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Nasa's opening day 2006 mvp sliders(mvp level)

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Old 04-09-2006, 04:32 AM   #1 (permalink)
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Cool Nasa's opening day 2006 mvp sliders(mvp level)

HEY guys whats up, i guess i could tell u i could never get enough of this game, from me buying the game last year,playing with other peoples sliders,too making my own sliders, and joining mvp mods downloading opening day rosters on my action replay, this GAME IS GREAT!!

i decided to make opening day sliders for mvp baseball 2005(mvp level only)
ive been playing with these sliders for a while since february and never post them,because they were still in testing,ive finaly come to a conclusion and must say these sliders are great, i feel there a little bit more better than my previous sets of sliders, these new 2006 mvp sliders gives me a better feel for the game to manage with its good pace and good challenge which make it feel pretty close to realistic, they might be settings u might not agree with, but thats your personal preference, give them a shot!!! thanks and enjoy!!


Nasa's 2006 opening day mvp sliders(mvp level only)





difficulty- mvp level
batting view 1-hitters eye
strike zone off
hot/cold zones off
hitters eye off
variable stuff on
variable strike zone on
pitcher cursor fade(a must to pitch at corners)
fielding aid on
vector line off
vibration off
circle catch asst off


user pitch meter difficulty -30
pitch speed 0
cpu pitcher ball rate 2
user pitcher fatigue 15(good on pitch counts when pitcher fatigue's, concentration on location is key)
cpu pitcher fatigue 15
user pitch control -50
cpu pitch control -9
bullpen fatigue rate 50
bullpen fatigue grace -40
user batting contact 0
cpu batting contact 11
user batting power 2
cpu batting power 3
user bunting ability 25
cpu bunting ability 25
user foul ball frequency 50
cpu foul ball frequency 50
cpu swing frequency -28
user of speed -17
user OF speed (mvp) 0
cpu of speed -17
user inf speed -15
user INF speed (mvp) 0
cpu inf speed -15
user throw speed -10
cpu throw speed -10
user throw accuracy -4
cpu throw accuracy -4
user catch errors 25
cpu catch errors 25
user dive difficulty 0
cpu catch effort -10
user base running speed -2
cpu base running speed -2
user runner aggression 10
cpu runner aggression 5
user runner steal speed 0
cpu runner steal speed -12
user runner steal delay -7
cpu runner steal delay 5
cpu steal rate 35
runner injury frequency 3
pitcher injury frequency 5
batter injury frequency 7
fielder injury frequency 2
pitching mg difficulty 0

so there they are, these sliders play a good game of baseball, ive played more games with these sliders than my previous sets and i must say i enjoyed them more, so give them a shot!!

enjoy feedback is helpful, thanks.......Nasa, updates will be posted on the 1st page of this thread.

Last edited by steven; 04-10-2006 at 01:48 AM.
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Old 04-11-2006, 01:18 AM   #2 (permalink)
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Cool Re: Nasa's opening day 2006 mvp sliders(mvp level)

hey guys whats up, just wondering if anyone has tried my new Nasa's 2006 mvp baseball sliders(for mvp level only)

these sliders i made are for advanced players, but if u have trouble hitting, or trouble with hum/cpu pitcher fatigue, tweak to your liking, but keep in mine that these sliders work great off eachother,but if u need any ideas on tweaking the user hitting sliders or the hum/cpu pitcher fatigue here is what i will do.

there are 2 options here, for user hitting sliders

hum/contact 5
hum/power 3
or

hum/contact 9
hum/power 3

if u think cpu is hitting to much,try these

cpu/contact 9
cpu/power 2

cpu/contact 10
cpu/power 3

if u think human pitching fatigue is to difficult,give these a shot.

hum/pitcher 8 or 9





ive tried these settings when i was testing my new sliders,so i figure i give u something to start with if u feel my original set of my 2006 mvp level sliders was to difficult.but as far as my original set of sliders(2006 version) i wont be making any changes, my new sliders went through exstensive testing, and im very pleased with them. so if your into a real challenge of baseball then these might be for u,if there still a little to difficult then try my ideas above.

keep in mind i choose to play my dynasty with my original set of my 2006 version sliders, because they are a great challenge and my 2006 version sliders work very well off eachother.

thanks, Nasa................

