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Dowie's all star version # 7.0 must read!

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Old 09-28-2006, 08:07 PM   #1 (permalink)
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Dowie's all star version # 7.0 must read!

O.K. this will be my final thread for sliders, as I need to spend more time enjoying this game then finding the "perfect" set since everyone knows there is no such thing. I agree that there are a lot of sets that will give you various challenges and box scores and it depends if you want sim or arcade style, and what your skill sets are. That being said for me these work. Next to each slider will be a description of what I've found and think. Enjoy, and feedback is always great i.e. Carew, Nasa,pberardi,dano,and nowitzki!

PITCHING SLIDERS
meter 50
spd 0
ball 8
u fat 10 (up to 13)
c fat 20 (up to 23)
u cnt -50
c cnt -21
b.p.r 50
b.p. g -40

HITTING SLIDERS
u.b.c. 3 (down to 0) *see end of thread!
c.b.c. 40 (up to 50) * see end of thread!
u.b.p. 0
c.b.p. 0
u bnt 50
c bnt 50
u foul 50
c foul 50
c swing -25 (dwn to -15)

FIELDING SLIDERS
u of spd -22 ( up to -25)
c of spd -22 (up to -25)
u if spd -20 ( up to -23)
c if spd -20 (up to -23)
u thr spd -10
c thr spd -10
u thr acc 0 (dwn to -5)
c thr acc 0 (dwn to -5)
u error 50
c error 50
u dive 0
c catch 0

BASERUNNING SLIDERS
u b.r. spd -2
c b.r. spd -2 (dwn to 0) *see end of thread!
u run agg 10
c run agg 7 (up or down) *see end of thread!
u stl spd 2 (up or down) * see end of thread!
c stl spd -7 (up or down) * see end of thread!
u stl dly -7
c stl dly 5
c stl rate 35 (up to 40)

INJURY SLIDERS
all at 0 or 5 depending on how risky you are.

NOTES
Obviously the ones in brackets I'm still adjusting, but I gave you guys a range to test yourself.

Power sliders don't mean anything but how far the hr's travel, thus unless you want moonshots with David Eckstein then 0 is fine. I gave up 4 to the Cubs today, and have had as many as 3 in a game myself.

The reason cpu runners don't go to 1st to 3rd or 2nd to home as easily as the user is the cpu generally DOESN'T lead off the maximum amount thus you get at least 2 steps more than they do, thus I think lowering the cpu base running speed to 0 will accomplish that. I just want to test to make sure that gap shots aren't automatic triples for them.

Concerning stl spd's ...they are good there, and as long as you leave the steal delays alone and only tweak the stl speeds then you will come to a happy conclusion quickly.

Swing frequency is tough to figure out. Anything more than -25 and you will get far too many called strike 3's, but if you go to low than you will get too many hitters chasing out of the zone too regularly. I'm sick of avg 7 + k's a game with carpetbagger # 5 starters. Hopefully having the cpu's contact so high will eliminate this.

Reason I lowered the fielding speeds to make them slower is their range is too good. This will help the cpu get more seeing eye singles,thus more rallies. I am really convinced on this theory. Also since the users batting ability is greatly diminished this will help you also.

Thanks for reading this lengthy thread, and I want feedback. That's why I went into such great detail to help fellow baseball lovers out. Go Tigers!

Dowie
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Old 09-28-2006, 09:10 PM   #2 (permalink)
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Re: Dowie's all star version # 7.0 must read!

Quote:
Originally Posted by dowie
O.K. this will be my final thread for sliders, as I need to spend more time enjoying this game then finding the "perfect" set since everyone knows there is no such thing. I agree that there are a lot of sets that will give you various challenges and box scores and it depends if you want sim or arcade style, and what your skill sets are. That being said for me these work. Next to each slider will be a description of what I've found and think. Enjoy, and feedback is always great i.e. Carew, Nasa,pberardi,dano,and nowitzki!

