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All Star sliders

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Old 03-26-2006, 10:47 PM   #1 (permalink)
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All Star sliders

I have been trying to find a mix of sliders that give me HRs from middle of the road players and also gives me a challege.

Pitch Speed = 0 - you have to guess fastball. i tried -10 but was not getting the pop off the bat. this is the ky to getting HR. You really need to get around on the fast ball.

Pitch ball rate = 6 - good number of walks. but too many to my pitcher?

fatigue = human = -8, cpu = +2.

Pitcher control = Human = -50, CPU=-15. good walks. I give up 2 per game mainly because i am pitching around big hitters. obviously, the metter is pretty small in the later innings so walks do happen.

Human Contact = 14 - to be honest this is pretty low. check out the swing analysis and you will see only a few green balls. your timing has to be great to get a HR.

Human Power + 40 - they may seem to high to you but if the CPU can hit a HR with a 65 power guy so should I right? they key in MVP is timing so the contact slider really affects HR. (at least i think).

CPU Contact = 20 - more hits. but i am still #1 in pitching because of the next slider. I am giving up a good number of hits.

Pitch meter = -23. I only have it here because i still want SOs. More experienced guys could go to -30.

CPU Power = 7. I just had Alomar (who retired) hit one off of Santana.

Bunting = human. increased to +30. because i was tired of the following scenario. bunt foul on first pitch strike down middle, second pitch CPU throws ball. but i cannot get bunt back fast enough. strike two. animation is too slow on pulling back bunt.

All the rest are set from Jistic, Pared or Carew. I was getting too many crazy CPU dives so i lowered that to -40.

Infield speed - human = -6, cpu = -8. how many times can Jim Thome dive ton his right and make a play? this, plus lowering the CPU dive rate will reduce it a bit.

Errors = both about +20. I think i will increase this to +30. still not getting enough. My 1b is ortiz and he is Mr. Scoop?

any feedback is welcomed. I am still working on these. I am 21-12 with these with the following lineup (2005 rosters).

1b - ortiz
2b - catalanto - injured. replaced by cantu/eli mararero. in 2005 cantu's rating's are very low.
SS - michael young
3b - pedro felix
C - mauer - 50/45 contact/power vs lefty?
RF - swisher - just horrible in this game.
LF - bay (5 HRs through 33 games..250 BA)
CF - Reed. Damon got hurt for 91 days!

SP - santana -
SP - harden
SP- wade miller
SP - carlos Hernandez
SP joe blanton

RP - marte
RP - dan haren
RP - juan cruz - good in game but not real life
RP - by ryan
RP - rincon
CL - nathan
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Old 04-19-2006, 06:46 AM   #2 (permalink)
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OVR: 6
Join Date: May 2003
Posts: 735
Re: All Star sliders

Quote:
Originally Posted by dano
I have been trying to find a mix of sliders that give me HRs from middle of the road players and also gives me a challege.

Pitch Speed = 0 - you have to guess fastball. i tried -10 but was not getting the pop off the bat. this is the ky to getting HR. You really need to get around on the fast ball.

Pitch ball rate = 6 - good number of walks. but too many to my pitcher?

fatigue = human = -8, cpu = +2.

Pitcher control = Human = -50, CPU=-15. good walks. I give up 2 per game mainly because i am pitching around big hitters. obviously, the metter is pretty small in the later innings so walks do happen.

Human Contact = 14 - to be honest this is pretty low. check out the swing analysis and you will see only a few green balls. your timing has to be great to get a HR.

Human Power + 40 - they may seem to high to you but if the CPU can hit a HR with a 65 power guy so should I right? they key in MVP is timing so the contact slider really affects HR. (at least i think).

CPU Contact = 20 - more hits. but i am still #1 in pitching because of the next slider. I am giving up a good number of hits.

Pitch meter = -23. I only have it here because i still want SOs. More experienced guys could go to -30.

CPU Power = 7. I just had Alomar (who retired) hit one off of Santana.

Bunting = human. increased to +30. because i was tired of the following scenario. bunt foul on first pitch strike down middle, second pitch CPU throws ball. but i cannot get bunt back fast enough. strike two. animation is too slow on pulling back bunt.

All the rest are set from Jistic, Pared or Carew. I was getting too many crazy CPU dives so i lowered that to -40.

Infield speed - human = -6, cpu = -8. how many times can Jim Thome dive ton his right and make a play? this, plus lowering the CPU dive rate will reduce it a bit.

Errors = both about +20. I think i will increase this to +30. still not getting enough. My 1b is ortiz and he is Mr. Scoop?

any feedback is welcomed. I am still working on these. I am 21-12 with these with the following lineup (2005 rosters).

1b - ortiz
2b - catalanto - injured. replaced by cantu/eli mararero. in 2005 cantu's rating's are very low.
SS - michael young
3b - pedro felix
C - mauer - 50/45 contact/power vs lefty?
RF - swisher - just horrible in this game.
LF - bay (5 HRs through 33 games..250 BA)
CF - Reed. Damon got hurt for 91 days!

SP - santana -
SP - harden
SP- wade miller
SP - carlos Hernandez
SP joe blanton

RP - marte
RP - dan haren
RP - juan cruz - good in game but not real life
RP - by ryan
RP - rincon
CL - nathan
I thought I would bump my own sliders again. The premise is the following:

human contact = 14
human power = 40 (for lower rated guys to actually hit one)
cpu contact = 20
cpu power = 8 (this may go up).

I tried Jistics and i was getting too many hits and not HRs. I tried Carew's and i scored too much and so did the CPU.
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