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dowie all star sliders version 3

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Old 08-03-2006, 12:39 PM   #1 (permalink)
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dowie all star sliders version 3

meter -37
speed 0
ball 20
u fat 3
cpu fat 17
u cont -50
cpu cont -25
bpr 50
bpg -40
ubc 15
cbc 35
ubp 40
cbp15
u bunt 25
c bunt 25
u foul 50
cpu foul 50
cpu swg -15
u of spd -17
cpu of spd -17
u if spd -15
cpu if spd -15
u thr spd -10
cpu thr spd -10
u thr acc -2
cpu thr acc -2
u error 30
cpu error 30
u dive -25
c catch -5
u br spd -2
cpu br spd -2
u agg 10
cpu agg 6
u stl spd -8
cpu stl -8
user stl dly 2
cpu stl dly 2
cpu stl rate 35
all injuries -5
other hitting options user 15/25 cpu 30/15 or user 25/40 cpu 40/25
thanks to Dano, Wawasman, Nasa for inputs.
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Old 08-03-2006, 08:58 PM   #2 (permalink)
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Re: dowie all star sliders version 3

whats the difference b/t these sliders and your v2?
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Old 08-03-2006, 10:24 PM   #3 (permalink)
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Re: dowie all star sliders version 3

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Originally Posted by maddeninyoeye
whats the difference b/t these sliders and your v2?
alot, specifically fielding speeds, bunting, sb spd's,throw speed's, ball rates....version 2 still plays great though.
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Old 08-04-2006, 02:23 AM   #4 (permalink)
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Re: dowie all star sliders version 3

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Originally Posted by dowie
alot, specifically fielding speeds, bunting, sb spd's,throw speed's, ball rates....version 2 still plays great though.
Would these sliders work ok for MVP too? I don't know, i just always found all-star too easy to hit homeruns so I always play MVP, and nobody really makes sliders for it lol. I'll give these a try on all-star and see how they feel though.
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Old 08-04-2006, 10:09 AM   #5 (permalink)
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Re: dowie all star sliders version 3

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Originally Posted by Oilersfan94
Would these sliders work ok for MVP too? I don't know, i just always found all-star too easy to hit homeruns so I always play MVP, and nobody really makes sliders for it lol. I'll give these a try on all-star and see how they feel though.
I think so, but hitting would be (thanks to Nasa) human 4/2 and cpu 10/4
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Old 08-06-2006, 07:47 PM   #6 (permalink)
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Re: dowie all star sliders version 3

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Originally Posted by dowie
I think so, but hitting would be (thanks to Nasa) human 4/2 and cpu 10/4
Thanks alot. One quick question though, why exactly does the majority of people like all-star difficulty more than MVP? I've just always gone with the highest difficulty I could get.
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Old 08-06-2006, 08:40 PM   #7 (permalink)
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Re: dowie all star sliders version 3

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Originally Posted by Oilersfan94
Thanks alot. One quick question though, why exactly does the majority of people like all-star difficulty more than MVP? I've just always gone with the highest difficulty I could get.
for me at least...its real hard to pick up the ball on mvp cuz of the speed of the pitches. I think it becomes too easy to hit on all star after awhile. Dowie
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Old 08-07-2006, 05:30 AM   #8 (permalink)
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Re: dowie all star sliders version 3

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Originally Posted by dowie
for me at least...its real hard to pick up the ball on mvp cuz of the speed of the pitches. I think it becomes too easy to hit on all star after awhile. Dowie
these are very very similiar to mine. the one question though is regarding the human fatigue. at 3 can you ever get a complete game. with these high cpu hitting sliders they can really start to hammer you at around 50 % stamina. I actually play on -17 still. i have only 2 CGs. my good pitchers can maybe get to 90 pitcher if they are lucky. I can barely hit the meter at 50. once my guys is at 40 it is basically over.
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Old 08-07-2006, 11:04 AM   #9 (permalink)
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Re: dowie all star sliders version 3

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Originally Posted by dano
these are very very similiar to mine. the one question though is regarding the human fatigue. at 3 can you ever get a complete game. with these high cpu hitting sliders they can really start to hammer you at around 50 % stamina. I actually play on -17 still. i have only 2 CGs. my good pitchers can maybe get to 90 pitcher if they are lucky. I can barely hit the meter at 50. once my guys is at 40 it is basically over.
Dano, I am dying with the fatigue meter. I love 17 for cpu, but the human is tough. I like -17 because you can work the corners and set guys up, and not have to pound the strike zone, because you know at it set at 3 you only have 60 or so pitches to work with before you cant hit the meter anymore. On the other hand though.....at -17 even your weakest #4 or 5 starter has awesome command through at least 6 innings every time. I dont know a solution to this. The other day in real life Jeremy Bonderman had awful command and couldn't locate anything this will never happen to you with it at -17. I just dont think there is a solution to this problem. Dowie
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Old 08-07-2006, 12:07 PM   #10 (permalink)
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Re: dowie all star sliders version 3

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Originally Posted by dowie
Dano, I am dying with the fatigue meter. I love 17 for cpu, but the human is tough. I like -17 because you can work the corners and set guys up, and not have to pound the strike zone, because you know at it set at 3 you only have 60 or so pitches to work with before you cant hit the meter anymore. On the other hand though.....at -17 even your weakest #4 or 5 starter has awesome command through at least 6 innings every time. I dont know a solution to this. The other day in real life Jeremy Bonderman had awful command and couldn't locate anything this will never happen to you with it at -17. I just dont think there is a solution to this problem. Dowie
i like it b/t 3-5 for human....

you can still pitch long with the good pitchers but with your 4-5 starters, anything is fair game. you can have a good game, or a bad...

and even with your 1-3 starters its not easy to hit your stride...

it sure beats -17 and being able to do whatever you want with 1-5 not including the fact that your middle relievers dont get tired for like 3 innings....

having fatigue at 3-5 works for the starters and is a must to use your bullpen realistically in my opinion...
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