch counts are difficult on this game, word of thought)
the reason for the changes was because im trying to get a nice flow to this game on this level(mvp level) with challenging game play. Thanks..................Nasa






difficulty- mvp level
batting view 1-hitters eye
strike zone off
hot/cold zones off
hitters eye off
variable stuff on
variable strike zone on
pitcher cursor fade or off (your preference)
fielding aid on
vector line off
vibration off
circle catch asst off


user pitch meter difficulty -47
pitch speed -13
cpu pitcher ball rate 8
user pitcher fatigue 14
cpu pitcher fatigue 23
user pitch control -50
cpu pitch control -21
bullpen fatigue rate 50
bullpen fatigue grace -40
user batting contact 4
cpu batting contact 4
user batting power 2
cpu batting power 2
user bunting ability 38
cpu bunting ability 38
user foul ball frequency 50
cpu foul ball frequency 50
cpu swing frequency -26
user of speed -14
user OF speed (mvp) 0
cpu of speed -14
user inf speed -15
user INF speed (mvp) 0
cpu inf speed -15
user throw speed -10
cpu throw speed -10
user throw accuracy 0
cpu throw accuracy 0
user catch errors 18
cpu catch errors 20
user dive difficulty -25
cpu catch effort 0
user base running speed -2
cpu base running speed -2
user runner aggression 10
cpu runner aggression 2
user runner steal speed -2
cpu runner steal speed -4
user runner steal delay -11
cpu runner steal delay 5
cpu steal rate 28
runner injury frequency -24
pitcher injury frequency 6
batter injury frequency 7
fielder injury frequency -17
pitching mg difficulty 0

the reason i have certain injury sliders on negative is because ive seen to many runners and feilders on doubleplays get injured to much so i address those sliders to my gameplay. Enjoy!!!!!! Nasa
--------------------------------------------------------------------------------
Last

Last edited by steven; 10-24-2006 at 12:32 AM.
steven is offline   Reply With Quote
Sponsors (you can remove these ads by registering or logging in)

Register or login to remove these ads and many more.
Old 10-23-2006, 12:26 AM   #2 (permalink)
Pro
 
OVR: 6
Join Date: Feb 2005
Posts: 680
Re: Nasa's off season 2006 mvp sliders(MVP LEVEL)

Steven, good to see that you are back, i'll try them tomorrow, and let you know, but according to my notes and my mvp level sliders we are about the same. Dowie
dowie is offline   Reply With Quote
Old 10-23-2006, 02:21 AM   #3 (permalink)
Pro
 
steven's Arena
 
OVR: 5
Join Date: Mar 2005
Location: Brooklyn, New york
Posts: 515
PS Network: Nasa30
Cool Re: Nasa's off season 2006 mvp sliders(MVP LEVEL)

Quote:
Originally Posted by dowie
Steven, good to see that you are back, i'll try them tomorrow, and let you know, but according to my notes and my mvp level sliders we are about the same. Dowie
i worked this update off my 2006 opening day sliders that ive made in april. our sliders are a little different but we strive for the same ideas.
good to here from u agian dowie sorry i took so long to get back but my computer was down for sometime,its up and running now!!

Thanks...................Nasa
steven is offline   Reply With Quote
Old 10-24-2006, 12:35 AM   #4 (permalink)
Pro
 
steven's Arena
 
OVR: 5
Join Date: Mar 2005
Location: Brooklyn, New york
Posts: 515
PS Network: Nasa30
Cool Re: Nasa's off season 2006 mvp sliders(MVP LEVEL)

my bad ,user pitching meter difficulty should be on -47,which i posted on my sliders,Thanks..........Nasa
steven is offline   Reply With Quote
Old 10-24-2006, 02:29 AM   #5 (permalink)
Pro
 
OVR: 6
Join Date: Feb 2005
Posts: 680
Re: Nasa's off season 2006 mvp sliders(MVP LEVEL)

Nasa do you mind explaining how you came up with your fatigue #'s I'm curious. Also what's up with cpu hitting at 4/2 is it too easy to dominate. Lastly cpu aggression 2? Whats wrong with 6? Please explain yourself thank you Dowie
dowie is offline   Reply With Quote
Old 10-25-2006, 01:29 AM   #6 (permalink)
Pro
 
steven's Arena
 
OVR: 5
Join Date: Mar 2005
Location: Brooklyn, New york
Posts: 515
PS Network: Nasa30
Cool Re: Nasa's off season 2006 mvp sliders(MVP LEVEL)

Quote:
Originally Posted by dowie
Nasa do you mind explaining how you came up with your fatigue #'s I'm curious. Also what's up with cpu hitting at 4/2 is it too easy to dominate. Lastly cpu aggression 2? Whats wrong with 6? Please explain yourself thank you Dowie
the flow to the game is alot better, what i mean is ball physics,u will have doubles with slow average runners why? because the ball approaches the feilder normaly and not at a blazing speed, ive seen to many runners get thrown out on doubles that are doubles,there are no more hard hit ground balls hit all the way to the wall, i addressed that issue with pitch speed at -13 and hitting sliders at 4/2 for user and cpu and to keep it competitive for the cpu i put user pitching fatigue at -47 and user pitching fatigue at 14, the cpu will hit with these sliders because they work off eachother very well,its very hard to find the perfect set just as it is to get pitchcounts,but i will take what i have and what mvp baseball has to offer its not perfect,because there no perfect set of sliders,but its a great game to play.......
lastly the cpu runner agression is at 2 because ive seen the cpu at 3rd base run to home to often on a ground balls hit to 3rd with no outs or 1, that issue is now addresed cpu will run the way its suppose to run.
also with -13 pitch speed hard throwers will throw hard,basicly what im trying to say is -13 pitch speed works really well with every pitchers atributes.