PITCHING SLIDERS
meter 50
spd 0
ball 8
u fat 10 (up to 13)
c fat 20 (up to 23)
u cnt -50
c cnt -21
b.p.r 50
b.p. g -40

HITTING SLIDERS
u.b.c. 3 (down to 0) *see end of thread!
c.b.c. 40 (up to 50) * see end of thread!
u.b.p. 0
c.b.p. 0
u bnt 50
c bnt 50
u foul 50
c foul 50
c swing -25 (dwn to -15)

FIELDING SLIDERS
u of spd -22 ( up to -25)
c of spd -22 (up to -25)
u if spd -20 ( up to -23)
c if spd -20 (up to -23)
u thr spd -10
c thr spd -10
u thr acc 0 (dwn to -5)
c thr acc 0 (dwn to -5)
u error 50
c error 50
u dive 0
c catch 0

BASERUNNING SLIDERS
u b.r. spd -2
c b.r. spd -2 (dwn to 0) *see end of thread!
u run agg 10
c run agg 7 (up or down) *see end of thread!
u stl spd 2 (up or down) * see end of thread!
c stl spd -7 (up or down) * see end of thread!
u stl dly -7
c stl dly 5
c stl rate 35 (up to 40)

INJURY SLIDERS
all at 0 or 5 depending on how risky you are.

NOTES
Obviously the ones in brackets I'm still adjusting, but I gave you guys a range to test yourself.

Power sliders don't mean anything but how far the hr's travel, thus unless you want moonshots with David Eckstein then 0 is fine. I gave up 4 to the Cubs today, and have had as many as 3 in a game myself.

The reason cpu runners don't go to 1st to 3rd or 2nd to home as easily as the user is the cpu generally DOESN'T lead off the maximum amount thus you get at least 2 steps more than they do, thus I think lowering the cpu base running speed to 0 will accomplish that. I just want to test to make sure that gap shots aren't automatic triples for them.

Concerning stl spd's ...they are good there, and as long as you leave the steal delays alone and only tweak the stl speeds then you will come to a happy conclusion quickly.

Swing frequency is tough to figure out. Anything more than -25 and you will get far too many called strike 3's, but if you go to low than you will get too many hitters chasing out of the zone too regularly. I'm sick of avg 7 + k's a game with carpetbagger # 5 starters. Hopefully having the cpu's contact so high will eliminate this.

Reason I lowered the fielding speeds to make them slower is their range is too good. This will help the cpu get more seeing eye singles,thus more rallies. I am really convinced on this theory. Also since the users batting ability is greatly diminished this will help you also.

Thanks for reading this lengthy thread, and I want feedback. That's why I went into such great detail to help fellow baseball lovers out. Go Tigers!

Dowie
good job, will try these out. I'm going to try the -15 swing frequency with your 40 contact for cpu. I'm hoping the cpu will become more aggressive and swing at more strikes instead of standing there and looking at 0-2 counts. This may lead to more k's as well but I think if SF lowered may make the game more interesting. Will play a few.
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Old 09-28-2006, 10:54 PM   #3 (permalink)
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Re: Dowie's all star version # 7.0 must read!

The sf lower helps. Carew plays with it at 0 and no way for me.
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Old 09-29-2006, 01:15 AM   #4 (permalink)
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Re: Dowie's all star version # 7.0 must read!

O.K. hear are a couple of thoughts: the cpu doesn't even hit good at 50/0. So I played a game with the cpu at 50/25,and they hit well, but with my slower fielding speeds I gave up a ton of doubles, but at least the cpu showed some offensive punch. I still can't be confident in the cpu swing frequency...who knows what works with that, as no one has given me feedback with great results. Lowering the cpu base running speed to 0 works great as they now take 2 bags on a hit! Maybe the cpu isn't programmed to rally in a inning with a bunch of singles? I think human hitting should stay at 0/0..maybe 1/0..but at 2/0 even the punchless Pirates will give me 10 hits in a game. Only problem with 0/0 is a lot of singles, and xtra base hits are tougher to come by. I'll keep updating as I continue to tweak, but I feel I am getting closer to a better set that provides real competition. Dowie
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Old 09-29-2006, 07:03 AM   #5 (permalink)
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Re: Dowie's all star version # 7.0 must read!

I was just wondering dowie do you play with the hitters eye on and do you play with manual or mvp fielding? Oh yeah, is pitch meter +50 or -50? I assume its -50.

