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Carew_29's MVP SLIDERS

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Old 10-01-2006, 08:06 PM   #1 (permalink)
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Thumbs up Carew_29's MVP SLIDERS

GAMEPLAY OPTIONS:

Innings 9
Fielding: Manual
Batting View: Pitch 6/Bat 4

Strike Zone: On
Hot/Cold Zones: On
Hitter's Eye: Off
Catch Circle Assist: On
Variable Strike Zone: On
Base Umpire Blown Calls: On
Pitch Cursor: Fade
Fielding Aid: On
Vector Line: Off
Throw Meter: Off
Player Names: Off
Player Icons: Off
Automatic Replay Frequency: Low
Check Swing Frequency: Low
Missed Swing Replays: On
INJURIES: On
ERRORS: On
DH Rule: AL Only
Batter Overlay: Statistics
Pickoff Returns: Manual
Variable "Stuff": On
Cooperstown Effect: Off
Controller Port 1 Vibration: On (some say 'off' for walks...and I can see that)


GAMEPLAY TUNING: (MVP! MVP! MVP!)

User Pitch Meter Difficulty: -50

Pitch Speed: 0
CPU Pitcher Ball Rate: 5
User Pitcher Fatigue: -20
CPU Pitcher Fatigue: -15
User Pitch Control: -50
CPU Pitch Control: -10
Bullpen Fatigue Rate: 0
Bullpen Fatigue Grace: 0
User Batting Contact: 45
CPU Batting Contact: 40
User Batting Power: 40
CPU Batting Power: 35
User Bunting Ability: 25
CPU Bunting Ability: 25
User Foul Ball Frequency: 35
CPU Foul Ball Frequency: 50
CPU Swing Frequency: 0
User OF Speed (Manual): 0
User OF Speed (MVP): 0
CPU OF Speed: 0
User IF Speed (Manual): -15
User IF Speed (MVP): -15
CPU IF Speed: -15
User Throw Speed: -7
CPU Throw Speed: -7
User Throw Accuracy: -20 (to have a realistic amount errors)
CPU Throw Accuracy: -20 (to have a realistic amount of errors)
User Catch Errors: 50
CPU Catch Errors: 50
User Dive Difficulty: -5
CPU Catch Effort: -25
User Baserunning Speed: 0
CPU Baserunning Speed: -10
User Runner Aggression: 7
CPU Runner Aggression: 5
User Runner Steal Speed: 8
CPU Runner Steal Speed: 0
User Runner Steal Delay: -15
CPU Runner Steal Delay: -10
CPU Steal Rate: 35
Runner Injury Frequency: 15
Pitcher Injury Frequency: 10
Batter Injury Frequency: 20
Fielder Injury Frequency: 20
Pitching MG Difference: 0


Enjoy!!!!
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Old 10-04-2006, 11:44 AM   #2 (permalink)
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Re: Carew_29's MVP SLIDERS

I will try them later tonight, but what has your experience with them been? Some settings are based on the player (pitch speed, meter difficulties), while others (run speed, throw speed, realistic pitch speed) should not be variable across peoples' sliders. There's no excuse for why Draven's CPU infielder speed is 3, while your's and Nasa's are -15. Technically, there can only be one correct number. I supposed it'd require a stop watch timing the fastest player in baseball and matching it up with the fastest in the video game.

I'm not aware if a consensus was ever made on the non-variable sliders, but I would assume by now there has been?

Last edited by dalnet22; 10-04-2006 at 11:50 AM.
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Old 10-04-2006, 08:48 PM   #3 (permalink)
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Thumbs up Re: Carew_29's MVP SLIDERS @ dalnet22

Quote:
Originally Posted by dalnet22
I will try them later tonight, but what has your experience with them been?
My experience has covered a pretty large, if not consistent spectrum. As you probably know, I recently finished playing my Washing Nationals dynasty...a full 162 games. For almost the first two months, I really didn't play well at all. Most of that was getting used to playing at the MVP level, and also fine-tuning my pitching skills (which DID get a lot better by the All-Star break).

I was near the bottom of all 30 teams in terms of scoring runs (I scored less that 600), but I was in the top 15 in terms of team ERA.

Quote:
Originally Posted by dalnet22
Some settings are based on the player (pitch speed, meter difficulties), while others (run speed, throw speed, realistic pitch speed) should not be variable across peoples' sliders. There's no excuse for why Draven's CPU infielder speed is 3, while your's and Nasa's are -15. Technically, there can only be one correct number.
I disagree. TECHNICALLY, there are an almost infinite ways to set this game up. One of the problems is that even with all settings on default, the way this game was shipped, was not set up right in many, many instances. Thank God we're able to 'fine tune' this game.

