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NASA's revised version mvp sliders(mvp level)

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Old 10-04-2005, 06:05 AM   #1 (permalink)
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Cool NASA's revised version mvp sliders(mvp level)

difficulty- mvp level
batting view 1-hitters eye
strike zone off
hot/cold zones off
hitters eye off
variable stuff on
variable strike zone on
pitcher cursor fade(a must to pitch at corners)
fielding aid on
vector line off
vibration off
circle catch asst off


user pitch meter difficulty -30
pitch speed 12
cpu pitcher ball rate 8
user pitcher fatigue 9
cpu pitcher fatigue 10
user pitch control -50
cpu pitch control -13
bullpen fatigue rate 25
bullpen fatigue grace -25
user batting contact 9
cpu batting contact 5
user batting power 3
cpu batting power 3
user bunting ability 21
cpu bunting ability 21
user foul ball frequency 50
cpu foul ball frequency 50
cpu swing frequency -28
user of speed -7
user OF speed (mvp) -5
cpu of speed -7
user inf speed -6
user INF speed (mvp) -4
cpu inf speed -6
user throw speed 2
cpu throw speed 2
user throw accuracy -4
cpu throw accuracy -4
user catch errors 12
cpu catch errors 18
user dive difficulty 5
cpu catch effort -10
user base running speed 12
cpu base running speed 12
user runner aggression 5
cpu runner aggression 5
user runner steal speed 0
cpu runner steal speed -12
user runner steal delay -7
cpu runner steal delay 5
cpu steal rate 35
runner injury frequency 5
pitcher injury frequency 7
batter injury frequency 2
fielder injury frequency 6
pitching mg difficulty 0

okay there u have it, i mix bonecrushers sliders with mine,and my personal tweak,somethings stood the same on my previous sliders,and some tweaks were made on bonecrushers sliders to my liking, these sliders play a well brand game of baseball, you will see everything u need to see with these sliders as far as having a complete baseball game with realism,thanks hope u enjoy!! feedback is appreciated, thanks NASA30

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Last edited by steven : 10-04-2005 at 02:58 AM.
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Old 10-04-2005, 11:28 AM   #2 (permalink)
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Re: NASA's revised version mvp sliders(mvp level)

They look good. I will play a few games when I get off of work.
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Old 10-04-2005, 05:24 PM   #3 (permalink)
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Re: NASA's revised version mvp sliders(mvp level)

I really appreciate it. I'm about to play and then I'll let you know what I think.
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Old 10-07-2005, 02:49 PM   #4 (permalink)
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Re: NASA's revised version mvp sliders(mvp level)

These sliders are pretty good. I think the user baserunning speed might be too high, as Carl Crawford never gets even close to picked. Everything else seems ok, tho.
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Old 10-08-2005, 02:09 AM   #5 (permalink)
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Cool Re: NASA's revised version mvp sliders(mvp level)

Quote:
Originally Posted by dalnet22
These sliders are pretty good. I think the user baserunning speed might be too high, as Carl Crawford never gets even close to picked. Everything else seems ok, tho.
hey whats up !!
tweak to your personal preference, but let me assure u of a few things,baserunning speed took me alot of time and patience to find the right setting for this slider, i have this at 12 because it works prefect for my slider settings, u get doubles down the line ,u get your doubles in the gap and if he's a fast runner your get your triples,for cpu and human.

as far as stealing speed u say u never get picked with carl crawford,carl crawford is a very good baserunner,and has alot of speed, do u have him on your team? or did the cpu have him?

keep in mind when the cpu steals bases, when u throw the ball to 2nd do u use the right analog stick to tag him out ,the quicker u use the stick the quicker your tag. try it it works.

also who is the catcher? good cathers in this game throw good baserunners out , i p[lay with the yankees and the other day i played boston, johnny damon got caught stealing twice in the game,and then the nexth day he stole 2 bases agiain and was safe.