Last edited by bsb13; 09-29-2006 at 07:10 AM.
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Old 09-29-2006, 10:10 AM   #6 (permalink)
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Re: Dowie's all star version # 7.0 must read!

hitters eye off.....manual........and you assumed right. I might try mvp fielding with my original fielding sliders (5.0) and see what happens. I'd imagine it's a little harder. Dowie
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Old 09-29-2006, 12:22 PM   #7 (permalink)
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Re: Dowie's all star version # 7.0 must read!

Did a little testing,and mvp fielding instead of manual slows down the human fielders a tad, so now -17of, and -15 if spd's might work better, but still testing. 50/25 for cpu hitting is better, but might still increase. 0/0 for human is pretty accurate. Dowie
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Old 09-29-2006, 02:47 PM   #8 (permalink)
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Re: Dowie's all star version # 7.0 must read!

Dowie,

Played two games with the A's (a good team). Won 4-3 with 10 hits. Cpu had 9 hits including a solo homer. The game was very even.

Next game...CPU beat me 7-4 with 10 hits. I only struck out the CPU 2x!

I used -15 for swing frequency and did notice a little more aggression by the cpu. Good hitters on 6-4 view will punish you more if you don't hit your corners spot on. Only problem is I have not hit a homer in 7 games! I've become so adept at going opposite filed that I look for those pitches more than the inside ones. I don't think its the 0/0 hum sliders but my approach. I'll start looking to pull more tonight. Is it me or does the CPU tend to go away on 2-1, 3-1 and 3-0 counts? That's why I'm going the other way alot. Perhaps it's me....anyway, sliders are working at least for the good teams. I've yet to sweep the Angels or A's with lower human contact and higher cpu with 6-4 view.
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Old 09-29-2006, 04:46 PM   #9 (permalink)
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Re: Dowie's all star version # 7.0 must read!

Are you playing with the sliders at the top of this thread? 0/0 for the human means it will be tough to hit homers...at least the opposite way, but if you press inside you will hit them. I've tried human at 2/ 3/0 5/0 and you will get an ungodly amount of hits. Perhaps 5/0 is the trick if you raise pitch speed to 5 or 10 so it's not so easy to make contact. What's your take on the slower fielding sliders? Good or not so much? Dowie
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Old 09-29-2006, 05:23 PM   #10 (permalink)
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Re: Dowie's all star version # 7.0 must read!

Quote:
Originally Posted by dowie
Are you playing with the sliders at the top of this thread? 0/0 for the human means it will be tough to hit homers...at least the opposite way, but if you press inside you will hit them. I've tried human at 2/ 3/0 5/0 and you will get an ungodly amount of hits. Perhaps 5/0 is the trick if you raise pitch speed to 5 or 10 so it's not so easy to make contact. What's your take on the slower fielding sliders? Good or not so much? Dowie
Well over 7 games I've used 5/0 but the last two, 3/0. I anticipated less HR's plus my lineup has alot of guys with power in the 60's and 70's...not HR hitters to begin with, but 7 games is a slump. I am getting 6-10 hits per game. My take on the lower fielding is good. Especially the INF. I agree, even Jhonny Peralta looks like Omar Visquel out there (lol) so anything to allow for more hits through the inf will help.

Raising pitch speed has occured to me as I seem to be out in front of the fastball a bit. I hit alot of deep foul balls. I've played with pitch speed on 5 and did not have any problem making contact. If anything, it made hitting the changeup and curve easier. Keep in mind that during the beginning of the game, the pitcher is at 90-100% affective so I'm usually late on the fastball. It's when his affectiveness is around 70% is when he loses some speed and I usually start slugging in the later innings. I'm not scoring 7,8,9 runs per game and hitting tons of homers. My boxscores usually average 4-5 runs and 8-10 hits. This is very realistic. So I'll stick with default with PS.

I'll report back to you. Bottom line is, although the Indians should be a .500 ball club at best, I will make the playoffs with any slider set on AS. However, I feel with the 6-4 view, tough sliders that favor the cpu, I at least have to work and sweat to win. The games are very enjoyable and I simply don't understand those who bad mouth this game because hitting homers and pitching is too easy. They must be playing with pitching aids "on" and power set at 30 or higher!
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