My reason for setting the infielder speed at -15 was to try to stop the infielders from looking like hi-speed drones while running towards a batted ball. I played at least 300+ games BEFORE I finally settled on this setting. I have NO problem with it.

Quote:
Originally Posted by dalnet22
I supposed it'd require a stop watch timing the fastest player in baseball and matching it up with the fastest in the video game.

I'm not aware if a consensus was ever made on the non-variable sliders, but I would assume by now there has been?
Funny you mention that. I did EXACTLY that wwith a few players...hence my speed ratings for the games fastest players. On replays, I've timed some runners running out of the batter's box to first base. And even timed some running out a triple.

In my setup, the ONLY player in the game who I assigned a speed rating of 96 (that's the highest I allow) is Nook Logan. Who last season with the Tigers showed that he may even be faster than the Rays' Joey Gathright (who I gave a 95). Jose Reyes, Ichiro, Rafael Furcal, Willy Tavares and Carl Crawford are 94. Everyone else....they fall in line with lesser numbers.
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Old 10-05-2006, 02:31 AM   #4 (permalink)
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Re: Carew_29's MVP SLIDERS

Carew, are you sure both of spd's are set to 0?
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Old 10-05-2006, 09:21 AM   #5 (permalink)
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Re: Carew_29's MVP SLIDERS

Rod, good to hear. So you use your own custom rosters?
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Old 10-05-2006, 02:02 PM   #6 (permalink)
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Re: Carew_29's MVP SLIDERS

Carew, I'm a little concerned about the swing frequency. I've seen everything from -28 to 0. I tried 0,but after facing the Red Sox I had only thrown 45 pitches after 4 innings. They are a very patient team, but starting with Crisp on down they swing at a ton of pitches. With your stamina at -20 I can't see how you don't throw a ton of cg's. This is a very tough slider to figure out. At -28 there are too many called 3rd strikes but 0 seems to be on the extreme other end of the spectrum. Do you find the cpu has a ton of games where the starter goes 7+ all the time? I played with stamina at 10 human 20 cpu, and the innings pitched seem more to real life. That is # 4 and 5 starters are lucky to escape 4 to 5 innings (like it should be). I've even gone as far as 23 stamina for both, and it is a lot harder to hit your spots from the get go, not until the 6th or 7th like when user fatigue slider is on the negative side. I'm not attacking you saying the sliders are bad i'd never say that. To each there own. I'm just looking for you to explain why your stamina's are where they are at, as well as of speed at 0. Other than that I love the way your sliders play. In my opinion there are no "perfect" set of sliders, but I think yours, as well as Nasa's and mine, and Dravens all play exceptional. I'd like to settle on one set to start a dynasty with and stop all this tweaking. It's addicting though to try to find the right set. Dowie
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Old 10-05-2006, 07:47 PM   #7 (permalink)
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Re: Carew_29's MVP SLIDERS @ dowie

As sure as your screen name is 'dowie'


Quote:
Originally Posted by dowie
Carew, are you sure both of spd's are set to 0?
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Old 10-05-2006, 07:50 PM   #8 (permalink)
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Re: Carew_29's MVP SLIDERS @ dalnet22

Yes. It's a continuing thing, but I try to fill the majors with 100% of the players to their correct teams. My AAA level is probably about 85%

And the AA & A...I fill as I get motivated...lol

But, all of this is very trying because of the continuous roster movements.

Quote:
Originally Posted by dalnet22
Rod, good to hear. So you use your own custom rosters?
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Old 10-05-2006, 08:30 PM   #9 (permalink)
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Undetstand...There Is NO Such Thing as a Set of 'Perfect' Sliders @ dowie

And that's fpor a myriad of reasons, I'm not going to get into. What you need to do....and I mean r-e-a-l-l-y need to do is starting tonight, just pick a team and press 'start'...lol

Play about 20 games on whatever level is easy for you. You act as though you're 'afraid' to play becasue you haven't found that 'perfect' set. Well...you never will.

Play about 20 games...with the same conviction as I should hope you would normally do. If you don't like the results, guess what? So what? It ain't any big deal. Don't save the season and make YOUR adjestments as YOU see fit.

What you forget is that some of us...those who've easily played over 400 games, have a damn good handle on what needs to be done. Although it doesn't mean we will get it done, it does count for something.

The reason why I dont throw a TON of complete games is because wayyyyyyyyyyyyyyyyyyyyyy back on this board...probably about a year ago, I chronicled how there is an approximate mathematical formula regarding a starting pitchers' Game Starts vs. total INNINGS PITCHED.

If you read any thorough baseball stat book, the ONLY guys in my opinion who deserve stamina ratings of 90 and above are those who throw maximun innings AND have more than 2 or 3 complete games. Everyone else....falls behind in the pack.