Last edited by steven; 04-11-2006 at 06:05 PM.
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Old 04-12-2006, 02:05 AM   #3 (permalink)
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Re: Nasa's opening day 2006 mvp sliders(mvp level)

Played one game with these. I really like 'em.

NYY 1-8-0
STL 5-8-1

I scored 3 runs off of Randy Johnson in the 3rd inning off of small ball. I pitched 7 scoreless with Chris Carpenter. The Yankees made it 3-1 in the top of the 8th with a Giambi home run off of Ricardo Rincon. Pujols gave insurance with a 2-run home run off of Tanyon Sturtze. The Yankees were threatening with men on 2nd and 3rd with one out in the top of the 9th but Looper struck out Damon and Jeter to end the game.

The game had a realistic feel to it. Hard to get men on base with Carpenter and Johnson on the hill. I'm going to play a game with two not-so-good pitchers next to see how the offense translates over.
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Old 04-12-2006, 02:57 AM   #4 (permalink)
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Re: Nasa's opening day 2006 mvp sliders(mvp level)

Just got done with my second game. I love these sliders.

SDP 3-10-0
STL 9-12-0

Dave Roberts and David Eckstein opened the game with lead off homeruns. Pujols had 3 RBIs with a 2 run HR. Edmonds had 4 RBI's with a 3 run HR.

The pitching matchup was Chan Ho Park vs. Sidney Ponson. Park gave up 6 runs on 8 hits in 5 innings while Ponson gave up 3 runs on 9 hits in 6 innings. Sounds pretty legit to me. Dewon Brazelton pitched in relief for the Padres surrendering the 3 run blast to Edmonds. Cardinal relievers didn't allow a run in the final 2 innings.
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Old 04-12-2006, 04:41 AM   #5 (permalink)
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Cool Re: Nasa's opening day 2006 mvp sliders(mvp level)

Quote:
Originally Posted by ZigZagMan
Just got done with my second game. I love these sliders.

SDP 3-10-0
STL 9-12-0

Dave Roberts and David Eckstein opened the game with lead off homeruns. Pujols had 3 RBIs with a 2 run HR. Edmonds had 4 RBI's with a 3 run HR.

The pitching matchup was Chan Ho Park vs. Sidney Ponson. Park gave up 6 runs on 8 hits in 5 innings while Ponson gave up 3 runs on 9 hits in 6 innings. Sounds pretty legit to me. Dewon Brazelton pitched in relief for the Padres surrendering the 3 run blast to Edmonds. Cardinal relievers didn't allow a run in the final 2 innings.
hey ZigZagMan im glad your enjoying my sliders,keep playing more games with my sliders and hopefuly u will have the same opinion i have,very challenging,with a realistic feel with a variety of scores,one thing i noticed about my sliders is when u play a game you must and i say must come in the game with your pitching face on and be ready to pitch! if u slack off just a little bit the cpu will string enough hits for runs or hurt u with the long ball,another thing i like is it gives u a good feel of pressure in pressure situations,just like what a player and manager go through,when u play the game everything feels so intense!! MVP baseball is a excellent game. baseball games do not come close to dethroning its title not even the new baseball games that came out this year and thats a flat out fact! no question.

Im glad your enjoying my sliders this set i made went through exstensive testing for months. HEY are u playing with my orginal set? did u start your season yet? I started my season a while ago when i was testing and im very pleased with the season stats i play with the yankees because im from the big city my previous stats(things i remember) team batting average 279 avg. AROD had 41 HR, jeter had 24 HR,mussina and johnson both had 18 wins,and my team ERA was 4.06 i was very pleased with these season stats but my only dissapointment was i lost to the Angels in the playoffs, the yankee nemisis. I just started my new season with my new sliders, no testing this time and im 1 win, 2 loses, the first game boston beat me 5-4 the 2nd game they beat me agian 3-1 wakefeild was a bitch! but the 3rd game i got them 8-6 thats what i like about my sliders the variety of scores, the stats, the feel of the game and u must come into the game to be ready to pitch!! also how many hits u get game and the cpu get in a game seem good to me also.

thanks for the feedback. thanks...............Nasa

Last edited by steven; 04-12-2006 at 04:53 AM.
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Old 04-16-2006, 09:17 PM   #6 (permalink)
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Cool Re: Nasa's opening day 2006 mvp sliders(mvp level)

hey guys whats up,this is nasa, whoever is playing with my mvp level sliders 2006 i hope your enjoying them.

