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Draven's MVP Sliders V1.0

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Old 09-30-2006, 10:47 AM   #1 (permalink)
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Draven's MVP Sliders V1.0

A couple people asked me to post what sliders I'm using on MVP level so here they are. For the record I'm playing on PS2 with the game's default rosters.

Difficulty: MVP
Fielding: Zoom
Batting View: Pitch 6/Bat 1
Strike Zone: Off
Hot/Cold Zones: Off
Pitch Cursor: Off
Variable Strike Zone: On
Blown Base Calls: On
Hitters Eye: On
VariableStuff: On
Coopertown: On
Vibration: Off

User Pitch Meter Difficulty: -50
Pitch Speed: -12 (though you can change this to whatever feels right)
CPU Pitcher Ball Rate: 1
User Pitcher Fatigue: 25
CPU Pitcher Fatigue: 25
User Pitch Control: -50
CPU Pitch Control: -50
Bullpen Fatigue Rate: 50
Bullpen Fatigue Grace: -50
User Batting Contact: 50
CPU Batting Contact: -50
User Batting Power: -32
CPU Batting Power: -47
User Bunting Ability: -2
CPU Bunting Ability: -2
User Foul Ball Frequency: 50
CPU Foul Ball Frequency: 50
CPU Swing Frequency: 0 (I just tried this for the first time on RodCarew's reccomendation and it feels pretty good, though I'm still not sure about this setting)
User OF Speed (Manual): 3
User OF Speed (MVP): 3
CPU OF Speed: 3
User IF Speed (Manual): 4
User IF Speed (MVP): 4
CPU IF Speed: 3
User Throw Speed: 10
CPU Throw Speed: 10
User Throw Accuracy: -18
CPU Throw Accuracy: -18
User Catch Errors: 50
CPU Catch Errors: 50
User Dive Difficulty: -3
CPU Catch Effort: -15
User Baserunning Speed: 11
CPU Baserunning Speed: 10
User Runner Aggression: 12
CPU Runner Aggression: 12
User Runner Steal Speed: 2
CPU Runner Steal Speed: 1
User Runner Steal Delay: 0
CPU Runner Steal Delay: 1
CPU Steal Rate: 10
Runner Injury Frequency: -9
Pitcher Injury Frequency: -15 (to compensate for lots of pitching at low energy levels)
Batter Injury Frequency: -12
Fielder Injury Frequency: -9
Pitching MG Difference: 0

I've tried to accomplish the following things with these sliders:
1. A realistic feeling game of baseball that generates good statistical output.
2. Drain pitchers endurance more so a guy isn't 100% after two days off.
3. Generate good flow on the basepaths with runners advancing two bases on singles at an appropriate rate.
4. Cut down on the amount of home runs that MVP generates while still having lots of doubles.
5. Cut down on the amount of triples MVP allows.
6. Improve the pitching mechanism to make it harder to pinpoint your spots. Hence turning everything off and using the "mound view" as it makes pitching significantly more difficult, even after you get used to the angle.
7. Make the CPU challenging without making them completely cheap.

IMO on MVP level the CPU recieves boosts in nearly every category, hence some of the human ratings in my sliders are better than the CPU's. For me at least, the CPU still plays a very challenging game, particularly on the offensive side of the ball. Obviously a player's skillset will dictate how his sliders should be set but these really work well for me. The only sliders I am unsure of are the CPU swing frequency (which will never be perfect in this game, I think) and the CPU baserunning speed, which may need to be 11 instead of 10. Other than that I am really comfortable with this set. I'm curious to see how people like them because they seem to be drastically different than the other sets I've seen posted here.

Enjoy!

Last edited by draven085; 10-02-2006 at 06:30 PM.
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Old 09-30-2006, 11:54 AM   #2 (permalink)
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Re: Draven's MVP Sliders V1.0

Thanks for posting them. I will give them a try when i get the chance.
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Old 09-30-2006, 01:09 PM   #3 (permalink)
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Re: Draven's MVP Sliders V1.0

Draven,it's Dowie. I will play these sliders tomorrow. I am going to the game tonight to hopefully watch my Tigers clinch the A.L. Central.
Couple of thoughts/questions to you before I play. Since I assume you've tested these a lot, and like them you'll answer these for me.

1. do you play with mvp fielding, or manual, or assisted?

2.doesn't the pitch speed correspond with the ball physics off of the bat?

3.Doesn't the cpu throw way too many "meat pitches" with 1 ball rate, and -50 control?

4.Doesn't bunting at -1 make it impossible to pull the bat back if it's a ball?

5.Does the cpu really hit with their sliders in the negative. I've played as high as 45/25 for cpu and it seems good? There's no way I'm that better than you? I've never done the hitting on the negative side before so that's why I'm asking!

6.Aren't the fielders way too fast with their sliders in the +. Do you see gap shots, bloopers,and seeing eye singles with this setting?