my baserunning speed and stealing sliders im very happy with them so i won't be making any changes, if i make changes it will be on bullpenn sliders?

thanks for the feedback, nasa30

Last edited by steven; 10-09-2005 at 06:14 AM.
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Old 10-08-2005, 09:28 PM   #6 (permalink)
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Re: NASA's revised version mvp sliders(mvp level)

Impossible for me too hit, the ball comes at you too fast. i like to replicate the angels' style as a free swinging team, but the only way i can find out to hit is if i wait for a breaking ball for example inside or outside, etc. i think these really narrow down your approach to where you have to play every ab like barry bonds. You have to wait on one pitch at all times and swing even before you can tell if it is a strike or not, i can still get some walks tho once and a while. But thats just me. I feel if I turn down the pitch speed I would have to tweak the power and stuff. I would like some more challenging sliders than jistics, but imo these are a little too tough for me. and on mvp for me, you have to be able to pin point all your pitches like you can with the default sliders, pitching becomes very difficult with these because you actually have realistic control of the ball , but luckily they aren't swinging as much at some good pitches that i give them as they did with the last mvp sliders i've used.

Last edited by NoSkillz50; 10-08-2005 at 09:35 PM.
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Old 10-08-2005, 09:36 PM   #7 (permalink)
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Cool Re: NASA's revised version mvp sliders(mvp level)

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Originally Posted by NoSkillz50
Impossible for me too hit, the ball comes at you too fast. You have to wait on one pitch at all times and swing even before you can tell if it is a strike or not. But thats just me. I feel if I turn down the pitch speed I would have to tweak the power and stuff. I would like some more challenging sliders, but imo these are a little too tough and on mvp for me, you have to be able to pin point all your pitches like you can with the default sliders, pitching becomes very difficult with these, but luckily they aren't swinging as much at some good pitches that i give them as they did with the last mvp sliders i've used.
i guess were both at two different skill levels, my hitting is on point,and pitching to me is challenging, i like that.

if your having problems hitting, put the pitch speed at default, leave your hitting sliders the same, and put the cpu hitting at contact 11 power 3,
and if u want put the user pitcher fatigue at 6, this should help,

thanks nasa30
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Old 10-17-2005, 02:57 AM   #8 (permalink)
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Re: NASA's revised version mvp sliders(mvp level)

ill give that a try
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Old 10-29-2005, 09:53 AM   #9 (permalink)
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Re: NASA's revised version mvp sliders(mvp level)

[cpu swing frequency -28


Steven, I noticed your CPU swing was originally -10 but now -28. Your reason?
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Old 10-29-2005, 07:55 PM   #10 (permalink)
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Cool Re: NASA's revised version mvp sliders(mvp level)

Quote:
Originally Posted by pberardi
[cpu swing frequency -28


Steven, I noticed your CPU swing was originally -10 but now -28. Your reason?
hey pberardi whats up i got your message,hope your enjoying my sliders, as u know i have two sets of sliders the original version, and the revised version.
they both work really well .

ok, lets get to your question, i use -10 at one point because i like the fact that the cpu swings at really bad pitches at times,but there impatience at the plate sometimes got to me, too many swings at first pitches,which results in bad pitchcounts, -10 is not bad at all,but i want more patience at the plate when im facing a good hitter,a hitter that makes me work the count,on -10 too manny good hitters swing at first pitches,and that should not be,what makes a good hitter is a patience hitter and a selective hitter who knows where the strike zone at, and thats why i like -28 the cpu is slective ,patient,
and works the count,that just feels right to me,the cpu will take pitches, work the count which is good for pitchcounts,and as far as strikeouts with -28 it works very good for me i get anywhere between 5 to 8 strkeouts a game,but keep in mind u must set up the cpu to get your decent amount of strikrouts a game, im very happy with cpu swing frequency at -28,and i will not change it,
it just feels right to me!.............thanks nasa30

Last edited by steven; 10-29-2005 at 08:42 PM.
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