just wanna let u guys know i did a light tune up on the human pitching fatigue sliders,and some stealing sliders,and injury sliders,not much was done,but with all the testing i did with these sliders i felt these needed to be addresed,so here they are,enjoy ......Nasa






difficulty- mvp level
batting view 1-hitters eye
strike zone off
hot/cold zones off
hitters eye off
variable stuff on
variable strike zone on
pitcher cursor fade(a must to pitch at corners)
fielding aid on
vector line off
vibration off
circle catch asst off


user pitch meter difficulty -30
pitch speed 0
cpu pitcher ball rate 2
user pitcher fatigue 13(changed,i want good starting pitchers to finish games sometimes)
cpu pitcher fatigue 15
user pitch control -50
cpu pitch control -9
bullpen fatigue rate 50
bullpen fatigue grace -40
user batting contact 0
cpu batting contact 11
user batting power 2
cpu batting power 3
user bunting ability 25
cpu bunting ability 25
user foul ball frequency 50
cpu foul ball frequency 50
cpu swing frequency -28
user of speed -17
user OF speed (mvp) 0
cpu of speed -17
user inf speed -15
user INF speed (mvp) 0
cpu inf speed -15
user throw speed -10
cpu throw speed -10
user throw accuracy -4
cpu throw accuracy -4
user catch errors 25
cpu catch errors 25
user dive difficulty 0
cpu catch effort -10
user base running speed -2
cpu base running speed -2
user runner aggression 10
cpu runner aggression 5
user runner steal speed 2(changed)
cpu runner steal speed -9(changed)
user runner steal delay -7
cpu runner steal delay 5
cpu steal rate 35
runner injury frequency 2(changed)
pitcher injury frequency 5
batter injury frequency 7
fielder injury frequency 1(changed)
pitching mg difficulty 0

Last edited by steven; 04-17-2006 at 07:14 AM.
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Old 04-17-2006, 12:11 AM   #7 (permalink)
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Re: Nasa's opening day 2006 mvp sliders(mvp level)

I just played my first game with these sliders. I changed a few things, such as changing pitch meter difficulty from -30 to -50 and I upped the pitch speed to 7.

To me, i never felt like the CPU gave me any kind of challenge, like I really din;t have to think about my pitches, so I guess ill have to up some of the CPU batting sliders. Anyways heres the boxscore from the game:
(2nd season,fantasy drafted teams)

SF- 2-6-0
FLA(me)- 5-11-0

SF: HR-Bonds RBI-Bonds (2), Triples-1 Erstad
FLA-HR-Andruw Jones,Pat Burrell RBI-Jones(3 run HR),Burrell,Beltre Doubles-Ron Belliard,Beltre,Burrell

Pitching:
SF-K Benson-5.2 IP 5 ER 1 BB (Intentional) 4 K 2 HR
FLA-T Hudson-7.2 IP 2 ER 0 BB 2 K 1 HR

The relievers gave up a hit here and there, nothing significant.
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Old 04-17-2006, 01:25 AM   #8 (permalink)
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Cool Re: Nasa's opening day 2006 mvp sliders(mvp level)

Quote:
Originally Posted by AWS88
I just played my first game with these sliders. I changed a few things, such as changing pitch meter difficulty from -30 to -50 and I upped the pitch speed to 7.

To me, i never felt like the CPU gave me any kind of challenge, like I really din;t have to think about my pitches, so I guess ill have to up some of the CPU batting sliders. Anyways heres the boxscore from the game:
(2nd season,fantasy drafted teams)

SF- 2-6-0
FLA(me)- 5-11-0

SF: HR-Bonds RBI-Bonds (2), Triples-1 Erstad
FLA-HR-Andruw Jones,Pat Burrell RBI-Jones(3 run HR),Burrell,Beltre Doubles-Ron Belliard,Beltre,Burrell

Pitching:
SF-K Benson-5.2 IP 5 ER 1 BB (Intentional) 4 K 2 HR
FLA-T Hudson-7.2 IP 2 ER 0 BB 2 K 1 HR

The relievers gave up a hit here and there, nothing significant.
u should know thr rule, u cant rate sliders on 1 game, play more games with the sliders,with different starters you use, ( use medicore starters too, not only all star starters) if your not happy keep tweaking to your personal preference, i see u raise the pitch speed to 7,you might as well tweak the user/cpu OF speed, if u hit a solid ground ball hard it might go all the to the wall, because of pitch speed at 7, so u might have to tweak every slider here and there, which user pitching fatigue are you using? 15 or 13.