by no means my silders are not the perfect set and they might not be for everyone but they keep me happy for now.the reason ive changed my sliders was because i wanted good ball physics with a great flow to the game on this level(mvp level)
Thanks.............Nasa

Last edited by steven; 10-25-2006 at 01:34 AM.
steven is offline   Reply With Quote
Old 10-25-2006, 02:15 AM   #7 (permalink)
Pro
 
OVR: 6
Join Date: Feb 2005
Posts: 680
Re: Nasa's off season 2006 mvp sliders(MVP LEVEL)

good job in explaining yourself, and I'll take it all into account. That's all I ask is that people back up their sliders with examples or reasons instead of just putting your sliders up and saying they are the best. I do agree there is no perfect set. I'm sure regardless of what people use the stats and such are programmed in that they won't be too skewed. I'm at peace with this game and it is a great game. Dowie
dowie is offline   Reply With Quote
Old 10-26-2006, 01:43 AM   #8 (permalink)
Pro
 
OVR: 6
Join Date: Feb 2005
Posts: 680
Re: Nasa's off season 2006 mvp sliders(MVP LEVEL)

Nasa, these are very well done. You've taken a completely different approach then most in making sliders (ball physics and such) and it plays out real well.
I truly think these play bette rthan anyone's including mine. These are what I'll be playing dynasty with for sure. I only have two areas of concern. #1 is of spd. Might be a tad to slow. I would like to see a couple flyballs go over the head of the fielders, and also a few more gap shots. I'll go to -20 and see if it works better. I just don't want too many bloopers dropping in.
#2 is ball rate. I avg 5 walks a game. I might test at 5 to see. 2 thoughts on this 1- I'm super patient and almost always go to the play anticipating a walk so therefore the cpu's pitch count is nearly always in the 80's going into the 5th inning. Also the cpu seems to nibble a little too much. A guy like Schilling should come right after a no. 8 or 9 hitter especially with f.b.'s but he nibbles with breaking stuff. Do you think cpu pitch control might have something to do with it and not ball rate. I just rarely see any meatball pitches near or down the middle. Please reply to these suggestions. Other than that, man they are the best. Dowie
dowie is offline   Reply With Quote
Old 10-26-2006, 02:27 AM   #9 (permalink)
Pro
 
steven's Arena
 
OVR: 5
Join Date: Mar 2005
Location: Brooklyn, New york
Posts: 515
PS Network: Nasa30
Cool Re: Nasa's off season 2006 mvp sliders(MVP LEVEL)

Quote:
Originally Posted by dowie
Nasa, these are very well done. You've taken a completely different approach then most in making sliders (ball physics and such) and it plays out real well.
I truly think these play bette rthan anyone's including mine. These are what I'll be playing dynasty with for sure. I only have two areas of concern. #1 is of spd. Might be a tad to slow. I would like to see a couple flyballs go over the head of the fielders, and also a few more gap shots. I'll go to -20 and see if it works better. I just don't want too many bloopers dropping in.
#2 is ball rate. I avg 5 walks a game. I might test at 5 to see. 2 thoughts on this 1- I'm super patient and almost always go to the play anticipating a walk so therefore the cpu's pitch count is nearly always in the 80's going into the 5th inning. Also the cpu seems to nibble a little too much. A guy like Schilling should come right after a no. 8 or 9 hitter especially with f.b.'s but he nibbles with breaking stuff. Do you think cpu pitch control might have something to do with it and not ball rate. I just rarely see any meatball pitches near or down the middle. Please reply to these suggestions. Other than that, man they are the best. Dowie
hey dowie im glad your enjoying my sliders, i have my outfeild at -14 because it works well with the sliders, becareful lowering the OF sliders to much because then u will see doubles turn into triples OF sliders have an effect on the cpu/user baserunner speed, just a word of thought, also if u want put the cpu ballrate at 3 and pitch control at -9 or -13 those work out pretty well.
Thanks.......Nasa
steven is offline   Reply With Quote
Old 11-02-2006, 02:57 PM   #10 (permalink)
Pro
 
OVR: 6
Join Date: Feb 2005
Posts: 680
Re: Nasa's off season 2006 mvp sliders(MVP LEVEL)

Nasa after playing with these exact ones for a couple of weeks. I think you've done a wonderful job. I am still finding it difficult to hit with any authority. Might I raise the hitting sliders to 5/3 or 6/4 or adjust the cpu pitch control to -25 or -50 to get more pitches to drive. Whats your impression of cpu pitch control at -50. Dowie
dowie is offline   Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Baseball > MVP MLB Baseball > MVP Baseball Sliders »


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 10:54 PM.

Archive - Top -