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New realistic sliders (try them)

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Old 07-18-2005, 07:07 PM   #1 (permalink)
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New realistic sliders (try them)

First off i just want to say that ive tried alot of sliders and the big problem to me with all of the sliders was the fact that pitch counts were so low, my hitters were being walked way too much, and i didn't find that fatiguing was realistic in terms of the pitchers. These sliders are very realistic in all of these ways and provide many different types of ball games and should definitely be challenging to even the best at this game. I hope that everyone tries these sliders even though some numbers might look crazy to you. But everything must stay pretty much the way it is for u to get realistic results. Some of you will think that the speeds are crazy and won't even try the sliders but you will be missing out.

Hitters Eye = OFF
Check Swing Frequency = High
Batting View = Center (I find that this is the easiest to tell balls and strikes)
Fielding = Assisted

IT IS ON MVP LEVEL.

User pitch meter difficulty = 50
Pitch Speed = 0
CPU ball rate = -2
User Pitcher Fatigue = 42
CPU Pitcher Fatigue = 50
User Pitch Control = 20
CPU Pitch Control = 20
User Batting Contact = -50 (I'm getting tons of foul balls like real life)
CPU Batting Contact = 0 (Best contact setting for Foul Balls)
User Batting Power = 0
CPU Batting Power = 0
User Bunting Ability = 5
CPU Bunting ability = 0
User Foul Ball Rate = 50
CPU Foul Ball RAte = 50
CPU Swing Frequency = -20
User OF Speed (Manual) = -50
User OF Speed (MVP) = -50
CPU OF Speed = -50
User IF Speed (Manual) = -50
User IF Speed (MVP) = -50
CPU IF Speed = -50
User throw speed = -40
CPU throw speed = -40
User throw accuracy = -10
CPU throw accuracy = -10
User catch errors = 35
CPU catch errors = 35
User dive difficulty = -15
CPU catch effort = -15
User Baserunning speed = 4
CPU Baserunning speed = 4
User Baserunning Agression = 20
CPU Baserunning Agression = -10
User Steal Speed = -20
User steal delay = 3
CPU steal speed = -27
Cpu steal delay = 5
CPU steal rate = 10

Last edited by darrenp1518; 07-23-2005 at 12:37 PM.
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Old 08-02-2005, 03:41 PM   #2 (permalink)
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Re: New realistic sliders (try them)

Those sliders work PERFECTLY on all-pro also.
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Old 08-04-2005, 01:42 PM   #3 (permalink)
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Re: New realistic sliders (try them)

I still say pro is the way to go. On All-Star and MVP, the computer jacks too many homeruns for this to be a realistic game.
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Old 08-05-2005, 05:48 AM   #4 (permalink)
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Re: New realistic sliders (try them)

Quote:
Originally Posted by darrenp1518
First off i just want to say that ive tried alot of sliders and the big problem to me with all of the sliders was the fact that pitch counts were so low, my hitters were being walked way too much, and i didn't find that fatiguing was realistic in terms of the pitchers. These sliders are very realistic in all of these ways and provide many different types of ball games and should definitely be challenging to even the best at this game. I hope that everyone tries these sliders even though some numbers might look crazy to you. But everything must stay pretty much the way it is for u to get realistic results. Some of you will think that the speeds are crazy and won't even try the sliders but you will be missing out.

Hitters Eye = OFF
Check Swing Frequency = High
Batting View = Center (I find that this is the easiest to tell balls and strikes)
Fielding = Assisted

IT IS ON MVP LEVEL.

User pitch meter difficulty = 50
Pitch Speed = 0
CPU ball rate = -2
User Pitcher Fatigue = 42
CPU Pitcher Fatigue = 50
User Pitch Control = 20
CPU Pitch Control = 20
User Batting Contact = -50 (I'm getting tons of foul balls like real life)
CPU Batting Contact = 0 (Best contact setting for Foul Balls)
User Batting Power = 0
CPU Batting Power = 0
User Bunting Ability = 5
CPU Bunting ability = 0
User Foul Ball Rate = 50
CPU Foul Ball RAte = 50
CPU Swing Frequency = -20
User OF Speed (Manual) = -50
User OF Speed (MVP) = -50
CPU OF Speed = -50
User IF Speed (Manual) = -50
User IF Speed (MVP) = -50
CPU IF Speed = -50
User throw speed = -40
CPU throw speed = -40
User throw accuracy = -10
CPU throw accuracy = -10
User catch errors = 35
CPU catch errors = 35
User dive difficulty = -15
CPU catch effort = -15
User Baserunning speed = 4
CPU Baserunning speed = 4
User Baserunning Agression = 20
CPU Baserunning Agression = -10
User Steal Speed = -20
User steal delay = 3
CPU steal speed = -27
Cpu steal delay = 5
CPU steal rate = 10

To be honest i don't see how these could ever work with contact and power that low. I have found that the first couple of weeks in the season the user can really pop the ball on lower settings. but as the year goes on this would seem to be impoosible to hit a HR unless you time the ball to the millsecond.
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Old 08-05-2005, 09:11 AM   #5 (permalink)
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Re: New realistic sliders (try them)

I have tried these for a few days. Biggest issue is Pitcher Fatigue. You complain about pitch counts being low, but then you force them to max out at 80-90 pitches with such a high fatigue rate. Also, Any balls hit to the gap are almost automatic triples due to CPU OF Speed and Throw Speed. It's a good idea, just a little overdone.
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