And with relievers, the formula works with the TOTAL number of appearances and TOTAL innings pitched.

It's no secret that this very fine game was set too high in a lot of the sliders....and pitcher's stamina was one of them.

GENERALLY, with starting pitchers, it's the TOTAL amount of innings divided by the number of game starts. Then depending on the answer, I'll add '5' or '10' to it, for stamina.

GENERALLY, for relievers, it's the TOTAL amount of innings divided by the number of game appearances, for stamina.

And let's not forget ALL of the player's DURABILITY. This afftects how long he recovers and also can effect consecutive days being used (relievers).

With STARTERS, '35' is the normal maximum amount of starts a starter will have in the regular season. If a particular player has, let's say 23 appearances, I divide 23 by 35...the answer: 65.7%...rounded off to 65 for durability.

For RELIEVERS, I use ONLY the amount of game appearances for my durability numbers. Let's say Joey Eischen in whatever year you're using, appeared in only 17 games (because of extended injuries). I will round his durability to '20'. It's as simple as that. And that IS accurate in the whole scheme of things.

For position players, I use 162 games as the factor number. So, for example, let's say that Cliff Floyd only played in 97 games. 97 divided by 162 = 59.8%...rounded off to 60. So Floyd's durability will be set at 60%

Also when I pitch, I RARELY pitch down the middle.....99% of the time, if I do, it's on a 3-0 count or with most pitchers' (the ones who can't hit) in the batter's box. I nibble change speeds, locations and even try to change the plane on somepitches (perhpas throwing on s-l-i-g-h-t-l-y higher or s-l-i-g-h-t-l-y lower thatn the previous one.

When my SP's stamina is around 45%, I gauge the score, the upcoming batters and where he's gonna hit in a particular inning.

I played a WHOLE 162 games, MOST of the time...if I intentionally fouled off pitches, took pitches and refrained from swinging at the first pitch, I'd say that MOST of the starters have been GONE out of the game by the 7th inning. Dowie, play the game and stop being afraid. If you don't like what you see, kill the franchise...that's all...no harm, no foul.

I've said it all........

RC


Quote:
Originally Posted by dowie
Carew, I'm a little concerned about the swing frequency. I've seen everything from -28 to 0. I tried 0,but after facing the Red Sox I had only thrown 45 pitches after 4 innings. They are a very patient team, but starting with Crisp on down they swing at a ton of pitches. With your stamina at -20 I can't see how you don't throw a ton of cg's. This is a very tough slider to figure out. At -28 there are too many called 3rd strikes but 0 seems to be on the extreme other end of the spectrum. Do you find the cpu has a ton of games where the starter goes 7+ all the time? I played with stamina at 10 human 20 cpu, and the innings pitched seem more to real life. That is # 4 and 5 starters are lucky to escape 4 to 5 innings (like it should be). I've even gone as far as 23 stamina for both, and it is a lot harder to hit your spots from the get go, not until the 6th or 7th like when user fatigue slider is on the negative side. I'm not attacking you saying the sliders are bad i'd never say that. To each there own. I'm just looking for you to explain why your stamina's are where they are at, as well as of speed at 0. Other than that I love the way your sliders play. In my opinion there are no "perfect" set of sliders, but I think yours, as well as Nasa's and mine, and Dravens all play exceptional. I'd like to settle on one set to start a dynasty with and stop all this tweaking. It's addicting though to try to find the right set. Dowie
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Old 10-06-2006, 01:44 AM   #10 (permalink)
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Re: Carew_29's MVP SLIDERS

Carew: That's why I refrain from e-mail and such as much as possible. I can't tell from your message if you are being a jerk or just trying to help. Yes, I play the game intensely. Yes I play the game often. I understand what needs to be done, I'm just trying to get it as accurate as possible...at least as accurate as a video game can be. I've spent a ton of time tweaking sliders, and I do it for the love of the game real and sim...and I do it for those who don't have the time to tweak themselves or don't know what to tweak. I was just looking for feedback from someone who seems to know the game and likes to play just like I do. I've worked with other players on this board on sliders, and we've gotten along great...exchanging ideas etc. and its all been good, but you don't seem to take suggestions very well, or even think that someone might have come up with better ones than you. You should really lighten up, and understand I was looking for feedback and others opinions on sliders. I will continue to work on sliders (WHILE PLAYING MYSELF) and continue to post ideas as well. I just won't look from feedback from you. You are from N.Y. right. Maybe I just caught you on a bad day because Verlander and Zumaya made the Yankees look amateur today. You better hope the Tigers DON'T ever have the lead past the 6th or the beloved 200 million dollar team is done. I don't understand your attitude. You almost got cut off this board once, why try to antagonize someone who has done nothing but good on this board? Dowie
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