we both play on mvp level which is good i think that level is great!! but we also play on 2 different skill levels as a player, for my personal preference im gonna stick with my sliders, i love the way it plays, no complaints on my end, if theres any thing i might change in the future might be the cpu/hitting sliders, i wont change anything else, my sliders work well off eachother.

let me know what hitting sliders u come with, also give the sliders more of a chance, play like 10-15 games then tell me what u think,i cant base your information on 1 game as far as challenging basaball game play more and then you will know if there challenging or not, i felt the same way u felt at 1 point, but i played more games using different pitchers and agianst different pitchers, going agianst different line ups, different teams etc, and i had great games. thanks......................... Nasa

Last edited by steven; 04-17-2006 at 07:14 AM.
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Old 04-17-2006, 06:29 AM   #9 (permalink)
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Re: Nasa's opening day 2006 mvp sliders(mvp level)

I wasn't saying I was giving up on the sliders, i was just giving you my first game impressions. They're a really good set to work with, just a few things that i'm tweaking to get things right for me.

Actually, my pitching fatigue slider is set at 0, i might even drop it to -1 because i've really never had a problem taking my pitchers deep into games at 0.

I upped the CPU batting contact to 15,which seems to have worked well for me,but eventually it will probably go up to 20.

I played a 2nd game and it was a pretty tough game, mainly because at times i just couldn't locate anything with Rich Harden and ended up losing 8-1. I only got 3 hits lol. But at the same time it felt like I deserved only 3 hits because I was swinging at everything and the pitcher really gave me nothing to hit, so that was probably one of the funnest games i've played in a while.
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Old 04-17-2006, 07:51 AM   #10 (permalink)
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Cool Re: Nasa's opening day 2006 mvp sliders(mvp level)

Quote:
Originally Posted by AWS88
I wasn't saying I was giving up on the sliders, i was just giving you my first game impressions. They're a really good set to work with, just a few things that i'm tweaking to get things right for me.

Actually, my pitching fatigue slider is set at 0, i might even drop it to -1 because i've really never had a problem taking my pitchers deep into games at 0.

I upped the CPU batting contact to 15,which seems to have worked well for me,but eventually it will probably go up to 20.

I played a 2nd game and it was a pretty tough game, mainly because at times i just couldn't locate anything with Rich Harden and ended up losing 8-1. I only got 3 hits lol. But at the same time it felt like I deserved only 3 hits because I was swinging at everything and the pitcher really gave me nothing to hit, so that was probably one of the funnest games i've played in a while.
hey i read your message,thanks for the reply,im glad u like the sliders,the thing i like about my sliders is that you will lose games,losing never felt so fun!
hey i did try cpu contact at 15 before,but the cpu didnt get much foul balls off of me and at one point in time the cpu was hitting everything keep in mind i did have my user pitching fatigue at 15 at that time with the cpu contact at 15,those 2 sliders didnt work well together fo me,so thats why i put the cpu contact at 11 and power at 3 with user pitching fatigue at 15 those 2 sliders work well off eachother it also works well when relievers come in the game also they fatigue a little faster,give it a shot with user pitching fatigue at 15 or 13 u be surprise how challenging the cpu plays with user pitching fatigue at 15 or 13 pitching i know the user pitching fatigue looks like a high number but those 2 sliders i mentioned above cpu contact 11, cpu power at 3, user pitching fatigue at 15 or 13 work well off eacother to make a very challenging baseball game, to me i think the cpu plays better with that setting as far as cpu hitting,your get a decent amount of pitch counts,and cpu foul balls which also results in pitch counts,and u definitely will have to manage your bullpenn,your starting pitcher can go about any where to 6,7,8,9 innings depending on how much runs and hits you give up,and if u have a hot hand that day u can throw a complete game shut out,but u really have to work for it(just like real baseball) i threw a complete game shut out with randy johnson by the ninth inning i think i had 23% stamina with 85 to 90 pitches thrown. play a few games with those settings and tell me if u think the cpu is alot more challenging.

hey i made some minor changes to my sliders,take a look at my 2nd post of sliders on this page those are where the changes are at,and also those are my final version. thanks.............Nasa

Last edited by steven; 04-17-2006 at 07:55 AM.
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