7.Does the cpu make stupid base running mistakes with their aggression so high?

8. I' ve played with steal rate at 30 to 40, and see a lot of attempts. Is it non existent with the slider at 10?

Please don't think I'm criticizing your sliders, because I haven't tried them. I will play with them, I just want some feedback from you with these sliders before I try them at all. Dowie
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Old 10-01-2006, 10:16 PM   #4 (permalink)
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Re: Draven's MVP Sliders V1.0

Quote:
Originally Posted by dowie
Draven,it's Dowie. I will play these sliders tomorrow. I am going to the game tonight to hopefully watch my Tigers clinch the A.L. Central.
Couple of thoughts/questions to you before I play. Since I assume you've tested these a lot, and like them you'll answer these for me.

1. do you play with mvp fielding, or manual, or assisted?

2.doesn't the pitch speed correspond with the ball physics off of the bat?

3.Doesn't the cpu throw way too many "meat pitches" with 1 ball rate, and -50 control?

4.Doesn't bunting at -1 make it impossible to pull the bat back if it's a ball?

5.Does the cpu really hit with their sliders in the negative. I've played as high as 45/25 for cpu and it seems good? There's no way I'm that better than you? I've never done the hitting on the negative side before so that's why I'm asking!

6.Aren't the fielders way too fast with their sliders in the +. Do you see gap shots, bloopers,and seeing eye singles with this setting?

7.Does the cpu make stupid base running mistakes with their aggression so high?

8. I' ve played with steal rate at 30 to 40, and see a lot of attempts. Is it non existent with the slider at 10?

Please don't think I'm criticizing your sliders, because I haven't tried them. I will play with them, I just want some feedback from you with these sliders before I try them at all. Dowie
1. I play with manual fielding.

2. Maybe, but I doubt it. I don't have a definitive answer here but I sincerely doubt that pitch has any effect on ball physics.

3. No, actually. On MVP the CPU's pitching is incredibly tight and they very rarely throw any meatballs. I see maybe one per game in the strike zone, perhaps less.

4. Not in my experience, especially with the decreased pitch speed. IMO bunting is far too easy if you start jacking the slider up.

5. Like I said maybe I just suck at this game but the CPU does a good job of generating runs off me.

6. Yeah, I see all types of hits. The increased runner speed helps generate more doubles despite the fielders' speed and there are still plenty of bloop hits and ground balls through the infield. Actually I still think there are too many ground ball hits right up the middle but I don't want to increase infielder speed any further.

7. Not that I've seen, no. They actually play for the extra base once in a while now. The increased aggression helps the CPU take advantage of the less accurate throws from the outfield that my sliders generate.

8. 10 seems OK to me. I don't want teams running all the time b/c they really don't in the majors for the most part. It could probably be increased five more points or so depending on personal preference.
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Old 10-01-2006, 10:17 PM   #5 (permalink)
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Re: Draven's MVP Sliders V1.0

Draven... my arch nemesis.
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Old 10-01-2006, 10:19 PM   #6 (permalink)
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Re: Draven's MVP Sliders V1.0

Also I've updated my initial post with a few changes I made after playing a few more test games this afternoon.
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Old 10-01-2006, 10:20 PM   #7 (permalink)
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Re: Draven's MVP Sliders V1.0

Quote:
Originally Posted by Rainey
Draven... my arch nemesis.
Rainman! How you been? I didn't know you posted on this board.
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Old 10-01-2006, 10:38 PM   #8 (permalink)
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Re: Draven's MVP Sliders V1.0

Quote:
Originally Posted by draven085
Rainman! How you been? I didn't know you posted on this board.
Pretty good and yourself?! Yeah, I've posted on and off here for quite a while.
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Old 10-01-2006, 11:10 PM   #9 (permalink)
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Re: Draven's MVP Sliders V1.0

Draven thnks for answering my questions. I'm going to play a few games with your sliders tonight and report to you tomorrow. Dowie
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Old 10-02-2006, 02:11 AM   #10 (permalink)
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Re: Draven's MVP Sliders V1.0

Draven: Dowie here, man where have you been on this board. Nasa and me as well as a few others have worked very hard exchanging various philosophies on sliders and thought that we had come up with some great one's. Yours are now included in my opinion. I've only played 2 games thus far, but I like what I see. At first I thought your hitting sliders were way off, but with fatigue at 25 man the cpu can really rake. It is now finally really tough to hit your spots even in the 1st couple of innings, and just like in real life the 2nd and 3rd time through the order is really tough. I'm gonna keep playing with your sliders this week and I'll check in and tell you if I've tweaked any of the sliders, and see if you don't agree. Right now as it stands great job on these, and I'll definitely keep in touch on this post this week. Perhaps you have finally found a solution to everyone's pitching problems, that is it's too darn easy to paint corners at will even with no. 4 and 5 starters. Dowie
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